So now the 5V and 5K can go 163 kph?


Spider Speed?
Started by Jazzbandit1313, Oct 15 2013 06:05 PM
6 replies to this topic
#1
Posted 15 October 2013 - 06:05 PM
#2
Posted 15 October 2013 - 06:11 PM
Yes.
#3
Posted 15 October 2013 - 07:25 PM
actually my 5K guess ~170kph. with the increased engine cap, not only do i run faster, I turn and rotate faster! win-win!
#4
Posted 15 October 2013 - 08:27 PM
To bad the 5D got jipped with the engine increase. I am saddened by this.
#6
Posted 15 October 2013 - 08:46 PM
I would rather keep the old engine caps on the spiders and they do something original.
Like fix them by giving them more hardpoints.
2 more energy (2 CT, 1 LT, 1RT) hardpoints for the 5V - All torso mounted.
1 more energy for the spider-k in the CT.
Like fix them by giving them more hardpoints.
2 more energy (2 CT, 1 LT, 1RT) hardpoints for the 5V - All torso mounted.
1 more energy for the spider-k in the CT.
Edited by Carrioncrows, 15 October 2013 - 09:16 PM.
#7
Posted 15 October 2013 - 09:34 PM
My guess is that the non-ECM mechs got a boost in speed to try and make people keep and play them, rather than just use them to get your elite and master skills.
I actually just bought two more Commandos. They can go just as fast as the locust, so why not? I've always liked the Commando.
I actually just bought two more Commandos. They can go just as fast as the locust, so why not? I've always liked the Commando.
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