Best Shadowhawk Build
#141
Posted 10 June 2014 - 05:35 AM
http://mwo.smurfy-ne...a78a28a5675c852
Fast and deadly with something for every range.
#142
Posted 16 July 2014 - 12:58 AM
I'm also wondering if a UAC5, 2xERLL, 1xSRM4 build like this might be good now that Clan weapons are extending the range of engagement. SHD-2D
ETA: bought a 2D to test that build. Runs too hot without getting through the Elite Efficiencies. I'll let you know in another 25-50 matches.
Edited by Mizeur, 17 July 2014 - 07:04 AM.
#143
Posted 24 July 2014 - 09:45 AM
what about that for a UAC5 and 2xERLL? I've got a command console and erLLas from before, so I just need to save up for the 5M and buy it. figured it was a good idea since it comes with an XL engine endo and DHS. btw, can shadowhawks pack on the command console? if not i'll add in another ton of ammo and 2 more heat sinks...
#144
Posted 24 July 2014 - 01:46 PM
http://mwo.smurfy-ne...80d1e197065aacc (75 shots with an extra JJ for more mobility)
http://mwo.smurfy-ne...047663e719eec75 (60 shots with AMS w/ 1ton ammo and a little less armor on the L-arm and head)
P.S. ERLLs will run very hot, even chain firing, and you may want to switch to LLs if you find yourself overheating or difficulty maintaining DPS in brawls.
#145
Posted 25 July 2014 - 03:17 PM
is what i'm running right now. 2 erLLas was a) too hot and not Nearly fast in cooling down to brawl. i got smashed by a light mech with One MPL... so i had to change it to mpl myself. I thought about going 2x MPL
#146
Posted 26 July 2014 - 11:41 AM
Alianton, on 25 July 2014 - 03:17 PM, said:
is what i'm running right now. 2 erLLas was a) too hot and not Nearly fast in cooling down to brawl. i got smashed by a light mech with One MPL... so i had to change it to mpl myself. I thought about going 2x MPL
For me, IS UAC5s suck when just by themselves. The problem that I have with MPLs is that their range is only 220/440 so by the time that you close the distance to shoot it, you will be already torn up and not going to contribute much. This is especially true with the Clans. Better to go down to LLs from the ERs so that you lose 3 heat when you shoot (7 vs 8.5). By dumping the extra DHS (only adds 0.7/0.77 heat per second dissipation and 7.7 heat cap) and 2 tons of you can fit in a AC10 or LBX10 (never jams) with 45 shots.
Granted this setup runs hotter but it allows you to stay at 300-400 meter range, where you can have more time to cool off and dodge shots, which will give you more time alive. More time alive means higher damage output and greater impacts for your team (more wins). It also lets you twist away so that you can use that shield arm effectively instead of having to face your enemy more to get the damage output of the UAC5 to be worthwhile. I am betting that you die most times to CT loss or that you lose your legs a lot. So you will want to beef up the leg armor at the let arm's cost, switch to a bigger AC (better to be more accurate with harder hitting shots than to spray less damaging shots, it is why the AC2 sucks), and maybe add a JJ or 2 (to clear the canyon on Canyon Network.
By now you are bound to have 2 LLs and an AC10 lying around so try this build out http://mwo.smurfy-ne...2fed281d3e3c902 and see if you like it better. If not tweak it until it fits you. Go really heavy on the front armor leaving only 4-6 points for the rear (do not let the enemy flank you) and pull armor from the head and left arm, not your legs since people are aiming there and you are naturally taking damage there while walking. Ammo in the legs is a bad habit now causing premature deaths and loss of firepower. 9.9 times out of 10 I die due to a CT or ST loss instead of an ammo explosion. Besides you want to "pad" your torso in hopes that other things take damage than your internal structure buying you more time to A) deal damage or b ) be a target so that your teammate can damage/kill the enemy. If you want more of a brawler that runs cooler then try this http://mwo.smurfy-ne...d580dc5ac59dc3.
Good hunting
Edited by FireSlade, 26 July 2014 - 11:43 AM.
#147
Posted 03 August 2014 - 04:01 PM
SHD-2D2
While it doesn't have any energy, I personally prefer to use missiles anyway. AC/10 w/4T ammo for power hits, 3x LRM 5 w/3T ammo as secondary weapons. 2x JJs, XL 300, 11DHS. Overheating will never be a problem with this Shadowhawk and you can use both arms as twist shields.
SHD-2D2
Drops the LRMs for 3x SRM 2 and an ERLLas which gives this Shadowhawk more flexibility in engagement ranges, as well as much more short-range punch. At long range it'll still never overheat, and pairing the laser with the AC/10 still runs cool so most of the heat capacity can be saved for when you really need that quick damage blast at close range, hitting ~32 damage with all weapons. Same mobility layout as above, slightly less leg and left arm armor in exchange for more right arm armor to protect the laser.
#148
Posted 12 August 2014 - 09:29 PM
is my current 5M build. as long as there aren't too many lights nearby, and if my teamis decent i do around 500++ per match. the double AC5s are fun and the MPLs are for nearby stuff.
while i'm planning on making this
http://mwo.smurfy-ne...7976084d5d5bd86
as my 2K build for when i start playing again. (since i already have the xl275 from my 5M)
Then I will round off my eliting of shadowhawks with
http://mwo.smurfy-ne...af92a9505cc70de
#149
Posted 12 August 2014 - 09:33 PM
#150
Posted 13 August 2014 - 10:34 AM
#151
Posted 14 August 2014 - 08:29 PM
XL285, PPC, 3xLRM5 SHD-5H(P)
http://mwo.smurfy-ne...0bbbf1cc5c31346
#152
Posted 15 August 2014 - 11:24 AM
AgentGG, on 15 October 2013 - 08:19 PM, said:
Smurfy Link
Overview of Setup:
Endosteel
3 Jumpjets
10 Double heatsinks
XL 300
3 SSRMS2 + 2 tons ammo
1 Med Pulse
AC10 + 4 tons of ammo
I fire my AC10 as much as I can, mixing in steaks and pulse when in range. When I'm accurate with my shots and manuver alot to stay alive, I achieve top marks in many of my games.
well, a good meal DOES have some protein, and steak is as good as it gets...
XD
but srsly, nice build!
#153
Posted 22 September 2014 - 09:34 PM
I have AC10 2tons, Streak2X3 2 tons, 1medL. jjx2, 275STD
#154
Posted 23 September 2014 - 03:53 AM
FEK315, on 22 September 2014 - 09:34 PM, said:
I have AC10 2tons, Streak2X3 2 tons, 1medL. jjx2, 275STD
AC/10 (3 tons), SRM4 x2 (2 tons), 1 ER LL, 280 XL, 3x JJ, 336/370 armour. Could also do SRM6 with Artemis (1.5 tons) and put some armour back on. Streaks aren't bad if you're hunting lights, but really if you want to do that go grab the 2D2 and go with an LB-10/X and 4 Streaks. If you're trying to deal with larger mechs having standard SRMs gives a better punch for finishing cored mechs.
#155
Posted 23 September 2014 - 06:57 AM
EX:
Left arm 27
Core front 38, back 16.
Can't wait to build this, thank you
#156
Posted 23 September 2014 - 08:25 AM
Since here's nothing in the left arm you can strip off half a ton of armour and not worry too much. Some might want to take off more, but I like to have a bit of armour there for shielding. If you don't care about a shield arm you can take off more to cover the legs & right arm back up, or take some of the head. Another option as I said above is to go with an SRM6 with Artemis with 1.5t of ammo which would give you half a ton of armour (16 points) to use.
Edited by ShadowbaneX, 23 September 2014 - 08:28 AM.
#157
Posted 23 September 2014 - 08:46 AM
Right now my Favorite is the 5M , followed closely by the 2D2. (I'll have to do an actual build so you can see, this is going off memory).
SH-5M
2 x AC/5 (180rds)
3 x Streak (300 Missiles)
2 x ML
AMS w/ 1.5t ammo
XL240 or 245 I believe
My Logic is while being a fast striker is fun, I use my BJ's for that. So I'd rather trade speed and pair up with the heavies or assaults and lend my fire support. The streaks are there to keep the pesky lights away from my beloved Whales.
For the 2D2 Build.
XL240
1 x AC/10 (can't remember ammo count)
3 x LRM/5
2 x ML
I figure it gives me a good mix, since there is such an abundance of LRM's, and Maps like Alpine and Tourmoline where I might not get into a closer brawl, this gives me a chance to both support with indirect fire, and then hammer once the engagement range closes.
So Far, they have been my most successful SHD Builds.
-ST
#158
Posted 25 September 2014 - 03:55 PM
SHD-2H
uac5 and 2 x ac2, XL280, 3 x jj
It plays as a good support and finishing mech. Works well as a sniper, great fun to flank individual mechs who are enagaged, can also be used to support a light push because of the speed and jump jets. Best score I have posted was 814 from memory, usually gets me around 4-500 damage, but someone who is a better shot than me...
If you aim each shot, you will usually get your full alpha, and if you hold fire when engaging for a time period, you wont jam.
#159
Posted 26 September 2014 - 07:57 AM
2AC5's, 1 AC2, 2JJ, XL235, 7 Tons of ammo.
SHD-ACHeavy
AC2 plinks while the 2 AC5's slam. It's a beast and lots of mechs back off from it.
If I'm playing bad or up against some tougher competition I pull off a ton of ammo and up the armor in the legs and arms.
#160
Posted 28 September 2014 - 06:38 PM
Everytime I die, its my fault. And I learn.
Well today, in a Shadowhawk I finally had my first 1000+ dmg game,
Ended the round with no LRM's, and 2 AC shells left.
http://i1177.photobu...zpsbe521b0d.jpg
Loadout:
2 x AC2 (4 Ton's Ammo)
3 x LRM5 (3 Ton's Ammo)
1 x ML
BAP
XL255
It was, a great Run.
-ST
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