

Locust Damage
#21
Posted 16 October 2013 - 01:35 AM
#22
Posted 16 October 2013 - 01:41 AM
Training Instructor, on 16 October 2013 - 12:39 AM, said:
Oh wait, it's a locust, so just bring one ton of ammo. You'll be dead long before you can use it up in the average game.
Yep, still can do it with 3 and bap:
http://mwo.smurfy-ne...c381e9c20510022
So its very doable without bap and only streaks!
heh or with:
http://mwo.smurfy-ne...2dc68c65be8125c
could need more ammo!
Or a diff mech! Got that!
Edited by Johnny Reb, 16 October 2013 - 01:45 AM.
#23
Posted 16 October 2013 - 02:31 AM
The Justicar, on 16 October 2013 - 01:34 AM, said:
I'm hoping the other two variants are better somehow because there isn't a single redeeming quality on the 1V.
The LCT-3M is by far the best one. Nothing beats the ton/dmg ratio of Medium Lasers. I managed to get some pretty decent damage with it (around 300-500, depending on how long you can stay alive).
#24
Posted 16 October 2013 - 02:57 AM
#25
Posted 16 October 2013 - 03:00 AM
I don't say the locust exceeds here, but it is something to consider.
#26
Posted 16 October 2013 - 03:41 AM
#27
Posted 16 October 2013 - 04:04 AM
The legs come off in seconds if pretty much anyone decides to focus on you, and streak kintaros are really bad news. It's fun to play nonetheless.

Edited by Kyynele, 16 October 2013 - 04:07 AM.
#28
Posted 16 October 2013 - 04:07 AM

#29
Posted 16 October 2013 - 04:14 AM
You bought it, you live with it.
Still enjoy blasting 40 dollar pigs too.
#30
Posted 16 October 2013 - 04:28 AM
#31
Posted 16 October 2013 - 05:15 AM
PEEFsmash, on 15 October 2013 - 10:37 PM, said:
thats what they said about spider.As a spider pilot from day one, i can assure you thats false, even if every single shot on target at a spider hit.
Im sure there will be guys who will rock the locust,, Invaluable once tonnage limits are imposed.
#32
Posted 16 October 2013 - 05:19 AM
#33
Posted 16 October 2013 - 06:02 AM
#34
Posted 16 October 2013 - 06:03 AM
#35
Posted 16 October 2013 - 06:10 AM
East Indy, on 16 October 2013 - 06:03 AM, said:
That will end real soon. You can only get your head kicked in so many times before you either learn or ditch it for another mech.
#36
Posted 16 October 2013 - 06:38 AM
With a well placed Arty Strike.

#37
Posted 16 October 2013 - 06:41 AM
#38
Posted 16 October 2013 - 06:45 AM
#39
Posted 16 October 2013 - 06:49 AM
#40
Posted 16 October 2013 - 06:51 AM
Step 2: Get the enemy team all firing on each other and failing to follow you
Step 3: Let your team kill distracted enemy mechs
Step 4: Profit?
Pretty much how I did things on the Commando is how I am going to use the Locust - be a nuisance and let my team take out the trash.
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