I noticed some inconsistencies in-game, and I gave it a try in the testing grounds.
- The Catapult causes screen shake when it dies, the same goes for all the other targets. So this works.
- All dying mechs produce the same amount of screen shake. A commando/jenner shakes my screen as much as a dying Atlas.
- The radius in which the screen shake occurs for sying mechs is reasonable.
Actual in-game oberservations:
- Jumping friendly mechs near the player cause the screen to shake, regardless of their weight. A Highlander causes my screen to shake as much as a Jenner. I also feel that the radius for "jump shake" is a bit too wide.
- Screen shake from ACs fired is inconsistent. My AC/20 seems to trigger it every three shots. Same in the Testing Grounds.
offtopic: the new artillery looks awesome!. gj