Jump to content

Inconsistencies In Mech's Death Screen Shake


2 replies to this topic

#1 Adalas

    Member

  • PipPip
  • Overlord
  • Overlord
  • 25 posts
  • LocationCanada

Posted 06 November 2013 - 04:16 PM

Been in the testing grounds and tested the screen shake and here is some things I noticed and could use a debug or modification. I tried them several times to see if it wasn't just luck but they happen consistently.

- The catapult doesn't cause screen shake at death or when hitting the ground. I suspect other chassis does so.

- Small mechs like the commando does the same shake as the atlas while having very different weights. It should be fixed.

- Firering ballistics at any dead mech's body will trigger screen shake. (lasers and missiles do not)

Can others confirm?

Edited by Adalas, 06 November 2013 - 08:03 PM.


#2 Black Templar

    Com Guard

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 300 posts
  • LocationGermany

Posted 07 November 2013 - 03:01 AM

I noticed some inconsistencies in-game, and I gave it a try in the testing grounds.

- The Catapult causes screen shake when it dies, the same goes for all the other targets. So this works.
- All dying mechs produce the same amount of screen shake. A commando/jenner shakes my screen as much as a dying Atlas.
- The radius in which the screen shake occurs for sying mechs is reasonable.


Actual in-game oberservations:

- Jumping friendly mechs near the player cause the screen to shake, regardless of their weight. A Highlander causes my screen to shake as much as a Jenner. I also feel that the radius for "jump shake" is a bit too wide.
- Screen shake from ACs fired is inconsistent. My AC/20 seems to trigger it every three shots. Same in the Testing Grounds.

offtopic: the new artillery looks awesome!. gj :)

#3 ScientificMethod

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 263 posts

Posted 07 November 2013 - 09:23 AM

I've had issues with screen shake as well. When I'm piloting a locust I heavily rely on shaking as a danger meter. I rarely get any shake from weapons fire so I'll have an entire leg missing before the damage readout changes color. I miss the old shakes from weapon fire.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users