James The Fox Dixon, on 21 October 2013 - 06:21 AM, said:
I do quite well using the Shadowhawk as a light mech hunter, but then I run an XL355 in mine to be able to move at 115 kph with Speed Tweak.
to each their own. If I wan't to over engine and overspecialize a Medium for that role, even without JJ I feel the KTR is better for that role. Over engining the Shad means under-utilizing the available hard point load outs, and IMO makes them far less effective against larger machines, and less overall useful in a general sense.
By running a 280XL, I can carry a pair of Mlasers, 4x SSRM2 and either a UAC5 or an LB-10X, which allows me to fight any size opponent. I don't have the pursuit speed to chase Lights across the map, but I have more than enough speed and maneuverability to defend against them, which is all IMO a Medium should need to do. If I am haring off across the map hunting their Lights, not only am I not supporting the larger Mehcs in my unit and helping defend them, but I am settign myself up to get isolated and wolfpacked.
Just my outlook on the Shad as a chassis. Though I am also, admittedly, trying to very much differentiate the role and loadout of each variant, but so far, IMO, the Shads shine best when carrying max JJ and XLs between 275-300 ratings. Too much emphasis on speed dilutes firepower, too much emphasis on heavy guns dilutes it's speed and maneuver capability, and hence, the hallmark of the Shad, tactical versatility. Overall, even without JJs, I think the HBK and YLW are better suited as AC20 mechs, the Kintaro as a Scout Hunter, etc. But then, I think the downfall of too many mechs in this game is over-specialization, so I could be biased. Specialization certainly has it's place, just too many people take it to extremes, which really works best in 12 man drops where your roles can be built around and supported.