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The Shadow Hawk Is Far Too Large


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#61 Inypt

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Posted 16 October 2013 - 02:28 PM

O boy, I feel this will get out of hand, and I probably won't reply to many other posts since I don't really feel these discussions amount to all to much, but my hope is to shed some light on things that I feel are being miss understood. The main issue in the below is a mixing and confrontation of lore and actual mathematics. In a game like this there will always be a pull between Lore, Game Balance, and real Physics/Mathematics.

View PostSilence Jin Mang, on 16 October 2013 - 10:53 AM, said:

These are good number sir, ty for them, they have helped my research a lot :D. Anyways, on to the reasoning why these numbers aren't entirely true. None of these mechs are up to canon scales, we all know this and have come to accept this, BUT the problem comes in when you do the ratio numbers for tons. Going by a estimated scale compared to the buildings in River City (which I assume to be architecturally done in meters for each floor) an atlas is about 18 meters tall. Its a tall mech, its a 100 ton mech, and it was quote,

"A 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally".


I'm not at home so I can't really see a comparison to River City, although I'm shaky in using that as a base point because we don't know what size those buildings are scaled too. But you 18 meters is about 4.5 stories in your normal high rise so I will work with it. Sadly, although the quote is lore-tacular, it serves no purpose in this exercise.


View PostSilence Jin Mang, on 16 October 2013 - 10:53 AM, said:

the math doesn't add up for a 45% loss of weight. And that's apparent without me doing the math


OK, I think were getting off on the wrong foot here. This is exactly the point I'm trying to make, by not doing the math you are doing yourself a disservice.

View PostSilence Jin Mang, on 16 October 2013 - 10:53 AM, said:

But I`ll go into deeper explanation of height to explain this logic. So if by your ratio`s an atlas that is 100 tons about 8 meters wide and 18 tall, is the ratio we use as a standard, because it seems the most canonical to size. Then take a shadow hawk, which is about 16 meters tall and 6 meters wide and weighs 55 tons, the math doesn't add up for a 45% loss of weight. And that's apparent without me doing the math, but I will just to prove a point. If the final dimension on a atlas is about 5 meters thick, they the atlas has 648 meters cubed of space to fill in the mech. Now take the Shadow hawk with a cube size of 480 (5 meters think as well) and alone in the cube ratio`s the mech should theoretically weigh 74 tons (rounding down from 74.074). I realize this is all assuming that the buildings are meter sound and were built by a human and not an alien, but even if we use comparative ratios as in 1.8 stories of that building is about the size of an atlas, the numbers come out the same as the shadow hawk covers about 1.6 stories. But still the mech should due to its size and atlas comparison weigh 74 tons.


Since the example you give only has two dimensions, I'll use a new shape that also uses two variable dimensions. A Cylinder.

So in case anyone wants to follow along here is the equation :

Volume = Pie x Radius x 2 x Height

So the Volume of the Atlas is = 3.14 x 4 meters (half the 8 meters mentioned) x 2 x 18 meter (The Height Mentioned)
Which comes out to about ~905 meters cubed.

So for a 55 Ton mech, we would want a volume of 905 x 0.55 which equals ~498 meters cubed.

So were looking for something where 498 = 3.14 x Radius x 2 x Height
Since you liked the height of 16 meters, I'll use that. Which as the radius come to 3.15 meters.

Now this is awesome, your guess of 16 meters tall and 6 meters wide as being way to big and "But still the mech should due to its size and atlas comparison weigh 74 tons." Because funny thing is, a Mech standing 16 meters and 3 meters wide would be to small for 55 tons, it would need to be 0.15 meters wider for being 16 meters in height, and no where near 74 tons.

View PostSilence Jin Mang, on 16 October 2013 - 10:53 AM, said:

And don't say its that tall and only weighs 55 tons and that the weight is just more spread out. Its a 2550 era mech, almost 300 hundred years before the atlas, so if it`s that big at that time, and it was already hard to manage the insane sizes of 85 tonners at around the same height as 16 meters, then how the hell does a 55 ton mech do it? I mean logically speaking, if a 85 ton stalker had major stress problems from being so tall and so heavy, they how does the shadow hawk not have those ever mention in canon if it really is that tall? Its 5.5 tons with only the structure of the mech. The stalker with 8.5. The shadow hawk is taller by about a meter, but my question is how a mech that has only 64% of the structure of a stalker not suffer from stress if the stalker does and its shorter? Nothing makes logical sense by the the shadow hawk being so large. But if you decrease it`s size to say around 14.5 x 6 x 4 you get a more reasonable 348 which is about 54 tons compared to the atlas in size to weight ratio. And its only a slightly decreased size, with only the height and thickness reduced, not its wideness. My point is settled.


This isn't really a math problem, this is again a lore issue your having. I'm not an expert, but I know that the succession wars actually caused a degrade in in technology. So building a Shadow Hawk to be that tall should have been easier 300 years back and not harder as your arguing. So if anything the Shadow Hawk would have been better made than the Stalker which had issues as you were saying. Which from the sound of the lore would make perfect sense that the worse designed Stalker came hundreds of years later than the Shadow Hawk.

View PostSilence Jin Mang, on 16 October 2013 - 10:53 AM, said:

Also by your math all these mechs are sized by a square ratio which makes no sense as I don't think any mech would fit in a square and fit the dimensions of them perfectly. No mech is 12 meters tall by 12 meters thick, by 12 meters wide.

All math done by logical assumption that logical humans built these buildings, and that the height of these stories are generally accurate.


You miss read that section, I stated the square was a simple example of how mass can go down a staggering amount without a huge change in physical size. It was meant to be very simple as the thousands of polygons used for the Mechs in the game would be far to much for a simple thread like this. It was not supposed to be an actual representation of a Mech, just a simple object that the audience of this forum could easily grasp.

I hope this helped clear up at least a little of what I was talking about. And I'm also glad that you made thought out arguments instead of just flaming. I'll keep track of this thread for a bit, but I don't think I'll keep writing out examples since the two I've now placed should give a good ground work for any discussions. Also I'll see you all online !!

#62 Malleus011

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Posted 16 October 2013 - 02:50 PM

As I see it, the issue is the size of the mechs silhouette relative to it's tonnage. It's fine to argue that the Shadow Hawk is the 'right' size relative to an Atlas due to volume, but then other mechs of around the same weight (or heavier) which are smaller are being modeled incorrectly. So far as I can tell, every Heavy except the Quickdraw presents a smaller target than the Shadow Hawk. (This same argument can be applied to a number of 'mechs. Is it that the Hunchback or Jagermech is too small? Entirely possible. Fixing the SHD seems like the simplest solution; though I think there is general agreement that PGI's mech library could use a rescale pass)

My argument is that I purchased a 'mech based on PGI's advertisment, and that artwork led me to believe the mech would be slightly smaller than the Thunderbolt. The mech as delivered isn't slightly smaller; or even the same size, it's considerably larger than advertised. I'm dissatisfied with this purchase; and I'm concerned that the Wolverine and Griffin will also be delivered in 'giant versions' that present very large targets for their relatively light weight. I'd very much like for PGI to remedy this issue, and am asking nicely.

If we're confirmed that the Wolverine and Griffin will be the same size as the Shadow Hawk, I suspect more than a few Saber packages will be returned. Those of us who are concerned by the inconsistent scale of medium Battlemechs are attempting to bring the problem to PGI's attention, so that they have an opportunity to address their customer service issue with a minimum of cost to themselves.

(As for the 'why aren't I complaining about the Locust' - yes, most of the lights are too small; but I doubt there's enough support in the player base to get them fixed. Thus, I'm trying to pick a battle that can be won; normalizing the scales of three mediums; one existing and two upcoming. Further discussion of the Locust being too small adds nothing to the Shadow Hawk issue, so I'll leave it here.)

#63 Silence Jin Mang

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Posted 16 October 2013 - 03:47 PM

Well ty for being at least somewhat logical. And yes I realize I was measuring the buildings in the wrong units, that was a total fail XD. But anyways, on to your cylinder thesis, I don't see a single cylinder on either mech, besides if you have a ppc or auto in it. So that equation cant even be equated to this example. These mechs are all very complex polygons, but more closely resemble squares, rectangles, and triangles, only the orion has cylinders (and it looks epic), so that equation is very impractical here, along with the fact you have percentages off. You don't just multipl the atlas`s volume by 45%, you have to divide 100 by that number, in this case 905, then you have to multiply the number you get by the volume of the shadow hawk. Plus you did something weird, as to the fact the volume of a atlas in the cylinder would only be 452 and not 905 (which is half, I think you multiplied by 2 twice.). The volume for a shadow hawk is 301, and even under a cylindrical equation are 66 tons.

As to the canonical difference between the Stalker and Shadow Hawk. The shadow hawk entered production in the year 2550, the stalker was started 40 years later, with the star league still intact. This is where I get this from.

As to not getting what you are putting down is also wrong, I get your math, but I don't get your results. The math is solid, but the results are as incorrect. The equation I use for math is that of a rectangle HxWxT, then you divide 100 by that number getting you a very small decimal, then you multiply that by the volume of the other mech to get the ratio for weight and size (as the atlas is imo the closest to canonical height.) Standing at nearly a small apartment buildings height. Also with it being the heaviest mech allows us to compare others in its 100.

I enjoy the fact you actually have math and logical arguments, but I think you have a slight problem in one of your equations. Patch it up, and I`m sure you`ll see why my reasoning's and equations are what they are.

#64 Inypt

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Posted 16 October 2013 - 03:51 PM

Well if were taking the argument that mediums should be normalized taking the path of least resistance I think we should do just the opposite of down scaling, but upscale instead since it would effect fewer Mechs. I mean lets looks at them :

Cicada - Some think it's to big since they compare it to the Jenner and not other mediums
Blackjack - Considered about right
Centurion - "Issue" is it's to tall
Hunchback - Considered about right
Trebuchet - "Issue" is it's to tall
Kintaro - "Issue" is it's to tall
Shadow Hawk - "Issue" is it's to tall
Wolverine - Unknown
Griffin - Unknown

Well I count 2 "right" sized Mechs and 4 or 5 that are "to big" and 2 unknown.
It seems that the easiest correction would be to up-size the Hunchback and Blackjack to get them to a proper ratio.

Now I know that isn't what was being looked for as an answer, but the easier solution is not to go through all the "to big" Mechs and down size them, but eliminate the relatively fewer problematic ones. Which are 5 lights and 2 mediums. It makes sense, and would help give a definitive reasoning behind all the Mech sizes, instead of "I feel it should be" mentality that is causing this issue.

#65 SgtMagor

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Posted 16 October 2013 - 03:52 PM

leave my Shawk , Tbolt and BM alone I haven't even tried them out yet on a drop heh :P

#66 C E Dwyer

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Posted 16 October 2013 - 04:35 PM

Wallet closed or wallet open thats all people have got to deside.

They arn't going to change the sizes, they said that ages ago in an ask the Dev's the short story is it takes to many hours.

I'm keeping my sabre package as well I want to finish the trinity off and while they might be to tall and skinny etc, my main complaint about the 3d models is that the bastlemaster and shadowhawk are to far away from the art work, unlike the locust and the thud which are both pretty close.

From now on I won't buy another pre order from PGI its just not worth the angst, the anticipation, and the disapointment, only rollercoaster I want to be on is one at a fun park.

#67 Karyudo ds

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Posted 16 October 2013 - 05:50 PM

I thought they didn't literally say "no", just that it's not a case of scale-an-done. Which it is time consuming but that's what happens when you measure never and just cut. Mostly it's just tedious work that would delay other mechs etc but I'd be okay with. I'd do it myself for free if that were an option.

View PostInypt, on 16 October 2013 - 03:51 PM, said:

Well if were taking the argument that mediums should be normalized taking the path of least resistance I think we should do just the opposite of down scaling, but upscale instead since it would effect fewer Mechs.


I would rather shrink them slightly, maybe even run it by the community before even doing the real work. Though up-scaling might work as well. The only problem with that is they want to address a good role for the mediums. Making them all the size of heavies with less armor and weapons only works when you're looking at the logistics behind them which even in CW, we wont be. I mean I sort of agree, I'm just not sure it would help the case for the mediums in the end though I do enjoy them here, just maybe a little less than in MW4.

#68 General Taskeen

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Posted 16 October 2013 - 05:51 PM

Can I have Highlander armor for my ShaqLander?

#69 Silence Jin Mang

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Posted 16 October 2013 - 06:34 PM

I`d like to point out that by upscaling the hunch and blackjack, means we need to upscale all the other mechs. Otherwise the medium line becomes obsolete. And another thing is, if it takes so long to rescale the mechs (when I`m pretty sure that if I can rescale models on my own and I`m only a first year college student) then they are doin something wrong. It doesn't take a lot to go in and change NOTHING about the mech other than its size, just shrink it along with its hitboxes. And if they can put out 12 new mechs in a single patch, then how the hell can they not rescale one? I thought they were only capable of putting out one new mech a month, obviously this isn't the case. And if they are all already out, then why not just patch a new one in every week, then they can work on rescaling, or hell maybe we might even get some actual work on ingame and not on the mechlab. I`m sorry, but it doesn't take a huge amount of time to go in and shrink the vectors on a single mech, its not like they programmed the mech without a rescale button, I mean hell its not that hard. And they just got a ton of money, so lets see it used to balance the one thing that is overly wonky, and move onto CW. That sounds like a sound plan imo. But knowing PGI, they are going to blow off the slim majority of us who know what we are talking about (and funded this whole thing in the first place!) and listen to those who just want to be able to put ac20`s and ppc`s on every mech. Because those are the guys who defiantly are still running the victors, highlanders, cataphracts, jagers, and stalkers and didn't buy any of the phoenix package. But we`ll again just be sidelined and this argument will go to waste, with all its good suggestions and well thought-out arguments (and some of the useless comments).

#70 Drasari

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Posted 16 October 2013 - 06:43 PM

I am having no issues with the Shadowhawk sizing. It's frame is so slim and such a fast mech that it tends to survive longer then any other medium I use.

But different experiences occur. Heck some people love the Awesome as is.

#71 XX Sulla XX

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Posted 16 October 2013 - 07:22 PM

I wounder if we are not getting to worried about exact size of mechs. Yes it would be nice if Medium mechs were really small. But if you look at tanks tonnage and size to not always correlate like you would think. http://fc03.devianta...by_Sanity_X.jpg

#72 Silence Jin Mang

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Posted 16 October 2013 - 08:53 PM

The problem with tanks is you can put all these weapons onto a platform that is on two tracks that are rather large. Mechs are on two legs, so its kinda hard to put as much without having to buff up the structure strength.

#73 DirePhoenix

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Posted 16 October 2013 - 09:11 PM

View PostShadey99, on 16 October 2013 - 01:20 PM, said:


While early size charts were like this:Posted Image

Later size charts are like this:Posted Image

Most people prefer the second...

Oh and I meant to post this earlier, but it's not easy to search for stuff on my tablet at work...



On the first scale, it looks mostly better thought out, but the Uller and Puma would probably still have issues trying to get the pilot and controls crammed into the space that looks like it should be the cockpit. And even if the Mad Dog's "head" is just the windows with the rest of the seating halfway in the torso, it still looks like there's probably no room for the pilot's arms in there. Maybe Clan pilots are so hardcore they don't need arms.

On the second scale, how does that human fit inside the Savannah Master (keep in mind a Savannah Master still weighs 5 TONS, almost twice the mass of an F450 Super Duty truck crammed into the space of a go-kart {that's still somehow supposed to hover on a cushion of air}), or even in the Commando Head? (irony as MWO's Commando cockpit doesn't actually fit in the external model either)

Also, I've never really been convinced that the Overlord as it's been depicted can actually carry 36 mechs plus Aerospace compliment plus personnel and equipment spaces plus engines capable of carrying it all. Maybe 18 mechs and no Aeospace, or 12 mechs plus 2 fighters... wait, that's a Union...

Which reminds me, something else I'm betting a lot of tabletop players never really thought about... At least in my games, players would always cram their DropShips with as much gear as they could for a campaign, often more than they needed (which is probably for the best to have more than you need than not enough), but then they get tons of salvage, including salvaged 'mechs. Now in the games, we'd just handwave and say, "ok, you salvaged these 'mechs and various parts and gear" but really, if you don't have room in your DropShip for your sweet loots, what do you do? Do you hire a towing service to lift your loots back to HQ, Do you just sell the rest to your employer before you lift off (assuming you're a Merc)? Dump all your spare powerplants, armor and heatsinks to make room for a salvaged MadCat?

#74 Alex Warden

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Posted 16 October 2013 - 09:14 PM

Shadowhawk is great... i don´t care if it is a bit tall... it´s definately one of my fav´s from the phoenix mechs

#75 GODzillaGSPB

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Posted 16 October 2013 - 10:58 PM

Well...despite the size, I had a blast with them yesterday. ^^ Yes, the height is an advantage in many situations, on maps with much low cover. :P

Edited by GODzillaGSPB, 16 October 2013 - 11:01 PM.


#76 Kjudoon

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Posted 16 October 2013 - 10:59 PM

IMHO... the rule should be that no mech should be larger than any mech heavier than itself.

Edited by Kjudoon, 16 October 2013 - 11:02 PM.


#77 Malleus011

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Posted 17 October 2013 - 05:05 AM

Were the Shadow Hawk not larger that most of the heavy mechs, I would have had no reason to start this thread.

#78 Bront

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Posted 17 October 2013 - 06:23 AM

View PostKjudoon, on 16 October 2013 - 10:59 PM, said:

IMHO... the rule should be that no mech should be larger than any mech heavier than itself.
Define "Larger". Taller? Wider? With that rule in play, all mechs of the same tonnage have to be the same hight, which is definately incorrect and NOT what folks are calling for.

#79 General Taskeen

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Posted 17 October 2013 - 06:27 AM

View PostDirePhoenix, on 16 October 2013 - 09:11 PM, said:

pilots and stuff


The catapult is small in Mech Warrior 4, did you complain back then that you couldn't fit inside the cockpit? In the grand scheme of things there is only two things -> Scaling for "realism" or scaling for "balance." Since BattleTech isn't actually realistic, I guess balance is the next thing that makes sense.

Edited by General Taskeen, 17 October 2013 - 06:30 AM.


#80 Bishop Steiner

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Posted 17 October 2013 - 07:05 AM

View PostGeneral Taskeen, on 17 October 2013 - 06:27 AM, said:


The catapult is small in Mech Warrior 4, did you complain back then that you couldn't fit inside the cockpit? In the grand scheme of things there is only two things -> Scaling for "realism" or scaling for "balance." Since BattleTech isn't actually realistic, I guess balance is the next thing that makes sense.

small?
Posted Image





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