

No Thunderbolt Love?
#21
Posted 16 October 2013 - 06:58 AM
#22
Posted 16 October 2013 - 07:19 AM
In fact, I didn't even change the SE version, it works fine how it is. The other threads are higher in count for two reasons -
* Locusts are easy to kill in PGI's attempt to put actual TT damage values in the game, anyone could have seen that coming;
* and 2 the Shadow Hawk is enormous and has a terrible CT hitbox.
The Thunderbolt and Battlemaster suffer less, since they are properly scaled, have better hitboxes, and usually the heaviest Mechs can survive the best with PGI's transition of actual TT damage values into the game (except MG's and Flamers).
#24
Posted 16 October 2013 - 08:08 AM

Main problems being right now compared to the Hunch, I'm slower, I maneuver like 50% of Hunchie, I have barely more armament (cant even fit AC20

I do about 200-400 of damage in a round, few assists and with luck get a kill. That's 200-300 less damage than on my Hunchie and 2-5 kills less. I did have problems with the Hunchie when I started too, but then I didnt have any general knowledge of the game so I dont think that is it, maybe I just dont know how to play as a heavy, we'll see after I unlock the speed tweak should that help at all.
Next what I want to try is bigger engine to get some more agility for this thing, and tweak my loadouts a bit. I'm not comfortable with the XL engine though, considering the amount of damage I often take on the sides. We'll see in couple of weeks how it goes but it's a bit frustrating at the moment since I was doing so well with the Hunchie.
One thing is for certain though, if I ever did I will not say anymore that mediums are not viable

#25
Posted 16 October 2013 - 08:10 AM
I was going to ditch the missiles, but that seems wrong on so many levels. I think I will try to cater a build around an LRM10 at least.
#26
Posted 16 October 2013 - 08:29 AM
I think if you go for a ranged style of play you will be able to fit XL's no problem.
Brawling though I have to agree with others who have posted already. XL's even on the sturdy'er chassis tend to still be a no go.
#28
Posted 16 October 2013 - 08:51 AM
The other one I've been liking is the 5SS. Add DHS and Endo and dumped a 300 STD engine in there for a speed boost. Kept everything else stock and it works well.
Haven't worked on the 9SE yet.
Notes on hitboxes. I haven't noticed any significant CT issues, I ususally lose most of my armor across my whole torso before I get popped. I think XL's would work OK, but I do tend to lose a torso before my CT due to twisting. The 5SS and 9SE have nothing in the left arm as well, so that side can be used as a shield if necessary.
Oh yeah, I haven't noticed significant extra damage to my missile 'hunch' yet. That may change as people get used to the profile.
#29
Posted 16 October 2013 - 08:52 AM
A quick run in the testing ground make me think I'm gonna love this thing.
#30
Posted 16 October 2013 - 08:55 AM
627, on 16 October 2013 - 01:47 AM, said:
I especially would appreciate some info on the XL-Bolts... Viable? Or insta death?
Where are all those hitbox-threads gone?
It really needs it´s efficiencies unlocked. It's profile is mostly good, but it does lose punch sans missiles, and the Missiles tend to give it a bad case of hunchy-itis. And it is rather clumsy for it's size.
I plan to reserve judgment til I unlock it. I think the 9SE can make a good mobile laser boat. And the 5S is fine, overall, just nothing spectacular, yet. The 5SS feels kinda pointless.
#31
Posted 16 October 2013 - 09:17 AM
General Taskeen, on 16 October 2013 - 08:43 AM, said:
And this is evidence that the Mech is balanced in scale? Because you are "doing well with it."
It is no more or less evidence than anything you've said. I don't recall the SHD having a big CT, but I'll check again later, I have an errand to run.
EDIT: Yeah, just checked. I don't know WTF you're talking about on the SHD's CT.
Edited by Escef, 16 October 2013 - 11:32 AM.
#32
Posted 16 October 2013 - 09:29 AM
#33
Posted 16 October 2013 - 12:13 PM
#34
Posted 16 October 2013 - 12:33 PM
General Taskeen, on 16 October 2013 - 08:43 AM, said:
And this is evidence that the Mech is balanced in scale? Because you are "doing well with it."
Gotta agree with the other dude-
almost 100 matches in SHADs now. Torso has been nowhere near the fire magnet the Orion is or the Kintaro was. When I die it has been CT death usually, but the official cause of death was usually getting myself focus fired on by 4-5 enemy mechs with no handy retreat. Pretty sure that eats the CT right out of Atlases and Stalkers, too.
Maybe you just aren´t used to the slower torso turn of an of a non pilot unlocked medium. IDK. I just know I have found the SHD to be the best of the PHX mechs so far. I'm rather hoping my opinion of the THUD will change over the next few weeks.
#35
Posted 16 October 2013 - 12:40 PM
#36
Posted 16 October 2013 - 01:09 PM
627, on 16 October 2013 - 01:47 AM, said:
Actually, yes.... I plan to basic all my Locusts, then Shadows, THEN T-Bolts, then BMs, they go back through for elites, then master....

#37
Posted 16 October 2013 - 01:10 PM
#38
Posted 16 October 2013 - 01:13 PM
I can't fathom how this plan could fail...
#39
Posted 17 October 2013 - 10:00 AM
I ditched the missile launchers as much as I love the round rack on the shoulder, and instead loaded these ******** with something I'm familiar with: Speed, direct pain, and attitude.
5S(P) = ER PPC, 2x AC/2 (4t ammo), 3x MLas. XL300 with 17 DHS.
I can hammer the enemy face continuously with this thing now, the AC's pouring on them while dropping some PPC swirly balls for added drama and effect. The 3x MLas is just a touch to add in some last ditch effort for sticky situations and good against lights. I ran the same setup with Hunchy without the ER PPC and that alone was effective, now I have the same deal but with ER PPC and better cooling.
5SS = 6x MLas, ER PPC. STD305 with 20 DHS.
ER PPC for some long range fireworks and for that extra punch in short range. The 6MLas melts face rapidly, I ran the Hunchy P model laser boat with quite good efficiency so this thing is familiar, and it works. The cooling is good enough and only minor heat management is neccessary when brawling.
9SE yet to be tested, I'm not thrilled about the 2 missile hard points, I will propably just use this to get to elite unless I find the JJ's awesome combined with some large energy weapons.
#40
Posted 17 October 2013 - 10:10 AM
Bishop Steiner, on 16 October 2013 - 08:55 AM, said:
Sadly, I've been finding that this seems to be the case. I dropped a 300 STD in it to get it moving but current meta favors ballistics so much that even with the speed it just can't stand up to AC Jagers doing the same thing. Run enough heavy lasers to get the damage up there and you just can't sink enough to be useful, jam a bunch of mediums in there and its .. OK, but not great. I really like the 5S and the 9SE has been doing well for me also. Somehow LRM's have really been working well for me on this chassis (and the O1N-K Orion), which is odd since I don't really even like LRMS.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users