1) Matchmaking system based on player ELO score & mech weight.
2) ELO score is at first place when MM works.
3) Very often there are 1-3 really good players (with high ELO) and 8-11 worse (sometimes REALLY BAD players) players in team.
4) When such team meets 12 middle ELO players (that happens really often) - it is doomed!
So what programmers can do with easy to make MM vore balanced?
Answer is - MAKE ELO GROUPS.
Something like:
1) First group players from 0-500 ELO score
2) Second group 500-1000
3) Third group 1000-1200
4) Fourth group 1200-1400
... and so on.
It is easy enough to make players from first group never play against third group or higher (and only 1-2 players from second group, to make some challenge and learning).
P.S. Sorry for my bad English. Hope text is understandable.
Edited by Behemothk, 17 October 2013 - 07:20 AM.






















