Agent 0 Fortune, on 16 October 2013 - 01:27 PM, said:
ECM makes scouts obsolete.
They cannot target enemy mechs if any enemy has ECM.
Allied mechs can roll in as a group under the cover of ECM eliminating the need for advanced scouting, and evading enemy scouting.
Frankly the only light mechs I see are brawlers, lights just hang out near the main group trying to steal kills, I mean assist. Unless there are 4 or more, then they transform into soccer hoolagans and run around drinking sour milk and buggering old ladies.
You only see brawlers, because that's the only way to earn c-bills.
Tauman Malthus, on 16 October 2013 - 01:11 PM, said:
Agreed..... rewards should be skill based in the sense that the longer you target or spot for teammates, the more mechs you discover first the more the reward, maybe even multipliers to the reward to make it exponential.
In addition scouting should offer some unique features such as maybe an auto map marker where mechs are discovered that last for a minute or 2, something like that would be very useful to the team and would make light pilots actually want to scout.
Also what about specialized scouting modules, only certain chassis could carry.
So you want lights to just stand on the tallest hill for the whole game? A scouting force does more than just "scouting". They can be responsible for taking out crucial targets and setting the stage for the rest of the battle.
First problem is that you do not get points for doing anything not related to damaging the enemy, other than spotting for someone else to damage the enemy. Even then, spotting relies on having LRM's in your team, which may not always be present. This creates a limited scenario for spotting.
Second problem is that "scouting" in MWO is limited to the first couple of contacts with the enemy force. Once you have located the bulk of their forces, that's it for scouting.
(I'm going to shamelessly reiterate my previous post)
First of all, give C-Bill bonuses for each "tick" of capping you did (This way, you are not having a massive c-bill penalty by focusing on capping points instead of fighting).
Second, add some special cap points that are a considerable distance away from everything else, and allow those to give special bonuses, and add C-Bill bonuses for capping these points. (someone suggested adding these bonuses to current cap points)
1) Jamming Station: Decrease radar range for enemy team.
2) Signal Booster: Increase radar range for friendly team.
3) ComSat Station: Briefly pings all enemy mechs once every X amount of time.
4) Control Station: Increases the speed at which your team caps.
5) CySec Station: Decreases the speed at which the enemy team caps.
6) Security Tower: Automatically detects any mechs standing within any capture points.