CyclonerM, on 02 November 2013 - 11:04 AM, said:
Well bargained and done.
First, it is hard to speak a years before we actually have the 'Mech. I only played the Kit Fox in multiplayer in MW:LL.
I strongly disagree. There's very little about the Kit Fox, inherently, that makes it unique. We already have many different examples of light 'mechs in game presently. We can speculate with fair confidence, by comparing it to present day lights..
CyclonerM, on 02 November 2013 - 11:04 AM, said:
This is a "get good" argument.
CyclonerM, on 02 November 2013 - 11:04 AM, said:
This is shaky. Every long range light in the wild today goes faster than 130 before speed tweak. I hold that this is not an accident, but a necessity.
CyclonerM, on 02 November 2013 - 11:04 AM, said:
Okay, you actually do have me over a barrel on this one point. While we don't actually know what the consequences of tonnage limits will be, it does murky the waters enough that I can't stand behind "Anything the Kit Fox can Do the Stormcrow can do better." I actually do believe that the stormcrow's 20 ton advantage will be well worth the 20 ton cost in all situations, but there are just enough unknowns that I can't use that.
CyclonerM, on 02 November 2013 - 11:04 AM, said:
Absolutely. And I would be very, very sad if the Kit Fox was pre-nerfed into unplayability, by having a sluggish engine.
CyclonerM, on 02 November 2013 - 11:04 AM, said:
The Timber Wolf is a whole different balance problem by itself. It's got all the speed of a heavy 'mech, but a weapons payload similar to an assault. It's stock engine is actually bigger than the MAX engines on most modern heavies, while still being closer to the ideal engine rating for an XL equipped 75 tonner.
I don't believe this argument is sound anyway. The game is very different at opposite ends of the weight spectrum. It doesn't follow that, if a heavy can do the job of an assault, a light can do the job of a medium.
CyclonerM, on 02 November 2013 - 11:04 AM, said:
on the other hand, if you do not lock internals and you can totally customize Omnimechs AND use hardpoints which allow for even more freedom (without size or slots limitations), you may bet the T.T. #1 will happen.
This is the catch-22 with omnimechs. If locked internals are necessary to balance the unlocked weapons, what happens if locked internals are broken BY THEMSELVES? Here you're basically saying "Locked internals are balanced, because we NEED them to be balanced." I agree with half that: they need to be balanced. So I'm poking at them a little bit, and the first thing I see that goes wrong is that it throws the Kit Fox and Cougar right out the window.
CyclonerM, on 02 November 2013 - 11:04 AM, said:
You're saying here that a slow light is still viable, because of size. I believe this is the critical element of the argument. If this is true, the Kit Fox can survive. If this is false, it's toast.
Let's put our money where our mouth is. Give me a build here. Give me a build on a current light 'mech that goes under 100kph before speed tweak, that works for you and tell me how to play it. I will take my modestly skilled butt into the game with it and play my heart out for as long as I can stand it. If it's on one of the lights I haven't mastered, I will dump some of my fresh GXP into unlocking the efficiencies, just to make sure I'm giving it a fair shake. If you can give me a strong build that I can make work, I will completely concede this point. If you don't trust me to do my level best, or you don't believe I'm good enough to make it work, you can also look to the community: If you can find me a build that's widely accepted to be solid, I will completely concede this point.
I am a Johnny player. I love trying weird/unpopular builds. I have tried the slow light. I have tried it very, very hard. The thing I have learned from my time in a slow light is that you need speed or armor to survive in this game. At speeds between 110 and 135, you're not fast enough to disengage when threatened by enemy lights, and you get quickly burned down by brawly jenners that you can't track, and out-tanked by swift mediums that carry more firepower and armor. At speeds below 110, even the cross-eyed heavy and assault pilots start bulls-eyeing you. I would say my mind is made up, but I'm willing to try again if you feel you've got a compelling case to make.
pbiggz, on 02 November 2013 - 11:04 AM, said:
Alternative to engine locks: Engine ranges. While internals are still locked you could raise or lower the rating of your Omnimechs engine at the cost of omni-pods, and only within a certain range OR it can only switch between a few engines of specific range: EX: Summoner's engine could be any Clan XL between 350 and 375, and pushing the engine higher means you have fewer omni-pods to work with. To make it seem as though its tweaking a fixed component, this toggle is performed in the mechlab using a slider rather than actually switching out the engine component. All other components that are meant to be fixed, armor, electronics, heatsinks, remain locked and uncustomizable.
Totally behind engine ranges, as long as they allow lights to reach the speeds they need to reach to survive. Unfortunately, this requires a pretty big engine range (bigger than what most light 'mechs have available today), and that really undermines the whole "locked internals balances unlimited weapons."
Borgadun, on 02 November 2013 - 12:30 PM, said:
and you will see you Daishi shut down after the first salvo of your double UAC20. And you calculating your damage at a satic target, aren't you?
Keep in mind that targets are moving.
Ever seen an Atlas turning or seen it being hit from multipel directions?
Remember my words: Clan-mechs are not supirior like they seem
Strum's proposed Daishi is a souped up Boomjager. Boomjagers are a big deal in the meta right now. Ask any Boomjager pilot how they'd feel about giving their autocannons an ultra shot, and adding 6x medium lasers and some heat sinks to their build. If they respond with anything less than "moderate arousal" they're lying to you.
I don't know for sure how to balance the Daishi. I do know that most IS mechs that can put 6x medium lasers on the same spot pay dearly for it in either agility (battlemaster) minimal secondary hardpoints (boar's head) or hitboxes (laserback).
I suppose you could permit strum's build on a 'mech with extremely limited twist, like the present day Battlemaster-1G. It's the closest thing in the IS armory to what we're looking at.