

Minimum Heatsink Requirement Really Shows Its Problems - Locust.
#1
Posted 15 October 2013 - 02:57 PM
If I didn't need to burn 3 tons on heat sinks (or another 6 slots on double heatsinks) the mech would be extremely viable.
Maybe the lights should get this buff in general?
#2
Posted 15 October 2013 - 03:03 PM
Engines under 250 rating require at least one heatsink out of the engine; the engine weights are discounted by how many sinks they would need, so really, you are only losing crit spaces, not tonnage.
Just an FYI. And no, this is not adequately explained, like, anywhere in any official fashion. And THAT needs to be FIXED.

And yeah, on a 20 ton mech, if you want max speed and max armor, then you are going to end up with a Medium Laser and 4 MG's. At most.

#3
Posted 15 October 2013 - 03:22 PM
The problem isn't "compromises," the problem is physical impossibility at any speed. There needs to be a system re-work (e.g. 8 HS minimum or small engines come with more heat sinks) to allow for any sort of variety in Locust builds.
Kraven Kor, on 15 October 2013 - 03:03 PM, said:
Engines under 250 rating require at least one heatsink out of the engine; the engine weights are discounted by how many sinks they would need, so really, you are only losing crit spaces, not tonnage.
And yeah, on a 20 ton mech, if you want max speed and max armor, then you are going to end up with a Medium Laser and 4 MG's. At most.

#4
Posted 15 October 2013 - 03:27 PM
Kraven Kor, on 15 October 2013 - 03:03 PM, said:
Engines under 250 rating require at least one heatsink out of the engine; the engine weights are discounted by how many sinks they would need, so really, you are only losing crit spaces, not tonnage.
Just an FYI. And no, this is not adequately explained, like, anywhere in any official fashion. And THAT needs to be FIXED.

And yeah, on a 20 ton mech, if you want max speed and max armor, then you are going to end up with a Medium Laser and 4 MG's. At most.

In reality, The engines in the Locust require 4 heatsinks, the engine that comes with the stock locusts all require 4 heatsinks, so with that requirement, there is really no way to customize the mechs.
I agree, there needs to be a rework of these terrible mechs. And silly me bought all 4
#5
Posted 15 October 2013 - 04:03 PM
It would seriously buff all light mechs though, in ways we cannot predict and likely would not end up enjoying, overall.
Again - the locust is meant to be terrible. It just is. If they make such a change, light mechs could do "more" than other weight classes, by far. while mediums would get a smaller benefit and heavies / assaults none if any.
#6
Posted 15 October 2013 - 04:35 PM
A locust with XL , max armor, feros and endo nets you 9.15 tons of free space - 33% going to HEATSINKS....
that just sucks.
#7
Posted 15 October 2013 - 04:41 PM
#8
Posted 15 October 2013 - 05:02 PM
#9
Posted 15 October 2013 - 05:58 PM
(that's sarcasm, btw)
#10
Posted 15 October 2013 - 06:20 PM
Edited by William Knight, 15 October 2013 - 06:21 PM.
#11
Posted 15 October 2013 - 07:28 PM
this is a locust people..... it is THEE smallest mech in the game it is a "scout" in its most basic form, run around, find bad, guys and relay info to team and make sure you do NOT engage the enemy alone hell even the name tells you how to use it effectively only in swarms otherwise run away...
so stop asking them to turn mech this into somthing it isnt and really should'nt be know the mech's role and play it as such
Edited by Aggressor666, 15 October 2013 - 07:28 PM.
#12
Posted 15 October 2013 - 08:25 PM
Scratx, on 15 October 2013 - 05:58 PM, said:
(that's sarcasm, btw)
SHS work fine on some builds, I use them on a couple of my mechs in favor of DHS when using <250 rating engines.
From everything i've seen/read locusts arent going to survive long enough in close quarters to overheat anyway.
Edited by Asmosis, 15 October 2013 - 08:26 PM.
#13
Posted 15 October 2013 - 08:39 PM
#14
Posted 15 October 2013 - 08:45 PM
all engines regardless of size must have at least 10 heatsink to dissipate the heat it generates, any less and your core will overload, simple as that
Edited by yashmack, 15 October 2013 - 08:45 PM.
#15
Posted 15 October 2013 - 09:11 PM
#16
Posted 15 October 2013 - 09:35 PM
Aggressor666, on 15 October 2013 - 07:28 PM, said:
this is a locust people..... it is THEE smallest mech in the game it is a "scout" in its most basic form, run around, find bad, guys and relay info to team and make sure you do NOT engage the enemy alone hell even the name tells you how to use it effectively only in swarms otherwise run away...
so stop asking them to turn mech this into somthing it isnt and really should'nt be know the mech's role and play it as such
I gotta disagree. A mech should be able to actually use his hardpoints.
#17
Posted 15 October 2013 - 09:43 PM
Edited by Eugenics, 15 October 2013 - 09:44 PM.
#18
Posted 15 October 2013 - 11:27 PM
#19
Posted 16 October 2013 - 12:27 AM

#20
Posted 16 October 2013 - 03:04 AM
Erik, on 15 October 2013 - 09:35 PM, said:
Jup. I agree 100%. Because my Locust has 4 Ballistic slots i DEMAND that i am able to fit 4 AC20 into these.......
Ballistics, other than MG, are had to fit on light mechs, and always come with serrious drawbacks (Urban Mech?).
Basicly your Locust is made for MGs or nothing in these slots. Thats the burden of the light mechs.
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