Heat Scale (Ghost Heat) plus DHS 1.4 results in too much overheating when combined.
Heat Scale blocks alpha-boating, but is very hard on new players who will be overwelmed by everything they have to manage. A fix for this would be to lessen it's effect by half at least, if nothing was done to heatsinks.
DHS 1.4 and heatsinks in general do not shed heat fast enough to compete with a Balistic heavy config which is immune to overheat, mostly, even with Heat Scale and DHS 1.4 combined. There needs to be a closer balance so that hardpoint type doesn't annoint some mechs and discards others. You want the map enviornment to determine Mech and Loadout selection and not an overreaching nerf.
I think the best solution is to increase the speed at which both Single and Double Heatsinks shed heat, with Doubles getting the fastest heat dissapation rate. That way the caps are retained, but players can balance the heat-loading better. More like the way Battletech descibes it.
I am looking at the stock BLR-1G Battlemaster and it's 0.88 heat efficiancy (meaning it overheats after one alpha shot) and I am thinking this just has no connection to it's Battletech lore origins.


[Ghost] Heat Scale Plus Dhs 1.4 Are Too Much Together
Started by Lightfoot, Oct 20 2013 08:13 AM
2 replies to this topic
#1
Posted 20 October 2013 - 08:13 AM
#2
Posted 20 October 2013 - 08:47 AM
Valid concerns, but in addition...
...what of the high heat thresholds as well?
Those should be universal across all Mechs. When one Mech with 2 ML and minimal heatsinks can't have the same threshold as a Mech with a plethora of weapons, and far more heatsinks, that's kind of silly, and a root problem.
...what of the high heat thresholds as well?
Those should be universal across all Mechs. When one Mech with 2 ML and minimal heatsinks can't have the same threshold as a Mech with a plethora of weapons, and far more heatsinks, that's kind of silly, and a root problem.
#3
Posted 20 October 2013 - 09:38 AM
Agree with Taskeen. The problem is the combination of both slow cooldown and a high cap. The solution has been available for months. The only problem is that they simply don't seem to want to do it.
- Reduce the heat capacity to around 30-40% of the current levels. This will prevent high alpha boating and ridiculous lopsided loadouts.
- Speed up the cooldown rate to around 130-140% of current levels as a starting point, then balance as needed.
- Remove ghost heat as it is no longer needed.
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