

The Curse Of The Dragon
#1
Posted 16 October 2013 - 02:44 PM
#2
Posted 16 October 2013 - 02:50 PM
In my experience, Dragons generally work well as strikers (hit and run), but not as well as brawlers. You want to use other mechs as a distraction so you can attack from the side / rear, then hide when they turn to get you and pop out somewhere else.
That said, you CAN go face-to-face with other mechs, but it takes a lot of practice / experience with the chassis. I'd recommend weapons that don't require significant amount of time on target (so you can burst damage, then torso twist away).
Also, as an aside, Ferro Fibrous does not actually increase armor. It's worded weirdly, but it basically just saves you weight (Endo Steel is far better in that department).
Edited by DoktorVivi, 16 October 2013 - 02:52 PM.
#3
Posted 16 October 2013 - 02:52 PM
The dragon has a huge CT, you hardly get hit anywhere else.
If you want to run a Dragon effectively, run it as a fast striker, 325XL or larger engine. Run either a high-alpha loadout and do drive-bys or a long-range loadout and pop+shoot using your high speed to minimize time out of cover (though IMHO a Jager does pop+snipe much better).
[edit] Ferro Fibrous armor does not protect any more than standard armor, it just weighs less.
70pts of Ferro armor will absorb 70pts of damage, same as 70pts of standard armor.
Edited by One Medic Army, 16 October 2013 - 02:53 PM.
#4
Posted 16 October 2013 - 02:56 PM
(I use my flame as a light hunter. Pair a gauss, 4 MLs with an xl 330)
#5
Posted 16 October 2013 - 03:24 PM
You can try to twist and use your arms for cover, but the nose just sticks out too far to be completely effective. It's a horribly fragile mech and that's that.
#6
Posted 16 October 2013 - 03:25 PM
p8ragon, on 16 October 2013 - 02:56 PM, said:
That is exactly what I should have done, but the flame is 4500 MC and I was just searching for something new for under 3000.
#7
Posted 16 October 2013 - 04:12 PM
I love the Flame. It's a challenge most aren't willing to endure, but when you do get good at it and consistently put out 400+ damage, you can find solace in the fact that you are beating the snot out of other pilots in an "inferior" mech.
#8
Posted 16 October 2013 - 04:57 PM
#9
Posted 16 October 2013 - 05:08 PM
PopTootPoopShoot, on 16 October 2013 - 04:57 PM, said:
That explains a lot, once you get a bigger engine for that Dragon it'll perform much better.
Common engines I see are XL300, XL325, XL330, XL340, XL350 and XL360.
I'd suggest the XL325 or XL350 for Dragons, these sizes can be used effectively in a large number of other mechs as well, letting you get the most out of your CBills.
#10
Posted 16 October 2013 - 05:19 PM
One Medic Army, on 16 October 2013 - 05:08 PM, said:
That explains a lot, once you get a bigger engine for that Dragon it'll perform much better.
Common engines I see are XL300, XL325, XL330, XL340, XL350 and XL360.
I'd suggest the XL325 or XL350 for Dragons, these sizes can be used effectively in a large number of other mechs as well, letting you get the most out of your CBills.
what about this build? http://mwo.smurfy-ne...3f4fdefb04c233c
Edited by PopTootPoopShoot, 16 October 2013 - 05:20 PM.
#11
Posted 16 October 2013 - 05:55 PM
Had
One
Never
Did
Again.
#12
Posted 16 October 2013 - 06:02 PM
http://mwo.smurfy-ne...c89f6b187c694d6
It's got a good punch up-close, and is very agile.
#13
Posted 16 October 2013 - 06:09 PM
While you can be quite successful in a dragon I feel the same pilot in another mech can be even more successful without the short comings like the huge torso.
Davoke, on 16 October 2013 - 06:02 PM, said:
http://mwo.smurfy-ne...c89f6b187c694d6
It's got a good punch up-close, and is very agile.
Don't need case as Gauss ammo is inert.
Also no ammo for AC2s.
#14
Posted 16 October 2013 - 06:29 PM
PopTootPoopShoot, on 16 October 2013 - 05:19 PM, said:
Several comments spring to mind:
1. You have 27tons of weaponry on a single (not fully armored, also contains explosives) arm on a 60ton mech.
2. You are severely under-armored
3. You have no AC/2 ammo
4. The CASE serves little purpose, as the Gauss ammo does not explode, and if the Gauss explodes you're both pretty much out of weapons, and likely have little to no side-torso damage from the explosion spilling over
5. The build can be done much much better on a Jagemech while only losing about 5kph in speed.
#15
Posted 16 October 2013 - 07:10 PM
Like the others have said, use the Dragon as a hit and run striker. If you do fight a 1v1, keep moving, use your arms. Make the enemy panic forcing them to waste shots and fire more often, causing them to shutdown and you take your free shots. Don't be afraid to take a few shots, fall back, and flank. Use the speed to your advantage.
Edited by Buzzkillin, 16 October 2013 - 07:12 PM.
#16
Posted 16 October 2013 - 08:02 PM
PopTootPoopShoot, on 16 October 2013 - 04:57 PM, said:
Get the 325XL if you're on a tight budget. Why? Because it's the most flexible engine. When I play with smurfys calc, nearly every nice build I can imagine (4xLL, 2xPPC+ML, Gauss+4ML, 3xAC2) works with the 325XL. The problem with buying a bigger engine is, that if your planned loadout doesnt suit you/doesnt work, your'se stuck with a very heavy engine, that really hampers the amount of builds you can do. If you buy the 300XL, you often will have spare tonnage with nothing to use it for. Or you will run out of crit slots before running out of tonnage. Or have the urge to go faster...
I'm not saying that you shouldn't buy a 300XL or 350XL, I'm just saying, that imho the 325XL is the sweetspot when it comes to engines for the Dragon. This is especially true, if you're on a budget and can't afford to buy several XL engines to swap in and out for testing different builds.
Edited by Bromineberry, 16 October 2013 - 08:03 PM.
#17
Posted 17 October 2013 - 04:03 AM
Use his speed to get a good sniping position, run away when ppl see you, and come in later to help finish the enemy when everyone is mangled in a large mass of blazing metal.
Speed. Only thing he has, and he's good at it.
#18
Posted 17 October 2013 - 04:23 AM
The Bad: The size of the center torso sticks out so far that is what usually gets hit.
The Good: The side torsos never get hit, and that means you can run an XL engine without much worry that you will die because you lost a side torso.
If you want a recommendation, get any of the XL engines in increments of 25 tons. The 250XL, 275XL, 300XL, ect.
Why those sizes? Well, those are the engine ratings that add another internal heat sink slot in your center torso engine. With Double Heat Sinks and Endo steel being the most common upgrades you can find that you will run out of space really quickly. Those internal heat sinks slots become lifesavers when you want to make a build with a lot of gear in it.
Avoid putting tons and tons of weapons in a single arm. If you lose that arm, you lost you punch. Try to put the weapons all around your mech to save the pain of losing your good bit.
And yes, the Flame is the best Dragon, but the flip side to that is the Flame is a Hero Mech and you cannot buy one with C-bills. Given a choice for a C-bill Dragon I would want the 1C, because it has only 1 ballistic slot and I tend to not go for multiple autocannons.
#19
Posted 17 October 2013 - 05:41 AM
THe dragon was perhaps the toughest nut to crack, but ill pass on a little secret. For pilots who know how to use their arms, the dragon is an accurate weapons platform. I use a lbx... yep. and I love it.
Situational awareness is king with the dragon. that and a few other things ill keep to myself.
#20
Posted 17 October 2013 - 06:04 AM
For the reason that a ballistic in the shoulder works well on the Flame I put a PPC there on the Fang.
340XL, 2ERLL, 1 PPC. Hit them with the ERLL's and when the reticule is red spike them with the PPC.
FANG-BOLT
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