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Lct-3S Builds (Missile Spammy Time!)


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#21 Lindonius

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Posted 17 October 2013 - 06:23 PM

View PostMutaroc, on 17 October 2013 - 09:11 AM, said:

This is the locust nightmare!

Just like the name says... Designed for those times in tourmaline where another light is attempting to cap your base.

Not only is the fastest mech available as of now, but also comes with BAP in case of ecm mechs.

The x2 SLas provides +1 dmg and faster fire than the MLas... Anyways you need to be close to use SSRMs

Posted Image


Looking forward to trying out my 4 med Death's Knell with new added rocket shoved up the backside.

#22 Spheroid

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Posted 17 October 2013 - 06:31 PM

^ 3M would eat that Commando alive.

#23 Lindonius

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Posted 17 October 2013 - 07:47 PM

View PostSpheroid, on 17 October 2013 - 06:31 PM, said:

^ 3M would eat that Commando alive.


Please eludicate. The Death's Knell is faster, has more amour and can fit more heat sinks. How would a 3M beat a TDK given pilots of equal skill?

The 3M might have an extra medium laser but that matters for naught without the heatsink capacity to use it effectively.

Edited by Lindonius, 17 October 2013 - 07:48 PM.


#24 Spheroid

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Posted 17 October 2013 - 08:06 PM

View PostLindonius, on 17 October 2013 - 07:47 PM, said:


Please eludicate. The Death's Knell is faster, has more amour and can fit more heat sinks. How would a 3M beat a TDK given pilots of equal skill?

The 3M might have an extra medium laser but that matters for naught without the heatsink capacity to use it effectively.


Not the Knell, the 2x SSRM2 + 2x smlas build. The one with the huge picture posted.

#25 Lindonius

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Posted 17 October 2013 - 08:46 PM

View PostSpheroid, on 17 October 2013 - 08:06 PM, said:


Not the Knell, the 2x SSRM2 + 2x smlas build. The one with the huge picture posted.


Aah sorry I got my wires crossed. Yes I can't say 2 streaks and 2 small lasers would scare me much either.

Edited by Lindonius, 17 October 2013 - 08:47 PM.


#26 Damon Howe

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Posted 17 October 2013 - 08:52 PM

Personally I switched the 4 srm2's for 2 srm4's....sure its slower reload, but the heat is a lot less.

Also, I pilot this mech like I fight in RL....as dirty and cheap as possible. If there's an enemy light, I won't even bother fighting. If I can run away, I'll run away. Unless it's completely engaged by 2 other mechs or more, I won't even join the scrap, and even then only after its starting to show weak points.

As for heavies, again same thing. I run away. I wait until there's a good brawl going, then I rush in, pour some SRM's into a open torso, and run off for another pass. Most times I'm "securing" the kills I get, and I don't think I've ever won a true fight with this mech on my own. It's a support build, and if you play conservatively you live off 2 tons of ammo and see the end of the match.

#27 Archangle82

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Posted 17 October 2013 - 09:10 PM

Just tryed the 4 x 2SRM with 3t Ammo Build, killed me my own Atlas, i like it!

#28 MungFuSensei

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Posted 17 October 2013 - 09:50 PM

View PostDamon Howe, on 17 October 2013 - 08:52 PM, said:

Personally I switched the 4 srm2's for 2 srm4's....sure its slower reload, but the heat is a lot less.

Also, I pilot this mech like I fight in RL....as dirty and cheap as possible. If there's an enemy light, I won't even bother fighting. If I can run away, I'll run away. Unless it's completely engaged by 2 other mechs or more, I won't even join the scrap, and even then only after its starting to show weak points.

As for heavies, again same thing. I run away. I wait until there's a good brawl going, then I rush in, pour some SRM's into a open torso, and run off for another pass. Most times I'm "securing" the kills I get, and I don't think I've ever won a true fight with this mech on my own. It's a support build, and if you play conservatively you live off 2 tons of ammo and see the end of the match.


I agree with this (except the SRM4s, I'll take the heat). However, like any other light, lone assaults are putty in your hands. The insane amount of acceleration can keep you on their backside for quite some time, and you can always bail in those moments they start drawing a bead on you. But yes, the locust excels at exploiting the spots that the enemy isn't paying attention to.

#29 Mercer Skye

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Posted 17 October 2013 - 10:37 PM

Rawr

Sure, not the fastest thing on the battlefield, but I tend to play close to the pack. I just have to be quick enough to not get any splash from the Atlas that I'm babysitting. (Fate knows they need babysitting)

#30 MungFuSensei

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Posted 17 October 2013 - 11:15 PM

View PostMercer Skye, on 17 October 2013 - 10:37 PM, said:

Rawr

Sure, not the fastest thing on the battlefield, but I tend to play close to the pack. I just have to be quick enough to not get any splash from the Atlas that I'm babysitting. (Fate knows they need babysitting)


Cut your head armor and 3 points from each back side torso. Trust me, you won't miss it at all. Then bump up to the 190. The speed matters. And put the ammo in the arms. No need to pop that XL from a lucky shot.

Edited by MungFuSensei, 17 October 2013 - 11:16 PM.


#31 FerretGR

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Posted 18 October 2013 - 09:03 AM

I've had real success with the 3 SSRM version. It's the only Locust build I've managed to top 300 damage in :)

#32 Buckminster

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Posted 18 October 2013 - 09:29 AM

View PostFerretGR, on 18 October 2013 - 09:03 AM, said:

I've had real success with the 3 SSRM version. It's the only Locust build I've managed to top 300 damage in :)

I've considered a 3 SSRM build, but then the symmetry guy in me takes over and tries to fit that 4th one on...

#33 FerretGR

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Posted 18 October 2013 - 09:40 AM

View PostBuckminster, on 18 October 2013 - 09:29 AM, said:

I've considered a 3 SSRM build, but then the symmetry guy in me takes over and tries to fit that 4th one on...

I hear that! It killed me to not use that 4th missile slot. I tried EVERYTHING to get this thing running as a 4xSSRM.

#34 MechFang2106

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Posted 20 October 2013 - 02:37 PM

Yea Buckminster it kills me when I have that one mlas on the front of the lct and when I shoot I'm like AAAAHHH WHY YOU NO LINE UP??????? Hahahahahaha. Have a good day guys!😃

#35 Tom Sawyer

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Posted 20 October 2013 - 02:46 PM

I like using streaks. Especially against other lites. Once I get a solid lock I can dance about and use the ML as needed. Does ok

#36 MungFuSensei

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Posted 20 October 2013 - 03:05 PM

View PostTom Sawyer, on 20 October 2013 - 02:46 PM, said:

I like using streaks. Especially against other lites. Once I get a solid lock I can dance about and use the ML as needed. Does ok


I always have trouble getting a lock when fighting other lights. Not only are they jinking and zigzagging, but so am I, so it gets hard to hold it on them long enough. Once I get the lock, it's not too bad, but that's why I don't like using streaks without a tag.

#37 Nehkrosis

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Posted 20 October 2013 - 03:15 PM

http://mwo.smurfy-ne...bffc9dfaf506c78

Edited by Nehkrosis, 20 October 2013 - 03:16 PM.


#38 FEK315

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Posted 12 March 2014 - 07:25 PM

Yeah that 4srm4 build is sweet. For some strange reason I bought Artemis for the S3. Once I took it off a world of awesome opened up :-)! I Switched out the MPL for a ton of a 3rd ton of ammo for me this works better and I can chain the srms to keep down heat. Now I should be able to level up and master my Locust better. Thank you all!

#39 Amsro

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Posted 12 March 2014 - 07:38 PM

Not enough tonnage to make missiles reliably effective at speed... for me anyway.

1V ER Large

#40 DAEDALOS513

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Posted 05 February 2015 - 01:39 PM

View PostMercer Skye, on 17 October 2013 - 10:37 PM, said:

Rawr

Sure, not the fastest thing on the battlefield, but I tend to play close to the pack. I just have to be quick enough to not get any splash from the Atlas that I'm babysitting. (Fate knows they need babysitting)

Why don't you equip a XL 180 which weighs the same?





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