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The Guass Is A Perfectly Viable Weapon. Stop Whining.


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#1 operator0

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Posted 17 October 2013 - 06:14 PM

I'm sick of all the complaints by people who refuse to adapt. I've said it multiple times and now I'm saying it again. The Gauss is still a good weapon when one masters the charge mechanic. If you don't want to, don't have the time, or don't have the skill necessary to master the mechanic, it's on you. Plenty of pilots have figured the gun out and are having success.

I made this video today of a random PUG drop to illustrate. DRG-Flame 4ML, Guass, XL360. Map is tourmaline.



#2 SuperJoe

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Posted 17 October 2013 - 06:16 PM

the mechanic is kinda fun i guess! but i feel they should probably shave off a little time on the reload to compensate for the charge mechanic but idk.

#3 Bhael Fire

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Posted 17 October 2013 - 06:17 PM

I'm fine with the "Bow and Arrow" Gauss mechanic — it was more fun before — but, I have no problems using it the way it is now.

Just wish the charge-up sound was louder...and that the cooldown was reduced a little.

#4 Madara Uchiha

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Posted 17 October 2013 - 06:21 PM

Nope this is invaild because no matter what proof anyone says, its still annoying as **** to use now.

#5 Tincan Nightmare

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Posted 17 October 2013 - 06:22 PM

Well there were quite a few times in the video where you had to switch targets or lost a chance to fire due to that charge mechanic, or had to wait and fire when a target first appeared because you had to charge it, which could be fatal in a match as who shoots first can sometimes be very important. Also, do you have a video of the gauss pre-patch, where it fired when you pushed the button instead of waiting for the charge. Would love to see the comparison. Yes the current gauss is usable, but the charge mechanic still handicaps a weapon that has already gotten numerous nerfs already, like exploding when the pilot sneezes.

#6 aniviron

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Posted 17 October 2013 - 06:22 PM

I actually prefer the new gauss a little, the extra projectile speed is amazing.

That said, I think it needs maybe a .25-.5s recycle time decrease to make up for the charge, and a .25s longer charge window. It's still a good weapon, but given that it already weighs 15 tons and explodes violently when shot, the charge mechanic is slightly too punitive in its current form. Because of the charge and hold mechanic it requires more concentration and skill to use than other weapons now, and synergizes poorly with other weapon groups, especially if you have more than one other.

#7 Drasari

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Posted 17 October 2013 - 06:23 PM

View Postoperator0, on 17 October 2013 - 06:14 PM, said:

I'm sick of all the complaints by people who refuse to adapt. I've said it multiple times and now I'm saying it again. The Gauss is still a good weapon when one masters the charge mechanic. If you don't want to, don't have the time, or don't have the skill necessary to master the mechanic, it's on you. Plenty of pilots have figured the gun out and are having success.

I made this video today of a random PUG drop to illustrate. DRG-Flame 4ML, Guass, XL360. Map is tourmaline.




It's a silly mechanic and for you to think everyone should feel the way you do is ridiculous. It's great that you like it and do well with it. Does not mean its for everyone.

#8 FupDup

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Posted 17 October 2013 - 06:23 PM

Change the mechanism to click-charge-click instead of our current click-charge-unclick. That'll make it a lot more natural and intuitive to use.

#9 SilentWolff

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Posted 17 October 2013 - 06:28 PM



All I see is a bad player using a bad weapon mechanic to kill bads

Edited by SilentWolff, 17 October 2013 - 06:30 PM.


#10 Sephlock

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Posted 17 October 2013 - 06:31 PM

View PostSilentWolff, on 17 October 2013 - 06:28 PM, said:



All I see is a bad player using a bad weapon mechanic to kill bads
Ouch.

#11 operator0

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Posted 17 October 2013 - 06:45 PM

Allow me to clarify.

Is the gun the best gun in the game? Maybe, maybe not. It certainly isn't the worst. The gun has definitely been nerfed, no doubt about it, but the old meta absolutely necessitated bringing one along instead of the AC10/AC5 and perhaps even the UAC5. It flat outclassed those guns in every category, especially when mounted in a spot that is hard to hit (like the Flame's side ST). Why bring an AC10 when you could have a Gauss for three tons more? Now with the firing mechanic and accompanying lower rate of fire, it may make sense to bring a gun with more DPS like the AC10, but it certainly does not mean that the Gauss is ****.

We all know the advantages the gun has. Why relegate it to the scrap heap because of a silly mechanic that can be practiced with and give up all those dominating advantages? Would I like the gun back the way it was? You bet! But this is better for the meta. How many AC10s did you see before the Gauss nerf? It's nice to see some diversity in the game. Even so, the Gauss is not a bad weapon...it's just not.

Tincan Nightmare: I used to run the 4LL build before ghost heat was patched in and have several videos of that. I Switched to Gauss when I realized the Flame just couldn't produce with the 4LL and ghost heat, but never frapped any matches with it until today. Sorry. I admit, it was a dominant gun back then. That's why everyone ran it.

#12 Mad Strike

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Posted 17 October 2013 - 06:55 PM

I use it in my Ilya Muromets with 2xAc2 and default energy weapons. Very good supresion/Sniping combo. And the new "bow and arrow" feeling makes every shot count=less ammo needed :)

#13 Lil Cthulhu

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Posted 18 October 2013 - 04:22 AM

I'm not going to stop whining about it until they subtract the .75 second arbitrary charge up time from the cool down timer.
It's already fragile as hell, explodes and doesn't get a whole lot of ammo per ton. They can keep the mechanic, I'll give them this, it's an interesting way to simulate the TO HIT (not minimum range) modifier that the gauss had in TT but they really need to just go a head and take that .75 seconds off the cool down timer since the gauss didn't really need a dps nerf, especially when people weren't complaining about the gauss anyways. The issue was (and still is) insta-convergence but lolpgiigpppcrofl

#14 Ryokens leap

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Posted 18 October 2013 - 04:33 AM

OP, no military in any universe would purchase a direct fire weapon that can't be instantly fired on a target. I'm also down on this mechanic because it is another of PGIs backsliding attempts to balance a broken meta of their own creation.

#15 SweetWarmIce

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Posted 18 October 2013 - 04:44 AM

I find charging with the increased projectile speed is no harder then leading was with the slower speed.

Plus it makes a cool sound.

#16 Khobai

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Posted 18 October 2013 - 04:46 AM

Gauss having to charge-up entirely defeats the purpose of the weapon. If you cant snapshot with it then its no good as a sniping weapon. Dual AC/5s are outright better.

#17 Karl Streiger

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Posted 18 October 2013 - 04:49 AM

View PostKhobai, on 18 October 2013 - 04:46 AM, said:

Gauss having to charge-up entirely defeats the purpose of the weapon. If you cant snapshot with it then its no good as a sniping weapon. Dual AC/5s are outright better.

I know I trample on someones nerves - but afaik the Gauss wasn't a snapshot weapon in CB eighter. You need to hit "R" to lock on target and keep the crosshair some moments over that target to hit were you want to hit.
AFAIK the snap shot ability as well as some other "awesome" aspects start to happen after the HSR implementation of some kind of weapons at the end of January.
I can't remember wich kind of weapon it was exactly - but i played on Skype with 2 other veterans from early closed beta - we all had the opinion that there was some difference so that most of our shots went to short because we were used to lead the shot much more.

Edited by Karl Streiger, 18 October 2013 - 04:52 AM.


#18 amaslenn

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Posted 18 October 2013 - 04:50 AM

Gauss is good. At least now it is not so widely used as before. Charge sound should be loauder or some extra inidicators should be added to the center of HUD. And explosion should happen only if gauss is charged.

#19 Khobai

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Posted 18 October 2013 - 04:55 AM

Quote

I know I trample on someones nerves - but afaik the Gauss wasn't a snapshot weapon in CB eighter. You need to hit "R" to lock on target and keep the crosshair some moments over that target to hit were you want to hit.


It definitely was a snapshot weapon in CB. I pulled the trigger and it fired at the target immediately. There was no 0.75 second delay nonsense.

That said, im not entirely against the charge-up mechanic, but the Gauss rifle needs a huge buff to compensate for the fact it no longer synergizes with other weapons. Lowering the cooldown from 4.0 to 3.25 would be a good start; that would give Gauss back its 4.0 cooldown instead of the 4.75 its currently at. Additionally it shouldnt explode if its not charged up, because thats just silly.

Edited by Khobai, 18 October 2013 - 05:00 AM.


#20 Karl Streiger

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Posted 18 October 2013 - 05:01 AM

View PostKhobai, on 18 October 2013 - 04:55 AM, said:

It definitely was a snapshot weapon in CB. I pulled the trigger and it fired at the target immediately. There was no 0.75 second delay nonsense.

Torso weapon (Catapult) or Arm weapon (for example on the Dragon)?
I know that the arm weapons on the dragon were very hard to work properly at short ranges.

Edited by Karl Streiger, 18 October 2013 - 05:02 AM.






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