

The Guass Is A Perfectly Viable Weapon. Stop Whining.
#1
Posted 17 October 2013 - 06:14 PM
I made this video today of a random PUG drop to illustrate. DRG-Flame 4ML, Guass, XL360. Map is tourmaline.
#2
Posted 17 October 2013 - 06:16 PM
#3
Posted 17 October 2013 - 06:17 PM
Just wish the charge-up sound was louder...and that the cooldown was reduced a little.
#4
Posted 17 October 2013 - 06:21 PM
#5
Posted 17 October 2013 - 06:22 PM
#6
Posted 17 October 2013 - 06:22 PM
That said, I think it needs maybe a .25-.5s recycle time decrease to make up for the charge, and a .25s longer charge window. It's still a good weapon, but given that it already weighs 15 tons and explodes violently when shot, the charge mechanic is slightly too punitive in its current form. Because of the charge and hold mechanic it requires more concentration and skill to use than other weapons now, and synergizes poorly with other weapon groups, especially if you have more than one other.
#7
Posted 17 October 2013 - 06:23 PM
operator0, on 17 October 2013 - 06:14 PM, said:
I made this video today of a random PUG drop to illustrate. DRG-Flame 4ML, Guass, XL360. Map is tourmaline.
It's a silly mechanic and for you to think everyone should feel the way you do is ridiculous. It's great that you like it and do well with it. Does not mean its for everyone.
#8
Posted 17 October 2013 - 06:23 PM
#9
Posted 17 October 2013 - 06:28 PM
All I see is a bad player using a bad weapon mechanic to kill bads
Edited by SilentWolff, 17 October 2013 - 06:30 PM.
#11
Posted 17 October 2013 - 06:45 PM
Is the gun the best gun in the game? Maybe, maybe not. It certainly isn't the worst. The gun has definitely been nerfed, no doubt about it, but the old meta absolutely necessitated bringing one along instead of the AC10/AC5 and perhaps even the UAC5. It flat outclassed those guns in every category, especially when mounted in a spot that is hard to hit (like the Flame's side ST). Why bring an AC10 when you could have a Gauss for three tons more? Now with the firing mechanic and accompanying lower rate of fire, it may make sense to bring a gun with more DPS like the AC10, but it certainly does not mean that the Gauss is ****.
We all know the advantages the gun has. Why relegate it to the scrap heap because of a silly mechanic that can be practiced with and give up all those dominating advantages? Would I like the gun back the way it was? You bet! But this is better for the meta. How many AC10s did you see before the Gauss nerf? It's nice to see some diversity in the game. Even so, the Gauss is not a bad weapon...it's just not.
Tincan Nightmare: I used to run the 4LL build before ghost heat was patched in and have several videos of that. I Switched to Gauss when I realized the Flame just couldn't produce with the 4LL and ghost heat, but never frapped any matches with it until today. Sorry. I admit, it was a dominant gun back then. That's why everyone ran it.
#12
Posted 17 October 2013 - 06:55 PM

#13
Posted 18 October 2013 - 04:22 AM
It's already fragile as hell, explodes and doesn't get a whole lot of ammo per ton. They can keep the mechanic, I'll give them this, it's an interesting way to simulate the TO HIT (not minimum range) modifier that the gauss had in TT but they really need to just go a head and take that .75 seconds off the cool down timer since the gauss didn't really need a dps nerf, especially when people weren't complaining about the gauss anyways. The issue was (and still is) insta-convergence but lolpgiigpppcrofl
#14
Posted 18 October 2013 - 04:33 AM
#15
Posted 18 October 2013 - 04:44 AM
Plus it makes a cool sound.
#16
Posted 18 October 2013 - 04:46 AM
#17
Posted 18 October 2013 - 04:49 AM
Khobai, on 18 October 2013 - 04:46 AM, said:
I know I trample on someones nerves - but afaik the Gauss wasn't a snapshot weapon in CB eighter. You need to hit "R" to lock on target and keep the crosshair some moments over that target to hit were you want to hit.
AFAIK the snap shot ability as well as some other "awesome" aspects start to happen after the HSR implementation of some kind of weapons at the end of January.
I can't remember wich kind of weapon it was exactly - but i played on Skype with 2 other veterans from early closed beta - we all had the opinion that there was some difference so that most of our shots went to short because we were used to lead the shot much more.
Edited by Karl Streiger, 18 October 2013 - 04:52 AM.
#18
Posted 18 October 2013 - 04:50 AM
#19
Posted 18 October 2013 - 04:55 AM
Quote
It definitely was a snapshot weapon in CB. I pulled the trigger and it fired at the target immediately. There was no 0.75 second delay nonsense.
That said, im not entirely against the charge-up mechanic, but the Gauss rifle needs a huge buff to compensate for the fact it no longer synergizes with other weapons. Lowering the cooldown from 4.0 to 3.25 would be a good start; that would give Gauss back its 4.0 cooldown instead of the 4.75 its currently at. Additionally it shouldnt explode if its not charged up, because thats just silly.
Edited by Khobai, 18 October 2013 - 05:00 AM.
#20
Posted 18 October 2013 - 05:01 AM
Khobai, on 18 October 2013 - 04:55 AM, said:
Torso weapon (Catapult) or Arm weapon (for example on the Dragon)?
I know that the arm weapons on the dragon were very hard to work properly at short ranges.
Edited by Karl Streiger, 18 October 2013 - 05:02 AM.
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