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Mech Scaling: How Do You Feel?
Started by s5134195, Oct 17 2013 08:26 AM
6 replies to this topic
#1
Posted 17 October 2013 - 08:26 AM
#2
Posted 17 October 2013 - 08:31 AM
The 'Mechs definitely need a scaling pass, purely based on balance and hitbox sizes.
Like, for instance, the Locust. It needs to be wayyyyy smaller unless they decide to cut the engine limits on the other Lights back down. Speed and agility are its only defenses, and its size is a detriment to being hard to hit.
Or, the Awesome which needs to be a bit smaller with a lot better hitbox setup... Thing is horrible right now.
Like, for instance, the Locust. It needs to be wayyyyy smaller unless they decide to cut the engine limits on the other Lights back down. Speed and agility are its only defenses, and its size is a detriment to being hard to hit.
Or, the Awesome which needs to be a bit smaller with a lot better hitbox setup... Thing is horrible right now.
#3
Posted 17 October 2013 - 08:39 AM
I think the awesome needs hitbox changes... that is all
#5
Posted 17 October 2013 - 08:47 AM
A good deal of the mediums are far too large.
#6
Posted 17 October 2013 - 08:49 AM
My ShaqLander will soon be shelved with my lone Trebuchet, Blackjacks, and other mothballed Mechs until the day hitboxes and scale are overhauled.
#7
Posted 17 October 2013 - 08:52 AM
I think anumber need a scaling pass, but we won't get it, there was a detailed reason given how hard it is to change size once built, in an ask the devs Q&A
when I say won't get it, I mean now, maybe when UI2 and CW are fully up and running and clans are in then maybe, but if you are hoping for some scaling changes in the next two years, I won't get your hopes up
when I say won't get it, I mean now, maybe when UI2 and CW are fully up and running and clans are in then maybe, but if you are hoping for some scaling changes in the next two years, I won't get your hopes up
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