

Self Leg Damage -- Locust (And Other Lights)
#1
Posted 18 October 2013 - 10:48 PM
It has now become an intolerable problem that needs to be fixed.
The Locust is a difficult enough mech to play already. The only thing it has going for it is being one of the fastest mechs in the game. But now, the fastest speed is ~170kph, and this essentially random leg damage on light mechs doing this speed has gone up.
If you run at full speed in the Locust, especially on Terra Therma, you only have to trip yourself on seven or eight rocks, or dips in the terrain, or steep downhill grades -- that do no damage whatsoever to any other weight class, mind you -- to leg yourself.
To say nothing of the 11 other, ostensibly friendly, mechs all jostling for position, especially on Terra Therma, each one doing a point or two of damage...
It was sad. Now it is absurd. Please fix this.
#2
Posted 18 October 2013 - 11:31 PM
#3
Posted 19 October 2013 - 09:31 AM
Now when I'm in another mech I also notice that it's easy to leg these suckers, far easier to do so than any of the other lights; particuarly when they are moving.
#4
Posted 19 October 2013 - 10:56 AM
Also: almost everybody aims for the legs on lights.
Having so few armorpoints and "huge" legs works together to form a nice weakness for that things, wouldn't want another buggy spider out there.
Does the Locust show up in the Training Grounds ? Would be easy to see there if it's hitboxes are weird.
#5
Posted 19 October 2013 - 11:25 AM
#6
Posted 19 October 2013 - 05:35 PM
Masterzinja, on 19 October 2013 - 09:31 AM, said:
Now when I'm in another mech I also notice that it's easy to leg these suckers, far easier to do so than any of the other lights; particuarly when they are moving.
I am 100% sure of this. The LCT leg hitboxes are abnormally large beyond their visual size, and it needs to change. I've also noticed a pattern of streaks and LRMs overwhelmingly targeting legs and the CT compared to any other section. On top of this, the LCT seems to be the only light with hitboxes that take anywhere near this much damage. I would even venture so far as to say the LCT has the only functional hitboxes of any light in terms of taking incoming damage.
Edited by TheFlyingScotsman, 19 October 2013 - 05:36 PM.
#7
Posted 20 October 2013 - 08:55 AM
#8
Posted 20 October 2013 - 09:55 AM
PocketAces, on 20 October 2013 - 08:55 AM, said:
All mechs take falling damage...but losing 1 pt is a much bigger deal when you have 16 pts than when you have 60 pts.
#9
Posted 20 October 2013 - 12:28 PM
Nick Makiaveli, on 20 October 2013 - 09:55 AM, said:
Yes, but a light takes it from a fall of about four meters. An assault can jump off most buildings and cliffs and not be damaged at all. Which seems exactly backwards...
#10
Posted 20 October 2013 - 01:04 PM
I couldn't get out of the way, so I fired my jump jets. I bumped their torso area as I flew over them.
+1 for Locust legs being wonky, because one of them fell off.
#11
Posted 20 October 2013 - 01:26 PM
#12
Posted 20 October 2013 - 04:54 PM
Not to mention that if any semblance of regularity was used, the locusts legs should be even harder to hit than the other lights (absolutely the opposite is the case) in addition to having 20 armor per leg. I feel like PGI majorly dropped the ball on this one, which is awful because I love the locust.
Edited by TheFlyingScotsman, 20 October 2013 - 04:54 PM.
#13
Posted 20 October 2013 - 05:06 PM
CarpetShark, on 18 October 2013 - 10:48 PM, said:
It has now become an intolerable problem that needs to be fixed.
The Locust is a difficult enough mech to play already. The only thing it has going for it is being one of the fastest mechs in the game. But now, the fastest speed is ~170kph, and this essentially random leg damage on light mechs doing this speed has gone up.
If you run at full speed in the Locust, especially on Terra Therma, you only have to trip yourself on seven or eight rocks, or dips in the terrain, or steep downhill grades -- that do no damage whatsoever to any other weight class, mind you -- to leg yourself.
To say nothing of the 11 other, ostensibly friendly, mechs all jostling for position, especially on Terra Therma, each one doing a point or two of damage...
It was sad. Now it is absurd. Please fix this.
The funny thing is you are saying when they already 'buffed' leg damage against terrain damage once. LOL..
I still remember in past if one of my legs cored red, it was just a matter of time before it would just blow up itself as you constantly take leg damage everywhere.
However I have often observer leg damage to be really random at times. Eg. Getting stuck on the a low wall due to the stupid slope bugs and dropping down would cause leg damage.
#14
Posted 24 October 2013 - 05:56 AM
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