


Pgi, Hunchback Targeting Is Still Broken
#1
Posted 17 October 2013 - 11:12 AM

#2
Posted 17 October 2013 - 11:18 AM
Thunderbolt said:
#3
Posted 17 October 2013 - 11:25 AM
Obvious conclusion: magnetic anomaly sensors are already implemented and active, roughly modeled on the location of the game studio, and working as they should be. L2P etc etc.
#4
Posted 17 October 2013 - 11:32 AM
#5
Posted 17 October 2013 - 01:49 PM
#6
Posted 17 October 2013 - 01:55 PM
#7
Posted 17 October 2013 - 07:07 PM
#8
Posted 17 October 2013 - 08:11 PM
#9
Posted 17 October 2013 - 08:17 PM
Works as intended by the Engeneers

Edited by Thorqemada, 17 October 2013 - 08:17 PM.
#11
Posted 18 October 2013 - 05:02 AM
I guess not.
#12
Posted 18 October 2013 - 07:59 AM
#13
Posted 18 October 2013 - 08:04 AM
My communications with support and the Dev team indicate that they are quite busy trying to get CW, UI 2.0, and other features online before devoting more man-hours to the Hunchback accuracy situation...
Edited by Prosperity Park, 18 October 2013 - 08:05 AM.
#14
Posted 18 October 2013 - 10:41 AM
(more than likely the cannon shoulder is hardwired to cause the arms and head to follow its point of impact)
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