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Pgi, Hunchback Targeting Is Still Broken


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#1 Jman5

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Posted 17 October 2013 - 11:12 AM

Depending on the direction you are facing your reticule can be skewed left or right. This seems to be isolated to the hunchback.

Posted Image

#2 Deathlike

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Posted 17 October 2013 - 11:18 AM

Thunderbolt said:

I C WAT U DID THAR


#3 Errant Variable

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Posted 17 October 2013 - 11:25 AM

http://en.wikipedia....tic_declination

Obvious conclusion: magnetic anomaly sensors are already implemented and active, roughly modeled on the location of the game studio, and working as they should be. L2P etc etc.

#4 The Amazing Atomic Spaniel

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Posted 17 October 2013 - 11:32 AM

Enemy Atlas is decimating team. Use cover. Sneak up on Atlas. Advanced zoom. Carefully, carefully aim AC20 at critically-damaged rear CT. This shot could win the match. Gently, gennntttlllyyy press mouse button. Hit tree next to target.

#5 CDLord HHGD

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Posted 17 October 2013 - 01:49 PM

I pulled my 4G out the other day and noticed ballistics still fire off into no-man's land if you are peeking from behind cover too....

#6 Jin Ma

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Posted 17 October 2013 - 01:55 PM

superbug

#7 Biglead

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Posted 17 October 2013 - 07:07 PM

This has been an issue since closed beta.

#8 Sephlock

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Posted 17 October 2013 - 08:11 PM

Coming into this thread, I was unsure whether or not the OP was talking about the crosshairs being misaligned or the phenomena where a Hunchback pilot will find all enemies on the Battlefield redirecting their fire at him.

#9 Thorqemada

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Posted 17 October 2013 - 08:17 PM

The Powerdrain of so much Lasers overloads your Energy Systems and the Board Electronic goes temporarily into a Low Power Fallback Mode offering only rudimental Coherency Correction.

Works as intended by the Engeneers :)

Edited by Thorqemada, 17 October 2013 - 08:17 PM.


#10 John MatriX82

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Posted 17 October 2013 - 10:58 PM

View PostBiglead, on 17 October 2013 - 07:07 PM, said:

This has been an issue since closed beta.


And it probably will never be fixed given for how long we've been living with it.

#11 Rayah

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Posted 18 October 2013 - 05:02 AM

They supposedly fixed this ages ago...

I guess not.

#12 MeiSooHaityu

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Posted 18 October 2013 - 07:59 AM

It seems to me that the Shadowhawk's ballistics are off a tiny bit too. Might be my imagination though.

#13 Felicitatem Parco

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Posted 18 October 2013 - 08:04 AM

The inaccuracy of the Hunchbacks is universal across all of the Hunchback variants; they all shoot a couple meters to the north of the targeting reticule. The problem used to be compounded by a drifting reticule, and when the Devs attempted to fix the problem they did manage to secure the reticule firmly in place... however the shots still land outside of the reticule.

My communications with support and the Dev team indicate that they are quite busy trying to get CW, UI 2.0, and other features online before devoting more man-hours to the Hunchback accuracy situation...

Edited by Prosperity Park, 18 October 2013 - 08:05 AM.


#14 stalima

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Posted 18 October 2013 - 10:41 AM

Conclusion: use correct zoom or dont complain about accuracy issues, also firing at a single range proves nothing, especially with the complete wrong zoom funtion for that range level... come back with results from 90, 180, 270 450 600 and 810, then youll have an accurate field test.

(more than likely the cannon shoulder is hardwired to cause the arms and head to follow its point of impact)





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