Spiders are not OP... A lot of people have no problems HITTING Spiders...
Most people have a problem with them not taking damage in relation to the damage output of their weapons. or at least that's what they think.
There is no consistency when it comes to damage done to spiders, people are saying the same exact situation should not produce so many different results to the point at which the community has noticed.
When all your indicators show a HIT, yet no additional damage is done, then there is some sort of issue.
How is a newer player supposed to gauge whether or not everything his instruments and visual indications show is actually happening? I think that has a lot of newer players scratching their heads.
Hitting them is not the problem... People thinking that their shots are just sliding off the Spider is.
Now this doesn't happen every single time with the Spider, BUT here is the problem, are you ready for it..??
There is NO CONSISTENCY.
#1. Sometimes all indicators show a hit and what seems to be very little damage is done. (armor or no armor left)
#2. Sometimes all indicators show the exact same hit, and all damage seems to be done. (armor or no armor left)
#3. Sometimes all indicators show the exact same hit, and ZERO damage seems to be done. (armor or no armor left)
#4. Sometimes all indicators show the exact same hit, and the Spider dies even though he had what looks like full armor.
#5. Sometimes no sensors show hit, only visual confirmation of round hitting, and Spider takes no damage.
#6. Sometimes no sensors show hit, only visual confirmation of round hitting, and Spider dies.
These issues do NOT exist soley with the Spider, and this is NOT always the case with killing an enemy Spider.
However, the frequency of uncertainty as it relates to the damage the Spider takes depending on examples #1 to #6, is quite apparent in comments from players in the community.
Is this a Hit Box issue..?? Unknown, and perhaps there is no design flaw with the mech itself.
Is this HSR issue..?? Possible, but we haven't been given any concrete info to look at.
Is there no issue at all..?? More then highly unlikely, the amount of feedback sighting the same issues over, and over, and over, and over, and over again by multitudes of players across the board, and even from those that pilot Spiders says otherwise.
I ran a Spider©-Trial for a few rounds one day, and I was surprised at the inconsistency of the damage I was taking considering I was weaving in and out of large formations of the enemy, I just couldn't believe that 5 mechs at a a time all had so awful AIM that they couldn't manage to get my Armor past yellow, and that my arms or legs didn't come off after the amount of fire I received.. Maybe I wasn't being hit as much as I thought...
It's funny that using the same approach to aiming and hitting other lights going similar speeds is seen to produce different results by players, this indicated by comments I have read.
I will say this, I know the Locust has nowhere near the armor of a Spider, but I have obliterated so many Locusts with FAR less effort then I have Spiders using the same approach..
Is my AIM off that much..?? Possible, but highly unlikely, and I have seen examples #1 through #6 myself to varying degrees.
No issue with how the Spider takes damage?
Oh well, only the future will tell huh..??
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