Frozen City Black and White Version
and Rivet city GREEN Version


Is There A Map That Makes You Quit Games?
Started by Deadboy, Oct 17 2013 01:54 PM
45 replies to this topic
#41
Posted 27 October 2013 - 08:06 AM
#42
Posted 27 October 2013 - 08:27 AM
Alpine. Tera Therma most of the time. Before those Frozen City was my most hated map.
During the pregame ready time I see names disappear and new names pop in all the time so I'm 80% sure if you quit the game before it actually starts a new player will take your place.
During the pregame ready time I see names disappear and new names pop in all the time so I'm 80% sure if you quit the game before it actually starts a new player will take your place.
Edited by Sug, 27 October 2013 - 08:29 AM.
#43
Posted 27 October 2013 - 09:08 AM
Yeah, I also don't care for any of the maps with obscured visibility. PGI needs to realize their night vision and thermal vision is just damn ugly. Forcing us to use these ugly vision modes just because you can't see {Richard} otherwise is just plain aggravating.
Make beautiful, clear, bright, and colorful maps. It's a damn shooter. We need to be able to see!
Make beautiful, clear, bright, and colorful maps. It's a damn shooter. We need to be able to see!
#44
Posted 27 October 2013 - 11:05 AM
I'll never quit a match before being destroyed (unless the game freezes), but I still voted for Terra Therma.
My issue with the map isn't with the extra heat, but with the restrictive gameplay the geography seems to promote. Most of these matches usually end up with entire legions of mechs trying to stream through, then subsequently clogging up arena entrances like rush hour gridlock. This likely isn't the case with premades, but seems to happen often with random matches.
My issue with the map isn't with the extra heat, but with the restrictive gameplay the geography seems to promote. Most of these matches usually end up with entire legions of mechs trying to stream through, then subsequently clogging up arena entrances like rush hour gridlock. This likely isn't the case with premades, but seems to happen often with random matches.
#45
Posted 27 October 2013 - 11:14 AM
Mordor... I meant Terra Therma makes me think about it.
I'm more annoyed at repeat maps that tend to occur back-to-back-to-back-to-back-to-back-etc.
That annoys me a lot more, yet the probabilities of that should happen should be minimal (especially with the # of maps now) including the fact that a number of them are virtually duplicates (3 of them fall into that category).
I'm more annoyed at repeat maps that tend to occur back-to-back-to-back-to-back-to-back-etc.
That annoys me a lot more, yet the probabilities of that should happen should be minimal (especially with the # of maps now) including the fact that a number of them are virtually duplicates (3 of them fall into that category).
#46
Posted 27 October 2013 - 11:22 AM
Shame on me, that I didn't notice this thread earlier...
Intentional disconnects, to avoid a specific map, are against the griefing rules. Anyone who is found guilty of this, will recieve punishment.
I'll now disconnect you all from this thread!
Intentional disconnects, to avoid a specific map, are against the griefing rules. Anyone who is found guilty of this, will recieve punishment.
I'll now disconnect you all from this thread!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users