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New Player Thoughts On Mwo And Suggestions


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#21 SchwarzerPeter

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Posted 18 October 2013 - 05:00 AM

While i really like the idea, that the incoming missile message is only shown when AMS is equipped, i believe it would be harmful for new players.
The game already has a very step learning curve. Without the missile message it would be even worse for new players. At least there need to be some other kind of feedback, whether i am targeted or tag'ed. Otherwise new players will have no clue when some is taging them from behind and missiles are incoming.

Experienced players don't need the message usually. I know how long i can stay out of cover without being targeted. I can count for that missile message. Its also kinda annoying sometime, i would prefer just an optical waring anyways.

So removing the message would just hurt new players, which is not a good thing.

#22 Galenit

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Posted 18 October 2013 - 05:29 AM

View PostSchwarzerPeter, on 18 October 2013 - 05:00 AM, said:

So removing the message would just hurt new players, which is not a good thing.

LRM, usage and avoiding them including tag, narc, artemis and ams should be a tutorial for its own.

Edited by Galenit, 18 October 2013 - 05:29 AM.


#23 Teela Zain Elmes

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Posted 18 October 2013 - 05:34 AM

LoL this thread has lots of letters. You can even fill a whole MWO Handbook with that. For all guys who are scared of enemy fire of all kinds one suggestion, always try to be near by some or lots of cover :) ! And against LRM use AMS, I even have variants with double AMS.

Edited by Teela Zain Elmes, 18 October 2013 - 05:35 AM.


#24 Skunk Wolf

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Posted 18 October 2013 - 05:36 AM

Only fix I would recommend is cutting the duration of the laser beams to half what they are. Too easy for lights to pirouette (*cough* Spider *cough*) and take insignificant damage from several large laser hits. (Pulses should go WHACK WHACK WHACK, and ER's should go SNAP IMHO.)

No damage beyond what the max range would fix a lot of problems, but would make the game a constant knife fight.

Reduce accuracy of LRM's from what they are (spread), make them pretty much AOE. Then add swarm munitions later. Double the speed. However I don't have the data on what that would do to them. I liked to think of them as almost dumb fire like hydra rocket pods instead of the slow swarms that they currently are. I wouldn't be surprised if it was a netcode issue why they are so slow.

Ballistics and PPC's should drop in damage much more dramatically or become inaccurate. Ballistic drop after optimal range, or screwy random spread. I don't think the code is in a place where it can be added though, I could be mistaken.

#25 Charons Little Helper

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Posted 18 October 2013 - 05:49 AM

Skunk Wolf - your changes would practically be an entirely different game. Not necessarily a bad game - but said entirely different game would have to be rebalanced from the ground up.

No!





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