Is Anyone Considering Putting A Mplas On The Locust 1V?
#1
Posted 15 October 2013 - 03:00 PM
I mean, my mplas have been gathering dust in my mechlab since...
Wow.. since I first stripped them off some mech that came with them and crammed them into a corner, behind the slas and next to the splas.
... ANYWAY, I have 4 ballistic slots, that means 4 MGs.
That is a law of the universe.
That leaves me with plenty of cooling potential but not enough tonnage for a large laser.... and realistically, how much effective harassment am I going to be doing at mas mlas range?
Thoughts?
#2
Posted 15 October 2013 - 03:04 PM
#3
Posted 15 October 2013 - 03:08 PM
Sephlock, on 15 October 2013 - 03:00 PM, said:
I mean, my mplas have been gathering dust in my mechlab since...
Wow.. since I first stripped them off some mech that came with them and crammed them into a corner, behind the slas and next to the splas.
... ANYWAY, I have 4 ballistic slots, that means 4 MGs.
That is a law of the universe.
That leaves me with plenty of cooling potential but not enough tonnage for a large laser.... and realistically, how much effective harassment am I going to be doing at mas mlas range?
Thoughts?
I use exactly the same build and i think it does work quite well. Very good for quick strafing runs and you really don't want to stay on target too long because of the cardboard armor the Locust carries.
Edited by Adrian Brandt, 15 October 2013 - 03:08 PM.
#4
Posted 15 October 2013 - 03:09 PM
Adrian Brandt, on 15 October 2013 - 03:08 PM, said:
I use exactly the same build and i think it does work quite well. Very good for quick strafing runs and you really don't want to stay on target too long because of the cardboard armor the locust carries.
hey! I survived 2 ac20 rounds!
And then a fly landed on me and I exploded.
#5
Posted 15 October 2013 - 03:28 PM
Bishop Steiner, on 15 October 2013 - 03:04 PM, said:
I'm not saying it'd be totally useless, but given how precious tonnage is on the damn thing...
Hmm. Yeah, AMS is still probably the better bet.
If nothing else you can provide some additional anti missile coverage for teammates, and maybe swat down the occasional SSRM.
#6
Posted 17 October 2013 - 02:45 AM
#8
Posted 17 October 2013 - 03:35 AM
Quote
Yeah, same build here and it's amazingly effective for such a tiny mech. 190XL + MPlas + 4xMG = Furious Locust™ Stick DHS in there and it never overheats either
Edited by Rakshasa, 17 October 2013 - 03:37 AM.
#9
Posted 17 October 2013 - 03:45 AM
Rakshasa, on 17 October 2013 - 03:35 AM, said:
Yeah, same build here and it's amazingly effective for such a tiny mech. 190XL + MPlas + 4xMG = Furious Locust™ Stick DHS in there and it never overheats either
I don't even have the room or weight to fit anything bigger than an 170XL. >.> (I'll be needing that 3rd ton of MG ammo)
#10
Posted 17 October 2013 - 03:48 AM
#11
Posted 17 October 2013 - 03:49 AM
#12
Posted 17 October 2013 - 04:00 AM
Quote
Endo steel and 1 ton less MG ammo should free you up enough space. I can't emphasize enough how much of a difference the 190 has made to my survivability - the Locust's armour makes tinfoil look tough, and if you get caught in a brawl or out in the open, speed is literally the only thing you can rely on. 153kmh allows you to strike, dodge and pop out/retreat fast enough to minimize contact time, and a reverse speed of 102 kmh doesn't hurt either.
Don't worry too much about 3 tons of ammo - I carry 2 tons and I've only ever run out of ammo once, at the very end of a long meatgrinder on Crimson Straight with 3 kills and 3 assists. As a Locust you should be going for a lot of rear shots anyways, which save ammo by virtue of killing faster
Edited by Rakshasa, 17 October 2013 - 04:10 AM.
#13
Posted 17 October 2013 - 04:36 AM
Sephlock, on 15 October 2013 - 03:00 PM, said:
I mean, my mplas have been gathering dust in my mechlab since...
Wow.. since I first stripped them off some mech that came with them and crammed them into a corner, behind the slas and next to the splas.
... ANYWAY, I have 4 ballistic slots, that means 4 MGs.
That is a law of the universe.
That leaves me with plenty of cooling potential but not enough tonnage for a large laser.... and realistically, how much effective harassment am I going to be doing at mas mlas range?
Thoughts?
Law? I must have missed it. I would place an AC2 with two tons of ammo on it.
#14
Posted 17 October 2013 - 08:44 AM
#15
Posted 17 October 2013 - 09:24 AM
http://mwo.smurfy-ne...ab9323b626c19ef
I think it goes without saying, but the modules that go best here are advanced zoom and seismic sensors.
Edited by Malagant, 17 October 2013 - 09:27 AM.
#16
Posted 17 October 2013 - 11:09 AM
#18
Posted 17 October 2013 - 12:17 PM
I run 1 mg and 1 ER Large Laser... and stay FAR aWAY.... the mg is just a backup weapon incase you do get close enough by accident..
Wish this thing had JJs....
#19
Posted 18 October 2013 - 01:07 AM
LORD TSARKON, on 17 October 2013 - 12:17 PM, said:
I run 1 mg and 1 ER Large Laser... and stay FAR aWAY.... the mg is just a backup weapon incase you do get close enough by accident..
Wish this thing had JJs....

The problem on this screenshot is the wrong number in the damage
You did an ammo explosion in an enemy mech. And the damage, the ammo caused, was added to your damage.
In a 10 min. match, even when you died last, your absolute max damage with one ER-LL would be 1270. This means you fire it on the first second, each time you can, and you always hit for full. So basicly impossible. 1/4 of this, ~320 would maybe be possible. But only with a lot luck, or when they total ignore you.
#20
Posted 18 October 2013 - 04:35 AM
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