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Quick Fix For Srms


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#1 Duymon

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Posted 16 October 2013 - 12:51 PM

SRMs have been broken for almost a year. We're all sick of waiting forever for the devs to fix them and make them viable..

LBX 10's actually work and behave very simliarly....just they fire shotgun pellets instead of missiles...

WHy don't we just copy over the mechanics of the LBX to the SRMs

Pellets = rating of missile 2/4/6, 0 splash damage

Damage = 1.5 - 2.5 per missile/pellet

Spread is much greater than LBX to prevent uber Closed beta pinpoint at range, but permits Nasty directed damage when face-hugging

Speed is the same as the slow SRM missiles right now.

Only prob I see is how to deal with situations where weapon has greater salvo than number of tubes available

Wouldn't we rather have this than the stupid "can't even fly straight" dumbfire rockets we have now that don't even register hits?

Edited by Duymon, 16 October 2013 - 12:55 PM.


#2 Firewuff

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Posted 17 October 2013 - 03:43 PM

they work fine..... learn to fire straight.

#3 PenitentTangent

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Posted 18 October 2013 - 03:50 AM

My gripe is hit-detection





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