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So You Bought The Anansi


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#1 3xnihilo

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Posted 26 June 2015 - 08:52 AM

So you were home alone, feeling kind of lonely. . . it isn't the sort of thing you would normally do, but the opportunity presented itself, it was cheap and you had some cash to spare, so you went ahead and picked up the Anansi on sale this weekend. Now you are wondering what in the world you are going to do with it.

Well look no further, I present to you - The Anansi 101

The first thing you must know is that the Anansi is a spider mech. This means that it is hard point limited and that it's primary function is to be the most annoying, rage inducing, building hopping mech on the battlefield. So your goal is to be seen, poke the enemy a little, then run and hide when they come looking for you. The jump jets let you get to unexpected areas and the arm mounted energy points let you actually take advantage of that (unlike some other spiders. . .I'm looking at you 5v). So here are some ideas to help you along your way.

The Builds:

Standard builds:

3xnihilo's personal build - XL255, SRM6, 2 MPL - Or swap SRM6 for SRM4 and more ammo or JJ

XL270 Version - XL270, SRM6, 2 ML

Cheapskate (Super Stock) - XL240, 2MG, 2ML, SRM4


Sniper Builds:

ERPPC - XL270, 2 MG, ERPPC

AC2 - XL255, AC2, 2 ML

ERLLAS - XL255, 2 ERLLAS



Troll Builds (Cuz everyone wants to have fun sometimes):

Long Range Anansi - XL255, LRM5, ERLLAS

LRMansi - XL255, LRM10, 2 ML

NARCansi - SL270, NARC, 2MG, 2ML


Good Luck, Have Fun Mechwarriors

Edited by 3xnihilo, 27 June 2015 - 03:30 AM.


#2 DarthHias

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Posted 26 June 2015 - 09:30 AM

You have two energy hardpoints, so obviously a flamer chainfire troll build is in order, too ;)

http://mwo.smurfy-ne...b5b03a80be9b6b2

look how it´s semi viable through the use of a srm6 and two machineguns :D

#3 TercieI

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Posted 26 June 2015 - 09:35 AM

Every time this thing goes on sale, I spend half an hour in mechlab trying to come up with anything I want to drive.

You've covered the bases for me this time, thanks. Saves me time and MC. :D

#4 3xnihilo

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Posted 26 June 2015 - 02:30 PM

View PostDarthHias, on 26 June 2015 - 09:30 AM, said:

You have two energy hardpoints, so obviously a flamer chainfire troll build is in order, too ;)

http://mwo.smurfy-ne...b5b03a80be9b6b2

look how it´s semi viable through the use of a srm6 and two machineguns :D


Wait...what the...how did I over look this? Of course you need a flamer build. Good catch.


View PostTerciel1976, on 26 June 2015 - 09:35 AM, said:

Every time this thing goes on sale, I spend half an hour in mechlab trying to come up with anything I want to drive.

You've covered the bases for me this time, thanks. Saves me time and MC. :D


I love the Anansi, but I think you have to like spiders to understand it. It is equal to my 5d in all of my stats and I enjoy both equally (maybe the Anansi just a touch more :D ).

#5 B L O O D W I T C H

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Posted 26 June 2015 - 02:49 PM

It might not be my best performing, but darn is this mech fun to play with.

#6 Rogue Jedi

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Posted 26 June 2015 - 03:27 PM

the Spider is my favorite Mech and has been since I started piloting them in Feburary 2014 I got the Anansi for full price within an hour of it being patched into the game, unfortunately I have been unable to properly understand it, for some reason to me it is just not as much fun as the other 3 Spiders.

I do well in the 5K and 5D, I love the 5V but rarely use it outside of exploring new maps, I tried to make the Anansi work, I fully expected to love it, but I have not used it since finishing the elite skills.

I hope others will give it the love and understanding I am unable to provide.

Edited by Rogue Jedi, 26 June 2015 - 03:30 PM.


#7 3xnihilo

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Posted 26 June 2015 - 04:24 PM

@Ozealot, I actually have come to agree with you on the Artemis. I had all of these builds saved and no time to revamp them (except the two that don't work, I will fix them later) over my lunch break when I posted. I run the srm6 build now. But I use I like an spl locust with jj. Jump directly behind an enemy unload your mpl and srm, disappear. Rinse. Repeat.

@Rogue Jedi, I think he Anansi is a cross between a spider and a commando, I like both very much so it is a good match for me.

#8 3xnihilo

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Posted 27 June 2015 - 03:31 AM

Fixed the broken links, and changed "3xnihilo's Personal Build" to reflect what I am actually running now.

#9 Zordicron

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Posted 28 June 2015 - 08:25 PM

I run Xl255, 2x MPL, SRM4 with 1.5 tons ammo, I think max JJ. Radar Derp helps a lot when you play Berserker mode hate magnet like I do with these Spiders.

People should NOT EVER skip the missile point. Skip MG if you want, i did. NEVER skip missile point. A single SRM 4 will keep enemy players on their toes, and is infinitely more distracting and such then some whoosh whoosh MPL noise. Worsth thing you can have happen in Anansi is enemy shows no fear and just concentrates 100% through your fire to land a significant hit. The SRM induce some fear, even sporatic, to make the enemy move. If they don;t, fly away and let some team mates come help later.

Anansi is agile, and quick. You want the enemy to move to shoot, because they aren't, and you will have a huge advantage at that point.

Anansi is a distraction first, and vulture later. Use your powers of Spiderbro to annoy and draw hate from the enemy, distract the fire line, get some to chase, split up the enemy team. retreat, watch team reap the rewards of your ploy, return for juicy comp destructions and more spider trolling. Fun mech.

#10 jper4

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Posted 29 June 2015 - 08:45 AM

hmm wonder if I should start spiders (after commandos) as my official go-to troll mech. already have spider-urbie up and running so may as well complete the set. spider flambee might be a good next option maybe. hmm now need a third....

#11 3xnihilo

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Posted 29 June 2015 - 09:07 AM

View PostTanar, on 29 June 2015 - 08:45 AM, said:

hmm wonder if I should start spiders (after commandos) as my official go-to troll mech. already have spider-urbie up and running so may as well complete the set. spider flambee might be a good next option maybe. hmm now need a third....


3 flamer 5d or 2 flamer 1tag

Lrm10 1 tag Anansi

Spider 5v (any build ;) )

#12 DONTOR

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Posted 29 June 2015 - 09:43 AM

Annnnnnd its gone...

#13 3xnihilo

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Posted 29 June 2015 - 09:47 AM

View PostDONTOR, on 29 June 2015 - 09:43 AM, said:

Annnnnnd its gone...


That is the key to spiders. . . when they look for you always be gone :ph34r:

#14 juxstapo

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Posted 30 June 2015 - 05:55 PM

a UAC/5 looks particularly wicked on mah Anansi :ph34r:

#15 3xnihilo

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Posted 30 June 2015 - 06:00 PM

View Postjuxstapo, on 30 June 2015 - 05:55 PM, said:

a UAC/5 looks particularly wicked on mah Anansi :ph34r:


I bet :) the Urbie has proven you should be able to do a uac5 and 2 ml. Maybe an xl190? I had 3ml and uac w/xl180 on an Urbie but the uac jammed constantly on me so I went with an ac5 instead.

#16 Zordicron

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Posted 30 June 2015 - 07:41 PM

View PostTanar, on 29 June 2015 - 08:45 AM, said:

hmm wonder if I should start spiders (after commandos) as my official go-to troll mech. already have spider-urbie up and running so may as well complete the set. spider flambee might be a good next option maybe. hmm now need a third....

Trollmando 1B was my favorite trollmando, 3 ML, run fast. It translates well to Spiders, because you get JJ. if you want to trollx1000, Spider 5v with 2x ML, 12 JJ and max engine. Not what it used to be, but it can still fly. Besides, if non jumping Com1B can troll with 3 ML, 2 ML on a 12JJ spider should be fine right?

#17 vamrat

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Posted 06 July 2015 - 09:03 AM

I kept the stock XL240 on mine. Faster is better but 142kph with that thing's agility is sufficient. I also run full JJ, I don't know why you would not. Weapons load out is 2x MPL, and SRM4 Artemis. I carry two tonnes of ammo, but almost never go through it.

The Anansi is just about my favorite mech, and is my most played (beating out the FS9-H by two games...the H was my second mech).

As others are saying, harrass and troll with it, jump around, use cover, and you'll make people cry while getting extra c-bills. I like the Firestarter chassis more as a whole, but when I need cash I have more fun in the Anansi than any individual FS9.

#18 3xnihilo

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Posted 06 July 2015 - 01:33 PM

View Postvamrat, on 06 July 2015 - 09:03 AM, said:

I kept the stock XL240 on mine. Faster is better but 142kph with that thing's agility is sufficient. I also run full JJ, I don't know why you would not. Weapons load out is 2x MPL, and SRM4 Artemis. I carry two tonnes of ammo, but almost never go through it.

The Anansi is just about my favorite mech, and is my most played (beating out the FS9-H by two games...the H was my second mech).

As others are saying, harrass and troll with it, jump around, use cover, and you'll make people cry while getting extra c-bills. I like the Firestarter chassis more as a whole, but when I need cash I have more fun in the Anansi than any individual FS9.


I run pretty much he same loadout, except with an xl255, I think I shave a little armor maybe or drop to five jj. But, the jump jets, to me, are really the key to the spider chassis in general. I love the way you can just fly around in them. So I tend to squeeze as many into my spider builds as possible.

#19 vamrat

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Posted 07 July 2015 - 06:11 AM

http://raksarmory.bl...ht-brawler.html

This is what I based my build off of. Instead of the SRM6 I took the SRM4+Artemis because I'd rather a tight pattern with 4 than a loose one with 6. I didn't find the MGs were doing much so I just took MPLs instead of the MLs. The MPLs burn about as long as it takes the rockets to fly, so I don't have to spend a lot of time in one place. Rather than run around, I find it better to run in do your damage and use the things wicked reverse speed to back around a corner or friendly mech again. Speed makes it harder to hit you...solid cover makes it impossible to hit you!

#20 That Friggin Spider

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Posted 07 January 2016 - 02:29 PM

As a fella who appreciates light mechs, and most of all the spider, I felt compelled to respond to this post and thank you for it.

And of course, I had to chime in on my two favourite mwo subjects: SPIDERS and lights in general.

As far as hero mechs and light mechs go, and even mechs in general, I have to say the Anansi is one of the BEST.

In the hands of an experienced light pilot, it's a murder-machine.

In the hands of a scrub/biscuit/inexperienced light pilot: ( Advice/encouragement for new players and new light pilots below!)

it is one of the best light mechs to hone your light piloting skills. It has better survivability than the locust or the commando, so it's a bit more forgiving there (morale can be a valuable thing when you are trying to practice lights). At the same time, it runs in the same speed and tactical bracket, so you really get training in traditional, run and gun, backstabbing and dodging style of light mech play (The BEST Play! HAHAHA no bias here).

This is in contrast to the Arctic Cheetah or the Firestarters, which encourage more of a "stop. aim. fire alpha." type of game play. I'm not saying one style is better than the other (overtly at least, lol), but you WILL find that once you get good at dodging the alpha strikes from these mechs, a majority of pilots you run into won't be able to hold their own in a traditional dogfight with a skilled SDR-A pilot. When you are up against one that CAN, get back amongst your buddies, ASAP!


If you aren't practised in timing/leading the target with SRM's, you'll have a bit of a learning curve in the beginning.

I recommend NOT using streaks to try to avoid this, because you are really hobbling one of the primary features that makes the Anansi stand out as a giant slayer and cheeto-dogfight-capable machine. The sooner you learn to fling srms while doing high speed 180 degree turns and 148+ kph circles, the better.

But once you master that, AND become proficient at dogfighting the "I stop to shoot" laser boat lights , you can become an incredible terror on the battlefield, especially in solo que matches.

Someone posted a version that runs 2xERLL on mechspecs, and referred to it as the meta build. This may be true for running sdr-a in higher tier matches...

But when it comes to the solo/pug game, I would say the meta build(s) are definitely the ones that involve srm4-6, two pulse lasers (small or medium depending on what you're willing to give up in other areas), and two machineguns.

Personally I tend to opt for the small pulse lasers, srm 4 ARTEMIS (it's amazing how fast you'll take down a JAG or a Timber if you can get behind him for a few salvos), and the two machineguns.

Throw a uav and an artillery strike on there so you can run through a concentration of enemy mechs, provide your team with intel and locks (and yourself with some substantial c-bill and xp bonuses) as you drop some red smoke at their feet so they have something other than you to consider while you're exposed.
The benefits of a well placed uav (and a team with the comprehension and motivation to act on the intel) can easily swing the game in your team's favour.





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