Egomane, on 23 October 2013 - 08:08 AM, said:
In the original construction rules 10 heatsinks always come weight free with the engine. If they don't fit into the engine they take up extra critical slots.
Removing the 10 heatsink limit would cause a rise in engine weight, as PGI is already accomodating the weight for the extra sinks in lowering the weight of the reactor.
The formula for reactor weight in MWO is:
original weight (variable) plus cockpit (3 tons) plus gyro (Engine-rating/100, round up to next full ton) minus additional heatsinks needed
Removing the necessary heatsinks but keeping the lower weight, is like looking for a legal cheat of the system.
But the builds man, we need more build possibilities just like every other mech, If this was the atlas it is like having 25 standard heat sinks on the mech and then adding the weight of the engine. I still dont think this would in any way break the game if the flea/locust had this rule removed.
Everyone loves the possibilities that can happen within the games mechlab, so many different builds for every mech, even the commando but the locust gets the raw end of the deal. Sure the energy boat locust will need heat sinks but the other two dont and can be perfectly manageable with out the extras.
Either remove the requirement or we need new weapons already.
A quick look here for small weapons a locust could carry that we dont have
http://www.sarna.net...Equipment_Lists and dont say timeline because that is already out the window.
IS weapon types that would for most just need tweaks to numbers as most types already exist in game so it is just a new name and number tweaks, even if PGI puts their own spin on things.
Energy
- ER ML 1 ton
- ER SL 0.5tons
- ER Flamer 1 ton
- Heavy flamer 1.5tons
- Light ppc 3 tons
- x Pulse lasers - med 2 tons small 1 ton
- Magshot .05 tons
- Light AC2 4 tons
- Light AC5 5 tons
- Light Rifle 3 tons
- Medium Rifle 5 tons
- Enhanced LRM5 3 tons
- Multi-Missile Launcher3 1.5 tons
- Multi-Missile Launcher5 3 tons
- Multi-Missile Launcher7 4.5 tons
- Medium-Range Missile10 3 tons
- Mech Mortar 1 2tons
- Mech Mortar 2 5 tons
I would list Clan weapons but I don't expect any to come until the clan "expansion" comes, Although most are lighter weapons.
TLDR we need locust variety either from the heat sink rule or new weapons
Edited by MonkeyCheese, 23 October 2013 - 02:40 PM.






















