

Is Everything Ok With Damage Registration?
#1
Posted 18 October 2013 - 02:20 PM
Basically only variants which deal as much damage as I expect them to do — AC40 or dual-gauss ones.
But with mixed loadouts I often deal far less damage than expected, getting ridiculous results like 150 damage for assault shooting (and registering) with all barrels for the whole match. Merely few month ago I had much better resluts for such variants.
Sometimes, however, I deal (or, more often, receive) more damage than expected.
#2
Posted 18 October 2013 - 02:26 PM
#3
Posted 18 October 2013 - 04:05 PM

/S
#5
Posted 18 October 2013 - 04:48 PM
spiders and locust are soaking enormous amounts of damage and not registering...been seeing it all day long.. consistent 50 ping on my side
(2)lb-10xs and srms seem to not be able to kill mechs with their blood red internals opened to the world and they are suppose to be crit monsters
(3) internals have crazy high health, like f-ing ridiculous
(4) PGI doesn't care a bit about what large segments of the user base is experiencing in game because "everything is working as intended"
Side Note: the shadow hawk is damn sexy! keep up the sweet mech designs mister alex!
Edited by WM Mangonel, 18 October 2013 - 04:51 PM.
#6
Posted 18 October 2013 - 04:50 PM
WM Mangonel, on 18 October 2013 - 04:48 PM, said:
spiders and locust are soaking enormous amounts of damage and not registering...been seeing it all day long.. consistent 50 ping on my side
DOHOHOHOHO that underlined part slaps me on the knee.
#7
Posted 18 October 2013 - 04:53 PM
WM Mangonel, on 18 October 2013 - 04:48 PM, said:
spiders and locust are soaking enormous amounts of damage and not registering...been seeing it all day long.. consistent 50 ping on my side
(2)lb-10xs and srms seem to not be able to kill mechs with their blood red internals opened to the world and they are suppose to be crit monsters
(3) internals have crazy high health, like f-ing ridiculous
(4) PGI doesn't care a bit about what large segments of the user base is experiencing in game because "everything is working as intended"
(1:) Hit registry is a fickle mistress when it comes to all mechs, it is just most pronounced on lights as they're expected to die faster. No one ever complains about the Atlas that absorbs Ac/20 rounds into his chest and laughs. (2:) Hit registry again for all mechs, Most noticeable on things which blast out a ton of damage all over the place. *Lasers, SRMs, LB-10x AC* (3:) Internals have half of total component armor for HP. Atlas Chest has 124 armor, 62 Internals. (4:) Its more likely they don't have a large enough development team to deal with everything at once. They'll get around to it eventually they're just working on CW and Clan Mechs... and stuff.
#8
Posted 18 October 2013 - 05:25 PM
FupDup, on 18 October 2013 - 04:50 PM, said:
laugh all you want, been happening in quite a few games. just because yo're not experiencing it doesn't mean it's not happening.
dropping 3 54point alphas on a locust as he reverses away in a straight line and continues to fire MGs at you while his armor only flashes yellow-orange is disconcerting. that's 162 damage, almost 3 times what it would take to kill the damn thing even if you were hitting it all over it's 3 torsos.
Edited by WM Mangonel, 18 October 2013 - 05:35 PM.
#9
Posted 18 October 2013 - 05:33 PM
#11
Posted 18 October 2013 - 06:24 PM
LoganMkv, on 18 October 2013 - 02:20 PM, said:
Basically only variants which deal as much damage as I expect them to do — AC40 or dual-gauss ones.
But with mixed loadouts I often deal far less damage than expected, getting ridiculous results like 150 damage for assault shooting (and registering) with all barrels for the whole match. Merely few month ago I had much better resluts for such variants.
Sometimes, however, I deal (or, more often, receive) more damage than expected.
SuperJoe, on 18 October 2013 - 02:26 PM, said:
I feel the same. Been firing rubber bullets all week. All the people I run with regularly have been experiencing the same issue.
We keep ending battles with totally unexpected numbers. The numbers can be as low as half of what we have come to expect.
The issue is by no means limited to Lights now. I have first hand experience with Victors and other large mechs not registering damage like they should. Super Joe is correct; every shot feels like a dice roll, but I don't think it is limited to SRM's and lasers.
#12
Posted 18 October 2013 - 06:29 PM
WM Mangonel, on 18 October 2013 - 05:25 PM, said:
laugh all you want, been happening in quite a few games. just because yo're not experiencing it doesn't mean it's not happening.
dropping 3 54point alphas on a locust as he reverses away in a straight line and continues to fire MGs at you while his armor only flashes yellow-orange is disconcerting. that's 162 damage, almost 3 times what it would take to kill the damn thing even if you were hitting it all over it's 3 torsos.
i'm guessing most of those alphas are not hitting and probably just looks like it for you client side but not server side. i am already a good locust pilot and i have been one-shot-killed so many times. whether it be a bunch of mlas that tears my CT apart, dual AC/20 that makes me face plant the ground the second they hit, or even brutal salvos of LRM's that pound me into the ground. heavy mechs and assault mechs may have a variety of ways to die but light mechs have like 10x more ways to die. jump in a locust yourself, its REALLY hard.
#13
Posted 18 October 2013 - 06:37 PM
stinkypuppy, on 18 October 2013 - 06:29 PM, said:
i'm guessing most of those alphas are not hitting and probably just looks like it for you client side but not server side. i am already a good locust pilot and i have been one-shot-killed so many times. whether it be a bunch of mlas that tears my CT apart, dual AC/20 that makes me face plant the ground the second they hit, or even brutal salvos of LRM's that pound me into the ground. heavy mechs and assault mechs may have a variety of ways to die but light mechs have like 10x more ways to die. jump in a locust yourself, its REALLY hard.
Look at it this way. When they finally get Hit registration right, they will need to buff lights. Wouldn't that be nice?
#14
Posted 18 October 2013 - 06:49 PM
First time I really seen that happen pretty clearly, at least in the past 6months. 99% of the time if I get AC20 hit reg on a light it regs full dam.
#15
Posted 18 October 2013 - 10:17 PM
Try it yourself in Testing Grounds, fire on a stationary light mech, and the missiles do damage spread all over the Light Mech. When SRMs had splash damage it would inflate the damage on Light Mechs with overlapping splash on multiple hitboxes, but not anymore.
On top of that, Hit reg with SRMs is very dicey. I've had moments where two flights of 12 SRMs each would impact on the back of a stationary Atlas and do nothing.
I was super surprised a couple nights ago when I alpha'd a Cataphract in the back and it actually died. I didn't expect it to actually die. Most of the time these days it seems the SRMs don't register at all.
It might have something to do with the server load of handling many small projectiles (a bunch of missiles) is much less reliable, as opposed to handling a smaller number of larger projectiles (like PPC and Autocannons).
#16
Posted 18 October 2013 - 10:45 PM
Yeah, i am happy SSRM work with BAP countering ECM or i had to go big Tonnage and field Ballistic Big Hitters to fight Spiders and Locusts...^^
Somehow the game has still the best fun balance since many months!

Edited by Thorqemada, 18 October 2013 - 10:47 PM.
#17
Posted 18 October 2013 - 11:11 PM
#18
Posted 18 October 2013 - 11:32 PM
I have even seen two cases of damage being registered on the rear of a mech while shooting his front (thought this was fixed)
First time i had a deep red CT, no rear armor, full front armor. Saw a hunchback coming into my direction, realized he would try to go for my almost cored rear CT. Turned my back against a wall in order to force him to attack my not even scratched front armor. Her ran straight towards me, shot my front CT with 2 medium lasers and i went down. Obviously, the damage was registered to the rear and not the front.
Second time i shot a stalker with deep red rear CT from the front. His front CT had light yellow armor. 1 hit of my large laser cored him.
They really need to fix this bullsh*t. Showing the enemy your non damaged parts becomes useless if the damage is registered somewhere else.
This game is now closer to TT than it ever was. Roll a dice to hit the enemy, if you rolled high enough, roll again to determine the hitlocation. Guys who want this to be all like TT should be happy now

Edited by meteorol, 19 October 2013 - 12:45 AM.
#19
Posted 18 October 2013 - 11:47 PM
Having an SRM mech and fighting light mechs just makes you want to kick a puppy off a bridge. Lasers don't do {Scrap} either.
PGI said this problem would take a while to fix, then never got back to us about it. Like they do with so many other things.
#20
Posted 19 October 2013 - 01:06 AM
For example, as I've mentioned, my dual-gauss mech works perfectly. But let me switch one gauss for erppc (ppc has lower dps on paper, but current gauss mechanics cancels it out) - and I'm instantly getting much lower damage output (I'm not speaking here about hitting different locations and being less efficient to kill the target, just raw damage).
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