Kiiyor, on 19 October 2013 - 03:05 PM, said:
It's always refreshing to get some direction at the start of a fight. I tried taking command for a while, only to give bad orders that everyone would have done anyway.
Terra therma;
"Ok everyone, plan: A lance, I want you to {Richard Cameron} around at the start, charge to the middle, stop just before you get there and clog the entrance for everyone else moving up.
Everyone else, set your throttles to 2/3 and charge the middle. If the enemy is there, I want a MAXIMUM of 2 people stopped in the entrance firing at any one time."
Caustic: "everyone move to the crater. If you get separated, crest eery hill you see, IN SINGLE FILE"
Alpine:
"Ok everyone, split up, we can cover more ground that way. It works for Scooby-Doo! Half go low, the rest to the death ridges. Make sure MLAS boats to to the ridges to snipe."
Frozen:
"TO THE SHIP! Let's intelligently hang at the back, then get frustrated and try to flank right/go tunnel and die... SINGLE FILE of course!"
Canyon:
"Uuurgh....
Anyone without jumpjets, you have my pity. Lets all split at the start and be utterly unable to rejoin each other!"
Any map on conquest;
"EVERYONE CHARGE THETA!"
The whole theory behind it was reverse psychology, yet even though there were invariably some eloquent youn players informing me my plan was ****, they always end up obeying orders and doing it anyway.
You forgot Crimson:
" Everyone go to the garage, and then try to use the tiny posts and buildings as cover and take on the whole enemy team with just your lance while 6 mechs go chase the spider in the open water so their LRM boats have somthing to kill"
Seriously though, I can deal with most of the bonehead trained dog tactics in pugs on the maps, but Crimson just, GAH why does everyone have to go to the garage to mill around until they die?
I dont take command to try to persuade people from avoiding a lot of this. But mostly, nobody listens, or maybe like 2 people will. And at that point, it pretty much is worthless to bother.
There is occasional success, I recall a match in Forest where our team was split up EVERYWHERE, not even kidding, from our base, to the water, one in tunnel, a couple in the hills, a light trying to cap. We had 3 in the water taking on 4 of theirs, so I put in chat " Everyone help our guys at the ship!" And that was all it took, surprisingly. Yeah, people took some fire(me too) bolting acorss the water to help, but when we were grouped again it was like 9 vs 4, so we wrecked them, then proceeded to march to their few base defenders and intercept the rest of their team at the endge of the water as a force. We would have been blown to bits one at a time, but instead it turned into face wreck victory.
So sometimes, maybe one out of 5 or 6, simple instruction at a critical point will actually work out. most of the time it just ,makes one guy come to your cause, but once in a while it turns into victory.