Though I agree with PEEF's assessment to an extent, I'd also agree with this:
Avalios, on 19 October 2013 - 09:59 AM, said:
It's the heaviest jumping mech, and with JJ sniping still top of the meta of course it's the best. Seems your problem is JJs not the mech itself. Nerf the highlander and everyone will just run victors. Nerf the victor and everyone will hop back into their 3Ds.
At the end of the day, peek-sniping is still a ridiculously effective strategy, and being able to do that while flying is just that much better.
Sure, the Highlander has nice hardpoint locations and hitboxes, but those are just the icing on the cake. Chasing the poptart build around by nerfing each chassis that can do it when it becomes the flavor of the month is ultimately counterproductive.
Remember that one time I made
that thread about how heat penalties weren't going to work? Remember how Ghost Heat didn't fix the problem, they nerfed the **** out of PPCs, and it still didn't change the peeking/flying, high-alpha, pinpoint damage playstyle that has dominated the metagame for months on end? Yeah. Told you so.
It's time to stop chasing the cheese from one weapon to another - from this 'mech to that 'mech. It's time to address the real problem:
more than 20 points of damage to a single location in a single click is bad for game balance. Being able to do that much while flying is an absolute joke.
There's no downside to pinpoint damage, and until that's fixed, you'll continue to see those builds dominate at the top levels. It also doesn't help that SRMs are still **** compared to any ballistic you could be mounting.