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Select Mech At Ready


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Poll: Mech Change at Ready (20 member(s) have cast votes)

Allow players to swap Mechs at READY screen? (Same chassis required)

  1. Yes (9 votes [45.00%] - View)

    Percentage of vote: 45.00%

  2. No (11 votes [55.00%] - View)

    Percentage of vote: 55.00%

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#1 Skramble

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Posted 19 October 2013 - 09:13 AM

Now that we have the READY button that many players complain about, how about making it useful?

Before pressing ready allow players to choose which mech drops. To keep things balanced, the players chose is limited to the chassis selected at Launch. Obviously the choice is limited to what they have in their mech bay.

Example:

Player presses LAUNCH with a Hunchback-4sp selected
Drop shows a map not suited for the SP
Player has option to swap out mech (Must be a Hunchback), he loads a Hunchback-4H
Presses READY
Goes with mech more suited for climate

This should improve game-play for there will no longer be any "!&*# I dropped with wrong Mech".

Players will have an incentive to keep more than one mech of the same chassis class in their mech bays. Mechs geared up ready to go with weapons and modules installed, for no customization available at drops.

Just a thought from this noob pilot

Edited by Skramble, 19 October 2013 - 09:26 AM.


#2 RandomLurker

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Posted 19 October 2013 - 07:46 PM

I approve of this. This would allow for (inb4 'pugs lol') greater teamwork and strategy in pug games.

#3 Lord of All

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Posted 19 October 2013 - 08:02 PM

YES!!!

#4 Skramble

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Posted 20 October 2013 - 09:06 AM

For those voting no, can you explain why not?

Do not see a balance issue, for only the MECH type chosen at launch can be swapped out; Hunchie for Hunchie, Cat for Cat, etc ... Players would not be able to LAUNCH with a spider and swap to an Atlas at the last minute (or vice versa)

It does give a some advantage to those that supply their Mech Bays with their favorite Mech completely ready to go. Forces people to grind out more modules for Mechs to be ready. (Burn those C-Bills)

Guessing I am missing a drawback to this idea according to votes, just would like someone to point out what they are.

#5 Roadbeer

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Posted 20 October 2013 - 09:12 AM

I actually think that this has been mentioned in either AtD or CC posts.

What I have in my mind of the way it's going to work (based off of what I've read from the Devs), and I'm sure someone will be by soon to quote it, is that you'll be able to change your mech based off of chassis weight. Say you drop with a K2 and get Terra Therma, in your mech bays that you have another catapult that is more "heat tolerant" that you'll be able to switch too, or another 65 ton mech.

This didn't make sense to me until I was typing that above paragraph and I had the epiphany that the reason for that is so you don't 'game' weight matching by dropping in a spider, then selecting an Atlas once dirt-side, once weight matching comes into play.

#6 Firewuff

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Posted 20 October 2013 - 10:59 PM

I'd prefer same class, light for a light, Heavy for a Heavy. Allows the match maker to still work without people massively changing the balance but still having flexability to cooperate better. same chassi isn't so good as it requires having more than one. I sell off all but my fav chassi post Mastery as I want to recycle the mech bays.

#7 Hadar

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Posted 21 October 2013 - 01:19 AM

Different setups for a selected chassis? That way you only need to have the weapons for each setup and not have to own several mechs of the same.

#8 DI3T3R

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Posted 21 October 2013 - 02:06 AM

You know that this is the way OmniMechs work, right? Switching config once you know enemy and terrain?

We should reserve this mechanism for Omnimechs.

#9 FerrolupisXIII

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Posted 21 October 2013 - 02:29 AM

no, because people should have to deal with piloting their hot build on the hot map. or that their high damage brawler is on alpine.

it makes you have to play better, not just make the perfect build for each map. alpine would turn into nothing but super hot sniper builds, and River City would be brawler heaven.

#10 FinsT

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Posted 21 October 2013 - 02:52 AM

View PostSkramble, on 20 October 2013 - 09:06 AM, said:

For those voting no, can you explain why not?
...

Sure, i can explain why i did vote "no". It's because in my opinion, proposed feature has both an advantage but also a drawback, and for me, the drawback is more significant than the benefit.
- the advantage: able to do slightly better in a game due to being able to select climate-fitting mech. Why only "slightly"? Quite simple, because many other players will do the same; only part of players won't do it - with time, perhaps increasingly small part. Extreme case, - if everyone is doing it, then noone gets an advantage on average; what everybody gets, though, is a need to press few more buttons. But let's say exactly half of players do it, and the other half don't do it. What are the chances that half of each team would be doing it, and other half of each team, - won't be? On average per many games, - close to 100%. So each team ends up with about the same "boost" outta it. Your personal chances increase a bit, 'cause ~half the time you fight "not nesessarily best for the climate" enemies - but team's chances remain pretty much the same. This all together makes the advantage to be indeed quite "slight";
- the drawback: to be as good as possible personally and as a part of the team, i'll _need_ to have climate-appropriate mech every battle (if at all possible). Since it'll be easy to make possible, i'll end up going in climate-appropriate mech nearly 100% of the time. Which means i won't be playing anymore in "too hot" maps. Which means, i'll be able to reduce heat management to an automatic habit, - since i'll design my 'mech in such a way it'd work the same on pretty much any map. Most serious players will do the same, - for the sake of efficiency and adding to whole team's chance to win. End result: game will lose one of its non-linear, dynamic components, and thus will become easier, more mechanical, - ultimately, less interesting to play.

So, for me, the drawback is more important that the benefit. But for other people it can be very different, even opposite. Was just an opinion! :)

#11 Lord of All

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Posted 22 October 2013 - 07:42 PM

View PostFerrolupisXIII, on 21 October 2013 - 02:29 AM, said:

no, because people should have to deal with piloting their hot build on the hot map. or that their high damage brawler is on alpine.

it makes you have to play better, not just make the perfect build for each map. alpine would turn into nothing but super hot sniper builds, and River City would be brawler heaven.

So what your saying is we shouldn't have a clue what planet we are being shipped to? Lol

The entire random map idea is a ratarded idea to begin with.

#12 DI3T3R

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Posted 23 October 2013 - 02:11 AM

View PostLord of All, on 22 October 2013 - 07:42 PM, said:

So what your saying is we shouldn't have a clue what planet we are being shipped to? Lol


BREAKING NEWS: A planet has different climate-zones.

Each map might as well represent different areas on the same planet.

#13 FinsT

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Posted 23 October 2013 - 03:31 AM

View PostDI3T3R, on 23 October 2013 - 02:11 AM, said:


BREAKING NEWS: A planet has different climate-zones.

Each map might as well represent different areas on the same planet.

Well, technically, this does not reduce the rationality of "shouldn't we have a clue where we'll be dropped?", since if the planet is known, then why exactly the location of the drop couldn't be known as well?

For me, whole "random map" thing is kind of ultimate acceleration of time, though: a particular mech was set up, then transported here and there, and after a while, a "job" appeared, and the pilot takes it, - without ability to travel back to his base of operations and alter his current mech (or chose another one for the job). Same for lance, company, unit. It's the only way to make sense of random drops which i was able to imagine.

#14 Captain Stiffy

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Posted 04 November 2013 - 09:24 AM

OK I'll vote yes cause this is definitely going to happen very soon 100% sure the devs are going to see this and {Scrap} their pants and when they're done cleaning themselves off they will implement it immediately.





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