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How Does The Ultra Ac 5 Work?


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#1 McBond

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Posted 19 October 2013 - 04:53 PM

The stats look almost identical to the regular ac 5, but apparently it double fires with a chance of jamming or something. How exactly does it work, and would a ultra ac 5 & ac 2 give more time averaged dps than two ac 5s? Also, if the mechlab stats are to be believed, the AC 2 actually does more damage than the ac 5...

Edited by McBond, 19 October 2013 - 05:02 PM.


#2 NRP

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Posted 19 October 2013 - 05:10 PM

It has can fire twice as fast, but can jam. It's too unreliable in my experience. I use AC/5s instead.

#3 PenitentTangent

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Posted 19 October 2013 - 05:26 PM

you can double tap the UAC/5.

fire once, no jam. fire again while the gun is still in cooldown and it will either fire again or jam. It's good for short skirmishes, but anything longer than 6 seconds of shoot, and it will lose it's advantage.

#4 Capt Jester

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Posted 19 October 2013 - 07:14 PM

View PostPenitentTangent, on 19 October 2013 - 05:26 PM, said:

you can double tap the UAC/5.

fire once, no jam. fire again while the gun is still in cooldown and it will either fire again or jam. It's good for short skirmishes, but anything longer than 6 seconds of shoot, and it will lose it's advantage.


This. They've nerfed the UAC/5 to the point where it is a niche weapon sort of like the PPC was before it was buffed about a year ago. It can still be effective, but the AC/5 is becoming just as good of an option as the UAC/5 since it will fire more consistently over time.

#5 Vexidious

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Posted 19 October 2013 - 09:05 PM

One UAC/5 is pointless.
Two UAC/5s is alright.
Three UAC/5s on a Muromets... is really kind of scary.

#6 Bishop Steiner

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Posted 19 October 2013 - 09:17 PM

View PostCapt Jester, on 19 October 2013 - 07:14 PM, said:


This. They've nerfed the UAC/5 to the point where it is a niche weapon sort of like the PPC was before it was buffed about a year ago. It can still be effective, but the AC/5 is becoming just as good of an option as the UAC/5 since it will fire more consistently over time.

not, technically, accurate.

The UAC5 was always supposed to be an ac5 that could rapid fire in emergencies. For the longest times, they gave us a Rotary AC instead, able to fire 4 times as fast as a standard AC5, and even with jams having a far higher dps than an ac5, or used correctly (hit and run) more than 2 ac5 IRL practice. All for a whopping 1 etra ton and 1 extra crit.

The current UAC actually pretty well imitates the TT UAC, and is very useful if you know when and how to use it. Al my shads for instance use 1. And I've a nearly a 5 KDr with them. My Jager DD still has 2. Used well, it is quite a bit more than niche, it simply is not the OP broken PoS that we were saddled with for the last year.

#7 Hans Von Lohman

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Posted 20 October 2013 - 12:15 AM

It fires with a 20% chance to jam if you fire again before the .5 second long reload. In effect the extra 1 ton weight of the gun is a bigger, better autoloader that can slam in a second shot if needed. If you don't fire it at that double rate of fire, then it will never jam. However, they it becomes an AC-5 that weights 1 ton more for no good reason.

Even with the jamming and 5 second long clearing out the jam the UAC-5 mathematically still has more DPS than the AC-5. The downside is it doesn't feel great to get a bead on a guy in a clutch situation, and then jam the gun you rely on just when you needed it. So, it doesn't "feel" like it is better, but it is.

The AC-2 does have a very high rate of fire. It doesn't sound like the gun would do that much damage, only putting out 2 points of damage per hit, but they rate of fire makes up for it.

However, the AC-2 actually builds up a lot of heat quickly due to the rate of fire. The AC-5 is the weapon that generate the least amount heat of any of the autocannons.

#8 ImperialKnight

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Posted 20 October 2013 - 03:01 AM

essentially, you give up reliability for tonnage and DPS(when you are lucky).

I use it as a long range suppressive fire support role where weapon jamming isn't the end of the world. I can just back into cover and wait for it to unjam and I have LLs for backup. For a brawler though, a weapon jam could be death

#9 Shaggath

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Posted 20 October 2013 - 03:06 AM

It 's simple hit and hide you use double tape for focus damage you hit normally and you double tap for last burst.





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