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Pgi Has A Plan For Me...


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#1 H Seldon

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Posted 19 October 2013 - 06:00 PM

Decided to take my Battlemaster 1G out today. The mech had a total of 10 wins and 8 losses when the day started off. By the time I finished today, it was sitting at 20 wins and 32 losses. That's winning only 29% of the time. It was so bad I just apologized to my team before the match started for the loss. After losing about 18 games I figured PGI had plan for me. It was my purpose to bring my team's elo down (or boost the other team's elo up). I never threw a game (avg. damage is 304 and 43 kills and 34 deaths), but it got to the point of crazy funny.

But in all seriousness, has something changed recently with the matchmaking system? Been noticing a lot more threads popping up around this. I've been playing since July 3rd, 2012, and have focused almost exclusively on assaults (they best fit my play style). You can't be terrible after 5000+ matches (and my other assault mechs average about 1.1 w/l, but have been dropping lately as well). I'm not complaining (because I'm still having fun mostly), but it would be nice to win just a little more ;).

#2 SuomiWarder

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Posted 19 October 2013 - 08:49 PM

My best guess is that the influx of Pheonix mechs - many of which have not been optimized yet - has resulted in streaks of great and terrible luck where you get on teh side with the min-maxed mechs or the side with the no endo-steel, no double HS mechs. Elo can't account for a sudden change in firepower and mech power across a big swath of players. Plus people using stuff they are not used to because they bought it. and it's new.

#3 Bhael Fire

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Posted 19 October 2013 - 09:12 PM

MM has been giving me extremely unbalanced matches for while now. It gives me a balanced match (i.e. one that isn't a complete 12:0 wipe) for every 4 or 5 unbalanced matches (i.e., matches that ARE a complete 12:0 wipe).

And even that one balanced match is not always a win.

I blame the MM's inability to properly balance matches with grouped players. Seems like when there's more grouped players playing, the matches end up unbalanced more frequently.

This is why I really wish they'd allow solo player to drop in a sol-only queue. The Elo system would be able actually work better, since it was meant for ranking individual players...not groups of players.

#4 MonkeyCheese

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Posted 19 October 2013 - 09:17 PM

View PostSuomiWarder, on 19 October 2013 - 08:49 PM, said:

My best guess is that the influx of Pheonix mechs - many of which have not been optimized yet - has resulted in streaks of great and terrible luck where you get on teh side with the min-maxed mechs or the side with the no endo-steel, no double HS mechs. Elo can't account for a sudden change in firepower and mech power across a big swath of players. Plus people using stuff they are not used to because they bought it. and it's new.


For myself I dont really expect to be doing well im my new locusts untill all 3 have unlocked speed tweak and will be running around 170kph 20km/h faster than the ravens, jenners and the ecm spider.

#5 Mudhutwarrior

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Posted 20 October 2013 - 04:22 AM

Not enough people playing. Occams razor applies here not all the other whitewash excuses. Fix that, make it inviting for new players and things will get much better.

#6 The Justicar

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Posted 20 October 2013 - 04:37 AM

I had really, REALLY bad luck today, lost 3x as many as I won, and I consider myself damn near the top of the pile. All I can say is, for every 12 players that lose a game, 12 players win. You were just on the short end of the stick that day.

Little bit of life advice: when the dice get cold keep playing: they will most assuredly get hot eventually.

#7 Marchant Consadine

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Posted 20 October 2013 - 04:52 AM

View PostThe Justicar, on 20 October 2013 - 04:37 AM, said:

I had really, REALLY bad luck today, lost 3x as many as I won, and I consider myself damn near the top of the pile. All I can say is, for every 12 players that lose a game, 12 players win. You were just on the short end of the stick that day.

Little bit of life advice: when the dice get cold keep playing: they will most assuredly get hot eventually.


Luck eventyally changing is only true in infinite set of matches. Also because 4-man teams have a significantly higher win chance, you will have to be much better than an avarage player to even get 50% win ratio when only solo dropping. Put on top of this the fact that Battlemasters are usually matched against heavier mechs than they (it's one of the lightest assaults and MM doesn't count tonnage). Also as a lighter assault they imo benefit more from xp efficiences than the heavier ones (that aren't all unlocked yet for me at least). All in all I'm not taking it personally that I get worse results with BLR than I get with an Atlsas for example.

#8 Roadbeer

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Posted 20 October 2013 - 05:58 AM

View PostThe Justicar, on 20 October 2013 - 04:37 AM, said:


Little bit of life advice: when the dice get cold keep playing: they will most assuredly get hot eventually.


^ This.

Like with all games of chance, sometimes it just gets streaky... Last night, I was on a team that won 5 out of 6, then for no reason, we lost 7 in a row (mechs/loadouts remained the same). Everyone took a 5 minute break, and we came back to a renewed win streak and completed the night on positive win ratio.

When outside the 12 man queue, you're basically playing poker and the random players that are inserted on your team are the cards.... Some times you just get a bad hand.

#9 CravenMadness

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Posted 20 October 2013 - 06:08 AM

Honestly, I guess I'm just in elo heaven right now.. Most of my matches have been coming out fairly close (albeit there are always the odd 10 - 0 loss when things start snowballing(snicker for double meanings)). I even remember seeing several matches where -everyone- did more than two hundred damage.. I see lances of Blue Fisters, lances of Swords, even seen a lance of GreenGoons recently and haven't seen them since syncing on the same side was made more difficult. Lots of Pink Bunnies too (starting to sound like a lucky charms commercial).

It's fairly rare for me anyway, to even see Charlie lance doing less than a hundred damage each.

#10 Training Instructor

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Posted 20 October 2013 - 06:38 AM

You gotta know when to hold 'em, know when to fold 'em, know when to walk away, and know when to run.

#11 Roadbeer

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Posted 20 October 2013 - 06:41 AM

View PostTraining Instructor, on 20 October 2013 - 06:38 AM, said:

You gotta know when to hold 'em, know when to fold 'em, know when to walk away, and know when to run.

Posted Image

Man, that was some good chicken.

#12 MadCat02

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Posted 20 October 2013 - 06:45 AM

View PostH Seldon, on 19 October 2013 - 06:00 PM, said:

Decided to take my Battlemaster 1G out today. The mech had a total of 10 wins and 8 losses when the day started off. By the time I finished today, it was sitting at 20 wins and 32 losses. That's winning only 29% of the time. It was so bad I just apologized to my team before the match started for the loss. After losing about 18 games I figured PGI had plan for me. It was my purpose to bring my team's elo down (or boost the other team's elo up). I never threw a game (avg. damage is 304 and 43 kills and 34 deaths), but it got to the point of crazy funny.

But in all seriousness, has something changed recently with the matchmaking system? Been noticing a lot more threads popping up around this. I've been playing since July 3rd, 2012, and have focused almost exclusively on assaults (they best fit my play style). You can't be terrible after 5000+ matches (and my other assault mechs average about 1.1 w/l, but have been dropping lately as well). I'm not complaining (because I'm still having fun mostly), but it would be nice to win just a little more :(.



6 of my Assaults have 1.8-2.0 W/L in total of 3000 games . My guess is that you not as good as you think you are

Edited by MadCat02, 20 October 2013 - 06:45 AM.


#13 PanzerMagier

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Posted 20 October 2013 - 06:54 AM

You can a be a good player, you can be a bad player and you can be a baddy. At the end of the day, regardless of skill... Your pug games are won/lost primarily on an element of random luck.

Very sad and ironic that MWO requires so much skill to play ,but inevitably your victory is based on luck.

#14 Adridos

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Posted 20 October 2013 - 07:07 AM

View PostThe Justicar, on 20 October 2013 - 04:37 AM, said:

Little bit of life advice: when the dice get cold keep playing: they will most assuredly get hot eventually.


Actually, just the probability of everything going wrong will get lower. Individually, ever dice throw has the same chance to end up badly. :(

Had the pleasure to drop with you once on River City Night, Seldon. It wasn't that much bad luck as neither of us stepping up to the task to get the team to stay in their positions. There's always a chance to win, it is just really slim. And no matter how good of a pilot you are, it will end up being decided by the team itself, so you can always try to cheat the system and try a luck throw on the competence of your teammates. It may fail, that's true, but at least you get a little bit of that chance percentage on your side that this bad string of events finally turns in your favor.

Edited by Adridos, 20 October 2013 - 09:19 AM.


#15 Jman5

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Posted 20 October 2013 - 08:18 AM

View PostH Seldon, on 19 October 2013 - 06:00 PM, said:

After losing about 18 games I figured PGI had plan for me. It was my purpose to bring my team's elo down (or boost the other team's elo up). I never threw a game (avg. damage is 304 and 43 kills and 34 deaths), but it got to the point of crazy funny.



#16 Captain Stiffy

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Posted 20 October 2013 - 09:33 AM

What if the destiny of your existence is to serve as an example to others?

#17 Roadbeer

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Posted 20 October 2013 - 09:34 AM

View PostCaptain Stiffy, on 20 October 2013 - 09:33 AM, said:

What if the destiny of your existence is to serve as an example to others?


This is the stuff that keeps me up at night.

#18 H Seldon

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Posted 20 October 2013 - 01:04 PM

The point of any game is to have fun. Even losing I was still having fun. Goal was to win 10 matches, it just took a while that's all. And I never implied I was a great player, but I do know how to play the game. I have a lot of time (and money) invested in the game so I will continue to play. Well that is until Star Citizen comes out which I've invested way more money into already. Just wondering if new people are having the same experience and will they stay in the game with a lot less time invested.

#19 Hellen Wheels

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Posted 20 October 2013 - 01:14 PM

View PostH Seldon, on 19 October 2013 - 06:00 PM, said:

You can't be terrible after 5000+ matches

Yes you can. I am living proof. And I have a blast every day.

Put *that* into your psycho-mathematic equations, Harry.

#20 Nehkrosis

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Posted 20 October 2013 - 01:19 PM

ha thats hilarious





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