Edited by Muzeec, 20 October 2013 - 12:10 PM.


Jagermech Jm6-Dd Or Jm6-S Model?
#1
Posted 20 October 2013 - 12:00 PM
#2
Posted 20 October 2013 - 12:42 PM
The extra cost of the DD is due to it coming with an XL260 engine stock. If you buy the -DD you will be able to use that engine anywhere you want so keep in mind the extra cost isn't stuck with the -DD.
#3
Posted 20 October 2013 - 05:36 PM
The DD has one other major flaw though. Or should I say, it's a flaw in the game right now, until they choose to time lapse and bring out some more types of weapons. Which is, the almost total lack of any lighter ballistic weapons. This makes the JM6-A better as a "common man's" Jager, since medium lasers are perhaps the best all-round weapon in the game, even though their mounting position is a bit under par. Because you will never be able to kit out a truly effective build using all six ballistic slots on the DD without consigning at least two of them to a pair of machineguns. That is, unless you're fine with major overheating issues, having to set up special macros, ammo shortages, and being as frail as a duck's egg.
That being said, I have bought a DD Jager and kitted it out for a 2x LB10-X, 4x MG build. And it can be frighteningly effective inside 300 meters.
#4
Posted 20 October 2013 - 05:41 PM
Muzeec, on 20 October 2013 - 12:00 PM, said:
Like Enialis said, the hardpoints are slightly different. The JM6-DD has 3 Ballistic hardpoints in the arms, and 1 Energy hardpoint in the Left/Right Torso. The JM6-S has 2 Ballistic hardpoints in the arms, and 2 Energy hardpoints in the Left/Right Torso. Both the -S and -DD are able to run the coveted dual AC/20 loadout, though the -DD comes ready (minus the weapons and ammo) to run dual AC/20. The -S requires a bit of C-bill spending to get it ready for the dual AC/20 loadout. In any case, both variants are a solid choice, but (as I already mentioned), the -DD needs less work up-front.
#5
Posted 20 October 2013 - 08:14 PM
You could just buy the DD and do whatever anyway, as unless you REALLY want the 4 energy points in the torso( really not a strong point on a Jager) the DD will do all loadouts the S can anyway. BUT you will have:
To buy the most expensive Jager
Switch to dble heatsinks
Purchase standard armor because it has ferro on it
Purchase endo steel structure instead
Possibly buy a STD engine, depends on loadout but most will say use a std.
I went with 2x UAC5, 4x MG, 2x MPL on my DD, and XL 300. Or XL280, dont recall. I know it does like 80 some odd KPH after tweak. It works, because when the XL is big enough, your speed allows the dmg to spread. You jjust need to make sure you dont face an enemy head on and march to your doom in a fight. Use inderect paths, force them to turn and twist away when they are going to alpha. Does better with some pals along for support fire, the DPS is really good, but it takes a little bit of facing the enemy to deliver so if your pals are drawing the attention, you can melt the enemy down fast. MG are fair to good against lights. make sure NOT to lead an enemy with MG, they work like lasers.
#6
Posted 20 October 2013 - 08:27 PM
#7
Posted 21 October 2013 - 07:38 AM
Eaerie, on 20 October 2013 - 08:27 PM, said:
I second this.
I actually just got done making some comments about Jager Dual GAUSS loadouts. Even with the 0.75 second charge time on GAUSS, the near non-existent travel time for the GAUSS projectile still makes it a great sniping tool.
#8
Posted 21 October 2013 - 08:07 AM
#9
Posted 21 October 2013 - 12:39 PM
Malkiv Mayhem, on 20 October 2013 - 05:41 PM, said:
Like Enialis said, the hardpoints are slightly different. The JM6-DD has 3 Ballistic hardpoints in the arms, and 1 Energy hardpoint in the Left/Right Torso. The JM6-S has 2 Ballistic hardpoints in the arms, and 2 Energy hardpoints in the Left/Right Torso. Both the -S and -DD are able to run the coveted dual AC/20 loadout, though the -DD comes ready (minus the weapons and ammo) to run dual AC/20. The -S requires a bit of C-bill spending to get it ready for the dual AC/20 loadout. In any case, both variants are a solid choice, but (as I already mentioned), the -DD needs less work up-front.
True, but the XL260 is still a bit slow for speed with such a close-range build, and on top of that it's also just plain inferior to the XL265. And if you want to do the AC40, there's absolutely nothing keeping you from using the JM6-A either. You still won't be able to fit anything else in those arms, and the only spec that differs is the torso twist. Just sayin'.
I find it just a bit annoying though that you can't put together what I would consider a decent Gauss build. You have to sacrifice so much damn weight for ammo and those huge guns. At least you won't have heat problems, but if even a medium gets within 200 meters...
#10
Posted 21 October 2013 - 01:42 PM
Mr Huge, on 21 October 2013 - 12:39 PM, said:
True, but the XL260 is still a bit slow for speed with such a close-range build, and on top of that it's also just plain inferior to the XL265. And if you want to do the AC40, there's absolutely nothing keeping you from using the JM6-A either. You still won't be able to fit anything else in those arms, and the only spec that differs is the torso twist. Just sayin'.
I find it just a bit annoying though that you can't put together what I would consider a decent Gauss build. You have to sacrifice so much damn weight for ammo and those huge guns. At least you won't have heat problems, but if even a medium gets within 200 meters...
I agree that the torso twist speed and movement speed leaves a lot to be desired from the XL260. At least the -DD comes with an XL, though, is the point that I was going for. You can use it straight-away to make an AC/40 build, even if it's not optimal. I actually run an XL280 with 7 tons of ammo in my AC/40 build.
That is the exact reason I don't run a dual GAUSS build, is just due to being out-classed if anything focuses on me within effective MedLas range.
#11
Posted 21 October 2013 - 07:02 PM
I own all 4 Jagers, they're tremendous mechs. Run a lot of 2UAC/5 + 4ML and 2AC/10 + 4ML on my -FB and -S respectively. 2AC/5 + 2ML + 4SSRM2 on the -A is really fun and does a ton of damage as well.
#12
Posted 21 October 2013 - 07:35 PM
The extra energy hardpoints on the S are much more versatile and usable than the extra ballistics on the DD, which you can't really use unless you are stuffing in a few extra MG's to pad out your autocannons. Anything you can realistically do on the DD, you can do on the S with 2 more MLAS.
#13
Posted 22 October 2013 - 03:27 PM
The D has 3 AC5, 3 MG, 2 ML and 280 XL - Sometimes it's hard to target the enemy because they often disappear in a cloud of bullets and shells. Oh well, hahahahaha, dakka, dakka, dakka!
The S is running 4 MG, 2 ER LL, 2 ML and 300 STD - the standard help survivability, all ranges are covered. Many lights run.
Both are a lot of fun. You'll have to decide if its Pew, Pew or Dakka, Dakka.
#14
Posted 22 October 2013 - 03:49 PM
Typhon27, on 22 October 2013 - 03:27 PM, said:
The D has 3 AC5, 3 MG, 2 ML and 280 XL - Sometimes it's hard to target the enemy because they often disappear in a cloud of bullets and shells. Oh well, hahahahaha, dakka, dakka, dakka!
The S is running 4 MG, 2 ER LL, 2 ML and 300 STD - the standard help survivability, all ranges are covered. Many lights run.
Both are a lot of fun. You'll have to decide if its Pew, Pew or Dakka, Dakka.
My own favourite DD build! 3AC5's are horrifyingly awesome. You get a pinpoint(ish) gauss equivalent every 1.5 secs, or an uninterrupted screen shaking barrage of doom if you set them to chain.
#15
Posted 22 October 2013 - 05:07 PM
If you plan to elite the chassis, I recommend these variants:
DD
S
Firebrand
#16
Posted 22 October 2013 - 07:49 PM
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