

Re-Examine Jagermech Side Torso Hit Boxes
#1
Posted 20 October 2013 - 10:23 AM
Compared to just about every other 'mech in the weight class, the Jagermech has a 20% greater chance to have a side torso hit, regardless of where a round hits, even visually, a CT/Leg/ARM hit almost always results in a side torso taking damage too.
This puts the Jagermech at a ridiculous disadvantage when it comes to equipping engines. If you want to be able to survive that 3 hit side torso coring then you need to drop in a standard engine, only that of course means you have to sacrifice a LOT of speed, or a LOT of fire power, making the 'mech either a sitting duck or next to useless.
Amazingly enough even Cataphracts with their HUGE side torsos are more survivable than Jagers.
Please look into it, I really do believe there is a hit box problem of some sort.
#2
Posted 20 October 2013 - 10:26 AM
Besides that the Jagermech is well balanced and given that nearly everyone runs XL engines in them, I wouldn't say there is too much of a problem.
#3
Posted 20 October 2013 - 10:34 AM
Adiuvo, on 20 October 2013 - 10:26 AM, said:
Besides that the Jagermech is well balanced and given that nearly everyone runs XL engines in them, I wouldn't say there is too much of a problem.
It's seems to be extremely nonsensical how often the side torsos get hit.
Besides, I don't believe those pictures, which seem to be taken from the 'mech bay representation of the mech, actually represent the IN MATCH "hit box" locations. Either "splash" damage is being incorrectly calculated on them, or the hit boxes are malfed, either way this is something that needs to be looked into.
Oh, and you completely missed my point about the XL engine, yes, nearly everyone puts XL engines in their Jagers, why? Because to NOT do so means you're taking the double whammy of movement AND turn speed reductions which results in a 'mech that's barely better than a turret, and extremely susceptible to light 'mech attack.
With XL's you just have to hope no one ever shoots at you and hits you ANYWHERE on your body, because no matter what, your side torsos are probably going to take damage and, in probably 3 hits, you're more than likely cored and out of the match.
Edited by Dimento Graven, 20 October 2013 - 10:37 AM.
#4
Posted 20 October 2013 - 10:38 AM
Dimento Graven, on 20 October 2013 - 10:34 AM, said:
It's seems to be extremely nonsensical how often the side torsos get hit.
Besides, I don't believe those pictures, which seem to be taken from the 'mech bay representation of the mech, actually represent the IN MATCH "hit box" locations. Either "splash" damage is being incorrectly calculated on them, or the hit boxes are malfed, either way this is something that needs to be looked into.
There was a hitbox indexing issue that was supposedly fixed in the latest patch. You know, where you hit someone's foot, but the game applies the damage to an arm, haha.
Are you still having this problem since that last patch? Maybe they still haven't fixed it properly, or they haven't fixed it properly for the Jagermech. You know, like how streak SRMs were always homing in on Blackjack center torsos.
#5
Posted 20 October 2013 - 10:49 AM
#6
Posted 20 October 2013 - 11:02 AM
YueFei, on 20 October 2013 - 10:38 AM, said:
Are you still having this problem since that last patch? Maybe they still haven't fixed it properly, or they haven't fixed it properly for the Jagermech. You know, like how streak SRMs were always homing in on Blackjack center torsos.
Mudhutwarrior, on 20 October 2013 - 10:49 AM, said:
#7
Posted 20 October 2013 - 11:03 AM
#8
Posted 20 October 2013 - 01:20 PM
#9
Posted 20 October 2013 - 01:27 PM
Dimento Graven, on 20 October 2013 - 10:23 AM, said:
Compared to just about every other 'mech in the weight class, the Jagermech has a 20% greater chance to have a side torso hit, regardless of where a round hits, even visually, a CT/Leg/ARM hit almost always results in a side torso taking damage too.
This puts the Jagermech at a ridiculous disadvantage when it comes to equipping engines. If you want to be able to survive that 3 hit side torso coring then you need to drop in a standard engine, only that of course means you have to sacrifice a LOT of speed, or a LOT of fire power, making the 'mech either a sitting duck or next to useless.
Amazingly enough even Cataphracts with their HUGE side torsos are more survivable than Jagers.
Please look into it, I really do believe there is a hit box problem of some sort.
Spyder needs it's hitboxes fixed first. Play the Jagger as reserved support fire and you'll do fine. You don't brawl in those things at all.
#10
Posted 20 October 2013 - 02:16 PM
Dimento Graven, on 20 October 2013 - 11:02 AM, said:
I disagree that they'd be overpowered, they'd just be able to take the appropriate amount of damage as intended. As it is, they seem to die 99.9999999999999% of the time due to side torso coring, and why? Because this 'mech has some sort of hit box/detection issue, the exact opposite of lighter smaller 'mechs.
I think this is more of an issue of pilot aim, as most players know that Jags run XL's the majority of the time and just aim for the side torsos. You might be seeing damage spreading slightly If your taking laser fire and the beam is moving across the locations. Most players want to go for the kill, which means if you suspect an XL you shoot'em in the side. If you can get a decent build without an XL, it usually comes as a surprise to an enemy when he shoots of a torso of your Jag and you still keep fighting

#11
Posted 20 October 2013 - 02:28 PM
#12
Posted 20 October 2013 - 03:24 PM
#13
Posted 20 October 2013 - 04:13 PM
#14
Posted 20 October 2013 - 04:23 PM
Lefty Lucy, on 20 October 2013 - 04:13 PM, said:
You and almost 90% of the playerbase knows most of jagers run XL thus side torso = bye bye.
hell i always question myself when i see a kind of heavy loadout and the mechs still run after losing the side torso *Damn it does carry a STD with those weapons really??*
#15
Posted 20 October 2013 - 04:45 PM
If it was safe to put XL's in them you would have the best DPS mech in game by far.
#16
Posted 20 October 2013 - 04:50 PM
The OP was one of the few that "agreed" with the Kintaro's original hitboxes. Remember the Koretaro?
So, I'm not going to feel sorry for the thread to fix the Jager's hitboxes.
#17
Posted 20 October 2013 - 04:56 PM
In addition to this, you'd like your forced vulnerabillity in taking an XL engine minimised further.
Would you like double AC ammo too?
#18
Posted 20 October 2013 - 05:04 PM
Deathlike, on 20 October 2013 - 04:50 PM, said:
The OP was one of the few that "agreed" with the Kintaro's original hitboxes. Remember the Koretaro?
So, I'm not going to feel sorry for the thread to fix the Jager's hitboxes.
He also thinks medium mech scales are fine.
#19
Posted 20 October 2013 - 05:33 PM
So no glitches, it's just the way it's designed.
Edited by Warrax the Chaos Warrior, 20 October 2013 - 05:33 PM.
#20
Posted 20 October 2013 - 06:05 PM
You're ok with that?
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