First of all I want to congratulate the devs for a wonderful game. You’ve managed to really makes us feel like were at the command of a real battlemech. The simulation is compelling and is clearly the best I’ve seen so far in any game in the series, and I’ve played the BattleTech: the Crescent Hawk inception! (I think this was the name of the game anyway)
In fact my first exposure to BT was the very first boxed set for the table top game. Since then I have seen the BT universe grow a rich and complex story which should be a wealth of inspiration to any designer that has the privilege to work on this franchise. You’ll understand if I feel rather found of it and very demanding of anyone that messes with it!
Sadly I don’t see any of that in the present game.
Instead I see a game where the main point seems to be to grind (or buy) enough C-Bills to buy different variant of the same mech in order to unlock slight performance improvements, that don’t fundamentally alter or improve my game play experience.
Even if I do manage to buy a new chassis I’m still playing on the same 5 smallish maps. I think they are gorgeous and intricate playing field but they make the games very repetitive.
For what it’s worth here is what I would love to see in the game.
- Give life to my pilot
- Give me a Career three. Start me up as a Second Lieutenant and allow me to rise to the top spot my faction.
- Reward my effort with heavier mechs and better tech. Make sure that when I see an Atlas on the field I’m facing a bad dude that knows how to handle his mech.
- Give me a Career three. Start me up as a Second Lieutenant and allow me to rise to the top spot my faction.
- Allow me to join a faction in game and make it matter.
- Faction specific Mechs and Variants and tech
- Create an instant network of allies when I set up a match
- Faction specific Mechs and Variants and tech
- Make what I do matter
- Show me a map of the inner sphere. Allow me to travel from planet to planet fighting people that are also on that planet.
- Give me more varied battle types. Assault/Defense, convoy protection, Drop assault to secure a spaceport. Just make it so that I’m not fighting the same tired death match all the time. There's nothing I would love more than to see the color of Hesperus II change from Steiner Blue to Kurita Red after a concerted effort by players coordinating to achieve a goal with real effect in the BT universe.
- Allow me to fight for my faction in battles that determine how a planet’s resources are harvested. To the winners faction/group/pilot goes the spoil
- Show me a map of the inner sphere. Allow me to travel from planet to planet fighting people that are also on that planet.
- More inspiration from the Universes Cannon.
- Assault mechs are rare! Extremely Rare. You wouldn’t know that by the number of Atlas encountered in a typical game today.
- Solaris VII is the gladiatorial world. Why wasn’t this used for the current setting of the game?! It’s perfect for duels, lance and Company level matches on a restricted number of maps. This is a great opportunity to set up tournaments and leader boards in a way that immerses me in the games universe. Who doesn’t want to be the Solaris Champion? This was one of the best features of MW4 in my opinion.
- Yen Low Wang was piloted by Kai Allard-Liao! The best pilot the inner sphere has ever seen. His father is turning in his grave when he sees the number of people that use his old mech! What I mean by this is Hero mechs may make sense if you want to sell more stuff to people but don’t mistake them for content. They are simply a way of gaining a slight edge on your competition by paying real life money. More on that at the end.
- Assault mechs are rare! Extremely Rare. You wouldn’t know that by the number of Atlas encountered in a typical game today.
- Integrated Voice chat. It’s been said before but it’s just essential. Plus if ECM could be used to jam the other team’s comms that would be great. Sure some people will cheat using Third party VOIP apps but so what. I guarantee that you’ll resolve 100’s of players issues with this (probably not so simple) feature. With one stroke you’ll have increased the tactical depth of the game tremendously. Just ask the people that use team speak.
I’m happy to pay a monthly subscription if I can live the life of a MechWarrior with new missions and rewards every week. Where I feel I am part of a community that affects a living , evolving universe. Where sometimes I have to deal with an incompetent officer or follow a famous one. I want to be given a reason to turn mercenary or join the ComGuards! I want organized campaigns and events.
I want to know that the designers have actually read about the universe and that they care as much as me about it. That is not currently the case at all.
I am not happy to pay money to get an edge on my competitors, to get a new paint scheme or a pair of fuzzy dice. I am not happy to have to pay to get a new mech to play the same match I’ve just played a 100 time. Once again mechs are NOT content. No matter how much hard work has to go into developing them (and they are gorgeous, I love the rethinking of the phoenix package mechs). Sadly a new mech does not extend my enjoyment of the game. It’s not a goal that will sustain my involvement in the game for months on end.
The metagame is what will keep me hooked. It will keep me involved in the forums planning with my faction mates a daring raid on the NAIS in the middle of the Federated Suns. If I can work towards that promotion that will give me my first heavy mech or command of a Company I will log in every night and happily shell out 10-15 USD a month.
What I’m saying is that IGP has the possibility to create a game that innovates and gives thousands of fans of the game the experience they have dreamed of for so long.
I understand that funding is crucial to development but the current model simply feels like the only goal is to squeeze as much money from the fans by doing the absolute safest thing. For my part I’ve invested 0$ so far. I won’t invest a penny because doing so wouldn’t fundamentally change my experience. At the end of the day I can have a very similar experience with a MW4 death match. At least with that game I got a campaign.
I’ve got the money to spend but I need more. I need a complete game. This is still a tech demo in my mind. Although a very fun one. It just makes me cringe to see the wasted potential.
Edited by Secret Chicken, 20 October 2013 - 08:53 AM.