

Game Somewhat Stale
#1
Posted 18 October 2013 - 12:21 PM
I've never been a big fan of conquest. The mode itself is fine but done in such a way that most matches devolve into assault. I'm a battlefield player, the title that pretty much created the mode. One problem I have is the lack of reward for capping a point. Players should be rewarded for example 75 xp for a cap, and 50 for neutralizing a point, along with a cbill reward maybe 300. This should help promote capping...I've felt this way since conquest dropped and still do, I know they adjusted the cap speed and rewards for winning which is nice but not enough.
I, like most people who enjoy the title, hope for the best, but more modes are sorely needed, and more differentiation in the two there are now. I'm sure more modes are planned for CW, but I also think another mode would help now too versus more chassis.
#2
Posted 18 October 2013 - 01:21 PM
#3
Posted 18 October 2013 - 01:50 PM

#4
Posted 18 October 2013 - 02:22 PM
HeftyJo, on 18 October 2013 - 01:21 PM, said:
PGI would have to make sure you could only earn the reward once per cap, otherwise you'd end up with groups Capfarming. TM
#5
Posted 18 October 2013 - 03:13 PM
#6
Posted 18 October 2013 - 04:25 PM
#7
Posted 18 October 2013 - 05:10 PM
#8
Posted 18 October 2013 - 05:14 PM
Edited by Sybreed, 18 October 2013 - 05:14 PM.
#9
Posted 18 October 2013 - 05:19 PM
#10
Posted 18 October 2013 - 05:21 PM
Edited by Biglead, 18 October 2013 - 05:22 PM.
#11
Posted 19 October 2013 - 07:18 PM
Naglinator, on 18 October 2013 - 05:19 PM, said:
I don't really care what Wot does. I don't play WoT, I play MWO dammit! There is plenty of room for new modes in this title it's just too bad you, the person who posted after you, and others like you with the narrow minded, tunnel visioned idealistic view to think about options and pigeon hole yourself to a game about modern day tanks, and titles that came out 10+ years ago, and some could argue the THOSE old MW titles had more to offer than this, ****, I had a mad cat right out of the box with clan ppcs. Modes such as CTF, KOTH, or L/M/H/A only mechs could also pose some new ideas. This is also a game based on a table top game where scenarios can be played out, and that has novels which are also being taken into account in terms of mech design, maybe a scenario mode recreating battles from those? So what I want is for people like you to stop being complacent, and instead try to bring something other than nothing, and a **** poor attitude to the table. I enjoy this game just as much as you, maybe I just expect more than you do. the only way for the game to grow is for ideas, not for, "oh, this is the way it is", I'm pretty sure we all hope this game endures for some time, who knows what could happen.
Edited by Penance, 19 October 2013 - 07:27 PM.
#12
Posted 19 October 2013 - 07:27 PM
Naglinator, on 18 October 2013 - 05:19 PM, said:
Biglead, on 18 October 2013 - 05:21 PM, said:
Sooooooo, someone uses the forums to give some constructive feedback on a part of the game and you have nothing better to do than be jackasses? Nice, good job. As far as the OP, yea we definitely need something more than stomp and shoot. Giving a map and some digital landscape to fight over at the very least gives us something to show for wins and losses other than grinding out money simply to purchase another mech. Every game mode is going to boil down to stomp and shoot but it's a matter of giving players something to stomp and shoot for besides the next mech. All fps games boil down to run around and shoo the other guy. It's what you perceive as being rewarded that makes the difference. Some are going to be ok with nothing more than just grinding to a new mech but that will only last until a new shiny object catches their attention. If my actions on the battlefield determine planetary conquests I am going to be more emotionally invested in the game. It's no different than any other form of entertainment. The more emotionally invested an audience is, the more they will enjoy it.
#13
Posted 19 October 2013 - 07:36 PM
Sandpit, on 19 October 2013 - 07:27 PM, said:
Sooooooo, someone uses the forums to give some constructive feedback on a part of the game and you have nothing better to do than be jackasses? Nice, good job. As far as the OP, yea we definitely need something more than stomp and shoot. Giving a map and some digital landscape to fight over at the very least gives us something to show for wins and losses other than grinding out money simply to purchase another mech. Every game mode is going to boil down to stomp and shoot but it's a matter of giving players something to stomp and shoot for besides the next mech. All fps games boil down to run around and shoo the other guy. It's what you perceive as being rewarded that makes the difference. Some are going to be ok with nothing more than just grinding to a new mech but that will only last until a new shiny object catches their attention. If my actions on the battlefield determine planetary conquests I am going to be more emotionally invested in the game. It's no different than any other form of entertainment. The more emotionally invested an audience is, the more they will enjoy it.
I also had an idea about scrap. I'm pretty sure part of the end round cbill reward is equated to salvage. I want to further that idea to include scrap. Players could now accumulate scrap parts. These parts, along with a cbill payout could then be used to upgrade components...but only 1 component. For example, a player has a Large Laser on a mech. They could spend some scrap to improve that weapon and only that weapons stats, other lasers in inventory need separate improvement. This laser could get better heat dissipation, damage, cycle. This could further represent a mech-warriors crew / technicians. Possible even allow parts to be upgraded with MC as a buy it now feature
Edited by Penance, 19 October 2013 - 07:37 PM.
#14
Posted 19 October 2013 - 08:58 PM
#15
Posted 20 October 2013 - 06:58 PM
Right now we have; 2 point Conquest and 5 point Conquest, both with a chance of Brawl.
GLHF
GG Close
#16
Posted 20 October 2013 - 08:06 PM
#18
Posted 21 October 2013 - 08:09 AM
Edited by Joseph Mallan, 21 October 2013 - 08:09 AM.
#19
Posted 21 October 2013 - 09:06 AM
the problem with the game modes currently is that they do not promote mobility, the mechwarrior games have always been about piloting your mech, both fighting the enemy while also fighting against your own mech to try and keep the mech upright and not overheated while bullets are flying at you and you need to toss some bullets back at them. never once has the mechwarrior games been about "so you got this super cool massive walking tank so how about instead of letting you have fun piloting around the battlefield how about we just make you stand in different boxes for X amount of time."
NEWS FLASH: fun comes from mobile combat not standing in boxes for certain amounts of time, if i wanted to do that i would walk to a fancy restaurant uninvited and stand at the front desk and whenever they say "can i help you?" i just respond "no i'm waiting for someone." when i am really not.
If you want a fun game that's not stale then make game modes that are not based on standing in a box for a certain amount of time. i have a feeling that when they introduce attack and defend mode that's coming "soon" the concept of it will just be "defenders need to prevent the attacking team from standing in a box for X amount of time" there i probably just spoiled what the entire game mode will be.
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