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Game Somewhat Stale


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#1 Penance

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Posted 18 October 2013 - 12:21 PM

I still like the game, however, the two modes in the game have become stale. Both game modes play almost identical to one another.

I've never been a big fan of conquest. The mode itself is fine but done in such a way that most matches devolve into assault. I'm a battlefield player, the title that pretty much created the mode. One problem I have is the lack of reward for capping a point. Players should be rewarded for example 75 xp for a cap, and 50 for neutralizing a point, along with a cbill reward maybe 300. This should help promote capping...I've felt this way since conquest dropped and still do, I know they adjusted the cap speed and rewards for winning which is nice but not enough.

I, like most people who enjoy the title, hope for the best, but more modes are sorely needed, and more differentiation in the two there are now. I'm sure more modes are planned for CW, but I also think another mode would help now too versus more chassis.

#2 HeftyJo

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Posted 18 October 2013 - 01:21 PM

Yeah, I never understood why there wasn't any direct reward for capping a point. And I did have lots of fun playing capture the flag on Mechwarrior 4. A straight up death match mode would be cool too.

#3 Regrets

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Posted 18 October 2013 - 01:50 PM

The worst is the big maps on assault when the team won't turn around and you get capped. Pretty sad noone will listen to chat until you're already half capped and the game is over. :)

#4 SmithMPBT

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Posted 18 October 2013 - 02:22 PM

View PostHeftyJo, on 18 October 2013 - 01:21 PM, said:

Yeah, I never understood why there wasn't any direct reward for capping a point. And I did have lots of fun playing capture the flag on Mechwarrior 4. A straight up death match mode would be cool too.

PGI would have to make sure you could only earn the reward once per cap, otherwise you'd end up with groups Capfarming. TM

#5 GRiPSViGiL

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Posted 18 October 2013 - 03:13 PM

Ya we need CW badly

#6 stinkypuppy

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Posted 18 October 2013 - 04:25 PM

we just need a attack defend or CTF to do us over for the 6 months to 99999999 years it takes to make CW

#7 Nathan Foxbane

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Posted 18 October 2013 - 05:10 PM

In Conquest the resource points (and the C-bills earned from them) are your reward for capping. It is really nothing more a hybrid variation of CTF and King of the hill. Pure CTF is moot because fast lights would dominate unless you had some sort of capture delay to pick up a flag. Hard to do for 'Mechs lacking hands. Then there is dropping the flag. In the end it would almost invariably devolve into a death match if the times were remotely fair.

#8 Sybreed

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Posted 18 October 2013 - 05:14 PM

yeah, that's why I wasn't super excited to see PP get activated. I like new mechs, but they can hardly be seen as new content since all mechs overlap each other so much thanks to the hardpoint system. Even with new maps, meh, game still be meh. We need new modes, weapons/heat reworks and hopefully a stock mech mode...

Edited by Sybreed, 18 October 2013 - 05:14 PM.


#9 Naglinator

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Posted 18 October 2013 - 05:19 PM

Post extremely stale. World of Tanks has probably 10 times the resources this game has, and a longer development, and it isn't much different then this. Two game modes, a handful of maps, and some tanks. I remember for the longest time they had only like 6 maps! What more do you want then a mech simulator where you can fight people? This is no worse then MW3, MW4, or MWLL. CW wont be anything then some java overlay where you pretend fight for terra therma a 1000x. So if you think that 5 min a day of CW will change your mind, you might as well leave now.

#10 Biglead

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Posted 18 October 2013 - 05:21 PM

Sometimes people like to gather to ***** and complain about anything and everything they aren't getting in a timely manner. This doesn't have anything to do with the topic, I thought I'd just make a random statement.

Edited by Biglead, 18 October 2013 - 05:22 PM.


#11 Penance

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Posted 19 October 2013 - 07:18 PM

View PostNaglinator, on 18 October 2013 - 05:19 PM, said:

Post extremely stale. World of Tanks has probably 10 times the resources this game has, and a longer development, and it isn't much different then this. Two game modes, a handful of maps, and some tanks. I remember for the longest time they had only like 6 maps! What more do you want then a mech simulator where you can fight people? This is no worse then MW3, MW4, or MWLL. CW wont be anything then some java overlay where you pretend fight for terra therma a 1000x. So if you think that 5 min a day of CW will change your mind, you might as well leave now.


I don't really care what Wot does. I don't play WoT, I play MWO dammit! There is plenty of room for new modes in this title it's just too bad you, the person who posted after you, and others like you with the narrow minded, tunnel visioned idealistic view to think about options and pigeon hole yourself to a game about modern day tanks, and titles that came out 10+ years ago, and some could argue the THOSE old MW titles had more to offer than this, ****, I had a mad cat right out of the box with clan ppcs. Modes such as CTF, KOTH, or L/M/H/A only mechs could also pose some new ideas. This is also a game based on a table top game where scenarios can be played out, and that has novels which are also being taken into account in terms of mech design, maybe a scenario mode recreating battles from those? So what I want is for people like you to stop being complacent, and instead try to bring something other than nothing, and a **** poor attitude to the table. I enjoy this game just as much as you, maybe I just expect more than you do. the only way for the game to grow is for ideas, not for, "oh, this is the way it is", I'm pretty sure we all hope this game endures for some time, who knows what could happen.

Edited by Penance, 19 October 2013 - 07:27 PM.


#12 Sandpit

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Posted 19 October 2013 - 07:27 PM

View PostNaglinator, on 18 October 2013 - 05:19 PM, said:

Post extremely stale. World of Tanks has probably 10 times the resources this game has, and a longer development, and it isn't much different then this. Two game modes, a handful of maps, and some tanks. I remember for the longest time they had only like 6 maps! What more do you want then a mech simulator where you can fight people? This is no worse then MW3, MW4, or MWLL. CW wont be anything then some java overlay where you pretend fight for terra therma a 1000x. So if you think that 5 min a day of CW will change your mind, you might as well leave now.

View PostBiglead, on 18 October 2013 - 05:21 PM, said:

Sometimes people like to gather to ***** and complain about anything and everything they aren't getting in a timely manner. This doesn't have anything to do with the topic, I thought I'd just make a random statement.


Sooooooo, someone uses the forums to give some constructive feedback on a part of the game and you have nothing better to do than be jackasses? Nice, good job. As far as the OP, yea we definitely need something more than stomp and shoot. Giving a map and some digital landscape to fight over at the very least gives us something to show for wins and losses other than grinding out money simply to purchase another mech. Every game mode is going to boil down to stomp and shoot but it's a matter of giving players something to stomp and shoot for besides the next mech. All fps games boil down to run around and shoo the other guy. It's what you perceive as being rewarded that makes the difference. Some are going to be ok with nothing more than just grinding to a new mech but that will only last until a new shiny object catches their attention. If my actions on the battlefield determine planetary conquests I am going to be more emotionally invested in the game. It's no different than any other form of entertainment. The more emotionally invested an audience is, the more they will enjoy it.

#13 Penance

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Posted 19 October 2013 - 07:36 PM

View PostSandpit, on 19 October 2013 - 07:27 PM, said:


Sooooooo, someone uses the forums to give some constructive feedback on a part of the game and you have nothing better to do than be jackasses? Nice, good job. As far as the OP, yea we definitely need something more than stomp and shoot. Giving a map and some digital landscape to fight over at the very least gives us something to show for wins and losses other than grinding out money simply to purchase another mech. Every game mode is going to boil down to stomp and shoot but it's a matter of giving players something to stomp and shoot for besides the next mech. All fps games boil down to run around and shoo the other guy. It's what you perceive as being rewarded that makes the difference. Some are going to be ok with nothing more than just grinding to a new mech but that will only last until a new shiny object catches their attention. If my actions on the battlefield determine planetary conquests I am going to be more emotionally invested in the game. It's no different than any other form of entertainment. The more emotionally invested an audience is, the more they will enjoy it.


I also had an idea about scrap. I'm pretty sure part of the end round cbill reward is equated to salvage. I want to further that idea to include scrap. Players could now accumulate scrap parts. These parts, along with a cbill payout could then be used to upgrade components...but only 1 component. For example, a player has a Large Laser on a mech. They could spend some scrap to improve that weapon and only that weapons stats, other lasers in inventory need separate improvement. This laser could get better heat dissipation, damage, cycle. This could further represent a mech-warriors crew / technicians. Possible even allow parts to be upgraded with MC as a buy it now feature

Edited by Penance, 19 October 2013 - 07:37 PM.


#14 Sephlock

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Posted 19 October 2013 - 08:58 PM

Solution: Make LRMs good again, make pulse lasers and slas worthwhile (say, by increasing their damage, and if necessary, their heat along with it), and bring back knockdown, or AT THE VERY LEAST make ramming more damaging.

#15 Amsro

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Posted 20 October 2013 - 06:58 PM

2 GAME MODES!!!%$&#^%

Right now we have; 2 point Conquest and 5 point Conquest, both with a chance of Brawl.

GLHF

GG Close

#16 Noth

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Posted 20 October 2013 - 08:06 PM

No matter how many gamemodes they add, the game has the potential to get stale. It has in the past gotten stale for me and by simply taking a break for awhile and coming back, it is no longer stale.

#17 Ghogiel

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Posted 20 October 2013 - 08:18 PM

View Poststinkypuppy, on 18 October 2013 - 04:25 PM, said:

CTF to do us over for the 6 months to 99999999 years it takes to make CW

I'll do you over in my CTF.

#18 Joseph Mallan

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Posted 21 October 2013 - 08:09 AM

Considering we haven't been given the game yet, I can understand how you have become bore with a pre-release version of the Game.

Edited by Joseph Mallan, 21 October 2013 - 08:09 AM.


#19 stinkypuppy

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Posted 21 October 2013 - 09:06 AM

i was about to post a new topic but saw this was still active so i will contribute.

the problem with the game modes currently is that they do not promote mobility, the mechwarrior games have always been about piloting your mech, both fighting the enemy while also fighting against your own mech to try and keep the mech upright and not overheated while bullets are flying at you and you need to toss some bullets back at them. never once has the mechwarrior games been about "so you got this super cool massive walking tank so how about instead of letting you have fun piloting around the battlefield how about we just make you stand in different boxes for X amount of time."
NEWS FLASH: fun comes from mobile combat not standing in boxes for certain amounts of time, if i wanted to do that i would walk to a fancy restaurant uninvited and stand at the front desk and whenever they say "can i help you?" i just respond "no i'm waiting for someone." when i am really not.

If you want a fun game that's not stale then make game modes that are not based on standing in a box for a certain amount of time. i have a feeling that when they introduce attack and defend mode that's coming "soon" the concept of it will just be "defenders need to prevent the attacking team from standing in a box for X amount of time" there i probably just spoiled what the entire game mode will be.





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