Merc Corps Commanders: How Do You Manage Your Ranks And Positions?
#81
Posted 04 November 2013 - 06:00 PM
#82
Posted 04 November 2013 - 08:52 PM
DHB was going through some upper-management shakeup drama that I didn't know about until I became a full member. If I had known about it during my intake stage, I would have saved myself and them the trouble and bowed out then.
My detail-obsessive nature doomed my stint with the Robinson Rangers. Their web and signature guys didn't appreciate my suggestions. That and the fact that quite a few of the members had no idea what part of the unit they belonged to, or how to refer to it -- despite the easy to read organizational chart that was available to all.
I'm more of a logistics type of guy -- I'll make sure your web site, signatures, and other graphics are all error-free. Paperwork is a cinch for me. I'm not creative at all though -- I couldn't write a good story or create graphics to save my life. And I don't really do field leadership -- most of my plans are very non-specific. I primarily pilot lights and I've found it's difficult to give orders while running for your life. Overall field command would be something I'd delegate, while remaining in charge of one lance.
I have the same problem as Kay -- if I see something I think is wrong I'll tell people, and they very often don't like what I have to say. So in reality, leading my own unit is really the only way I'll be happy. My real problem is getting recruits. It's almost like I have to get an ad-man to sell my unit to people so they'll want to join.
#83
Posted 04 November 2013 - 10:20 PM
Durant Carlyle, on 04 November 2013 - 08:52 PM, said:
I have the same problem as Kay -- if I see something I think is wrong I'll tell people, and they very often don't like what I have to say. So in reality, leading my own unit is really the only way I'll be happy. My real problem is getting recruits. It's almost like I have to get an ad-man to sell my unit to people so they'll want to join.
I know a LOT of people would tell me that I take things far too seriously, but to me taking it seriously is PART of the fun, for me. I, like Durant, have a very special skill, and that's being able to take a whirlwind of paperwork and logistics and turning it into a finely-tuned instrument. I like to say of myself that it's so others can come and play and not have to worry about that stuff, but the TRUTH is that I geek out over it; I literally enjoy the logistical side of the command house so much more than the battlefield side, but I found, even back in '97 when I first began playing, that I have to be in a command position. I don't, necessarily, have to be THE top guy, but I have to be in the top five. I have natural leadership ability, I have the logistics side going for me, and I love to organize EVERYTHING. Look at my web site, and look at the Excel file I linked, and you'll see it.
I don't really have a problem getting recruits, but I'm not terribly expedient at it... which is not, necessarily, a BAD thing, because you sort of want the unit to grow in fits and starts. Also alternate to Durant, I LOVE to write and create graphics, even though my graphics are still in the... sort of... amateurish stage, I think.
Truthfully, I wish I could just kick back and relax from real-life a little bit more than I do, now, and get back to doing what I really want to do... run Armageddon Unlimited, hehe.
#84
Posted 05 November 2013 - 08:34 AM
I tried being a micro-manager back in my AstroEmpires days in running guilds... even then I had a few people to take some of that load off me... but I believed it necessary that I take on the rest of the duties, and it let my account fall behind in progress. You need to keep momentum in leadership... taking on too much will often burn most folks out, or make the team under their command believe they won't have a chance of advancement because leadership tends to all things internally... it's a control issue really LOL! I had it... I still have it... but I'm learning you gotta let some folks step up... if they're doing something wrong, tell them in a tactful manner... it may be blunt to them, but explain in detail your ideals and more often than not... they will either step up and do what's needed, or step down and allow someone else to fill the void.
#85
Posted 05 November 2013 - 04:19 PM
Grendel408, on 05 November 2013 - 08:34 AM, said:
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I think, when the unit is new, or small, having one individual take care of business is the right way to do things. However, you're right and, if I come back to command I will have to force myself to learn, is to allow others to help me out. I mean really help me out, not just me screaming about getting help with the unit, and then no relinquishing control, but honestly letting them do so. I'm bad about that, but at least I'm attempting to address it.
#86
Posted 05 November 2013 - 04:40 PM
#87
Posted 05 November 2013 - 05:42 PM
If there's something that shouldn't be public, that is unit-centric, then I'll publish it in the Enlisted section of the forums. If there's something Enlisted personnel don't need to know, whether it's something relatively classified, or it would simply be too much information for them, I keep it to the Officer and Lance Leader section of the forums, or the Officer group through email. It breaks down further for Command & Staff folks.
For example, it is not only not necessary, but could be detrimental to the command structure overall, if I publish the most recent Personnel Workbook. I do this mainly so command Officers -yes, there are non-command Officers- will be able to get in, download the PW, make their modifications and upload it, again. By keeping older copies, it's easy to back something off if it needs to be, using the older PW as a reference, or a replacement. Why could it be detrimental to the command structure? Say you've got someone in the unit who has been with the unit for a full year; this individual does not participate all that much but, when they do, they generally do well, and they've not worked on any of the ED OPPS, yet, but they've proven they were capable of doing some things in the field, without needing to do the school work, but not the many things there are. They might believe they have the skinny on everything taking place in the unit, but they haven't bothered to really touch on it and see what they do and don't know.
On the other hand, someone's come to the unit with a design and, within six months, they have completed all of the ED OPPS, proven themselves on the battlefield, compete often and well enough in-game, and their promotion points and time-in-service allow them to move up. Who am I going to move up? The slacker or the one that's digging deep? This is why merit raises, in my opinion, do not work, because you know what they've done, or are doing, now, and you've seen them do a few good things in the past, and they absolutely kick *** on the battlefield. However, you don't remember the horrible nasty argument you got into just three months ago, where the individual you are promoting by merit talked to you like you were the biggest piece of dirt on the planet, told you that you didn't know what you were doing, and offered absolutely nothing constructive to change what they saw as wrong.
Okay, so that's merit promotions and positions, which I honestly didn't mean to get into, but then it goes into the reason I don't share the PW. It's just ammunition for the guy who's been there longer, to wonder why he doesn't have the same points as the guy that's only been there half the time.
Likewise, the Leader Addy's don't need to be published at the lower levels, as those are for Lance Leaders and above to copy and paste to contact their people quickly.
Some of these things might seem petty, or unnecessary, but trust me when I tell you, for me, anyway, it's best to compartmentalize information.
#88
Posted 06 November 2013 - 09:30 PM
I would also keep a "command diary" of sorts, noting any disagreements and insubordination. I wouldn't hold isolated incidents against people, but if it became a pattern or they started colluding with others, things would definitely start changing fast.
I would also encourage my other leaders to do something similar, perhaps even setting up a blog-type section for each. That way I could look theirs over and perhaps head off any small problems before they become big ones.
That Excel spreadsheet looks to be a daunting amount of stuff to keep track of. I don't think I'd use something like that unless my unit hit a "critical mass" point in membership.
Edited by Durant Carlyle, 06 November 2013 - 09:34 PM.
#89
Posted 06 November 2013 - 10:47 PM
1) You should have seen me trying to keep track without it; it really freed me up to be able to do what I wanted to do, which was to play with my friends, and
2) If you start it when the unit is fresh, you get used to the size. I used it from the very beginning, November 5th, 2011, when I brought on my first MechWarrior candidate and, as the unit grew, I find that my reliance on and use of it was pretty much total, and it was perfect.
The Pre-Unit tab you really don't have to edit that often, mainly just when the application to the unit is made. In fact, you shouldn't have to edit it at all. You only need to change date formula's on the Time-in-Service tab when someone takes on a new position, meaning they're taking some responsibility off your shoulders, anyway, and then not again until they move up in position, go back to a MechWarrior-only position, or leave the unit. This, of course, is something you can look back on, to review, and see when someone entered and left a position, to keep records as accurate as possible. The Education tab only needs to be edited -and this only with numbers- when someone submits their ED OPPS for grading. If I run AU again, I intend to keep everything as optional as possible, and I have a way to do so, now, so I don't imagine a lot of ED OPPS intake. It's pretty much the same thing with the Awards tab, as long as you remember the few awards that are upgraded -and points transferred to the Participation tab- with the sixth award of each, and resetting the old award. The requirements for gaining an award are pretty stringent, so editing this is not a big deal, and again it's just numbers. The Participation tab is super easy and, perhaps, needs to be edited once per month, when looking for records. The Promotions tab is, generally, already set up, and all you need to watch, really, are whether the unit level columns change colors, what someone's promotable rank and their actual rank are, and then determine if you have positions available for someone at their level, so you can determine if you promote them or not. Now, if I can walk through the requirements for it, by memory, in just this short paragraph, it's not really that hard.
With 76 other people in the unit, if I wouldn't have had this I would have been pulling my hair out, working on the unit about eight hours per day, and never getting an opportunity to play.
Here's a question for you, though, what would you consider to be punishable offenses, and do you think lambasting someone publicly is the best thing to do? Why?
#90
Posted 06 November 2013 - 11:27 PM
#91
Posted 17 November 2013 - 03:26 PM
Earlier in this thread, someone mentioned that they were going to begin making awards based on the available tracked statistics of MechWarrior Online. I thought this was a good idea, so I went through and began updating my awards list, which is relatively extensive, to reflect the available, and supposed, statistics that PGI have already made trackable, or likely will make trackable in the future. Please let me know if I'm missing anything?
FROM IN-GAME
Damage (25x damage done in-game = C-Bills; straight XP per point of damage; maybe no awards from this)
Kill (5000 C-Bills per; 50 XP per; gunnery awards from this)
Savior Kill (7500 C-Bills per; 150 XP per; Above the Call or Commendation Medal, but not per-game)
Kill Assist (7500 C-Bills per; 150 XP (split among all who aided in a kill once the bad guy is killed; likely will not track this))
Spotting Assist (2500 C-Bills per; 25 XP per; perhaps something for Recon)
Capture Assist (unknown C-Bills, I couldn't find a number; 50 XP per; likely will not track this, unless for some objective award)
GENERAL STATS (Web Site, from here down; I see no awards coming from these)
MechWarrior Credits
Kills/Deaths
C-Bills
XP
Wins/Losses
Kill/Death Ratio
C-Bill Average/Month
XP Average/Month
MECH STATS
Will only be tracked for Chassis Mastery, for 'Mech Piloting Awards. Still not sure how to work HALO Awards, but I'm thinking it will have to wait for the DropShip game mode.
WEAPON STATS
Tracking accuracy at 50+ matches. Ballistic and Laser Weapon Specialist Achievements at 75%+, and Missiles -since they're pretty screwed up- at 20%+. If PGI gets the missiles to be more accurate, or figures out hit detection for them, so this percentage goes up, drastically, I'll raise it, then.
PILOT MODULE STATS
I'm not certain how or why I would track these; but, then, I've not been able to get into owning any modules, as yet.
MAP STATS
Tracked for number of matches played, by type (Arctic, Desert, Temperate, or Urban; I've not yet decided whether to also allow Zero-G in this).
GAME MODE STATS
If we get some real planetary-required objectives involved in MWO, then I will likely begin tracking those, but not until then.
______________________________
Okay, so thus far I have the following mixture of awards and achievements:
General: 26 Achievements and 16 Awards (Achievements work into awards if enough umph is given). Of these, 8 Achievements and 7 Awards are iterative, meaning they can be earned several times, and converted to higher Achievements or Awards once they reach a certain number of iterations. Then, there are 9 Achievements and 3 Awards which are not iterative, but on earning all in a category, are requisite to higher awards. The remainder are one-time achievements or awards that do not convert to higher awards.
Command: 2 Achievements and 1 Award. Of these, both Achievements are non-iterative, but make available a higher award once earned. The 1 Award is iterative and converts to a higher Award.
Assault/Defense: 7 Achievements and 2 Awards. Of these, 4 Achievements are iterative and convert to higher Awards, and the other 3 are not iterative, but on earning all in a category, are requisite to higher awards. Both Awards are also not iterative, but on earning all...
Recon: 1 Achievement and 0 Awards. The 1 Achievement is necessary to earning a higher Award.
Now, I see how skewed that ratio is, and intend to work on it, though I'm uncertain, right now, as to where to start, and believe it will be predicated on what PGI builds into the game, so I'll have to wait, unless you guys have some ideas?
27 Achievements out of 38 are already set to work with the game, directly, depending on how PGI allows Commander's to set up the awards in the Merc Corps Interface, and 10 Awards out of 19 are set up the same way. I know I have a lot more work to do, but this is not a bad start, at all. Honestly, if the DropShip game type makes it in, and it can be tracked, I can get 4 more Achievements and 1 more Award to automate. Some of these are both automated and discretionary, so I'm hoping PGI allows us to set things up so they will iterate both automatically, on reaching the thresholds they're programmed for, AND by the hand of someone with authority to give out Awards and Achievements.
What do you all think?
Edited by Kay Wolf, 17 November 2013 - 03:34 PM.
#92
Posted 17 November 2013 - 03:44 PM
Yup, I think that covers some of it.
Edited by Jonathan Paine, 17 November 2013 - 03:48 PM.
#93
Posted 17 November 2013 - 05:00 PM
#94
Posted 18 November 2013 - 05:31 PM
Jonathan Paine, on 17 November 2013 - 03:44 PM, said:
Yup, I think that covers some of it.
This is what killed the previous unit I was in... funny thing is that CO of the unit (which will not be named due to respect) is still clinging to the idea that the unit is alive when it's really dead... just, dead. I make it a point to show up daily... if I miss a day, I make sure my presence is shown on our unit website... active leadership is key to keeping a unit alive... doesn't matter if there's 30+ members... once leadership starts hiding or becoming inactive... or claiming the game is broken, or awaiting a certain feature to be implemented into the game... it's over for the unit because if leadership isn't active, what incentive does that give for members of the unit? Activity drops off... Leadership views this as a gradual decline from it's members, and eventually quits the game... this is what can kill the enjoyment of playing online games with live people, no drive equals no fun... As Kay said... if a unit leader forms a unit... then hardly makes face-time with their unit and barely plays... or plays on the hosted voice program, only never playing the actual game the unit recruited for... is just stupid, shouldn't have formed the unit to begin with, these types usually tend to be those bidding for power or some form of control because they lack that in reality... I hate controlling-types... don't run a dictatorship for a video game... games are meant to be fun... even on a competition level... once the fun is taken away (by leadership or problem-children) it's time to move on to something else.
#95
Posted 18 November 2013 - 06:01 PM
If I were starting from scratch I'd probably be around 3 or 4 in your list.
Privates are rank and file players of all skill levels.
Corporals are players who exhibit uncanny ability in a focused specialty. i.e. somebody who is an amazing scout or sniper.
Staff Sergeants are players who are good at web admin and other background functions.
Sergeants are those players who show some leadership potential but who won't or can't commit to being a full-on leader.
Lieutenants are those players with the skill and ability to lead. They lead 4-man drops and can lead 12-man drops.
Captains are the cream of the crop leaders. These are the players who lead the 12-man competitive drops.
Colonel or whatever is higher is for those who want to have high rank Maybe a founder or whatever.
I wouldn't get too caught up over having to have appropriate numbers - i.e. in a lance according to lore you have two privates (or a private and a corporal), a sergeant and a lieutenant. If your lance is a lieutenant and 3 privates, or 4 lieutenants, that's fine..
#96
Posted 18 November 2013 - 07:58 PM
I want people to come and have fun, and fun can be represented and/or shared in multiple ways -there is no single definition-, but anyone that comes to play in AU must understand, as well, they are part of a team, and need to support the team if they're going to be active in it. What is worse?
- Having people come to the unit to share the cool name, gaining rank or position only for the sake of being in the spotlight, and then not performing, or showing up, for the reasons they were placed in the rank and/or position in the first place,
- Or, having people come to the unit who really want to be there, to share in a vision, a dream, to improve themselves and the unit by their actions, and to be there often -not all the time, obviously- for the unit, to fight and act honorably.
I know what I think, and I know that some people actually enjoy earning and learning their place and position, rank based on their skills, abilities, steadfastness, and loyalty. Then, there are most people, the followers, who couldn't care less about doing anything other than what they want to do, couldn't care for anyone else's vision, period. I need to find more of the former, and keep the latter where they want to be, which is somewhere to play.
#97
Posted 21 November 2013 - 07:43 AM
Pretty simple for us, there are applicants (waiting to be vouched for by 3 members), regulars, and Veterans (reach by being in the unit for 6mths), and Founders. We are self-policing, and whilst still small, but growing steadily have excellent attendance and camaraderie without laying out strict requirements..
This is a game, and honestly I "personally" don't see the reason for CW requiring somebody to do "paperwork" or have a chain of command. Ultimately you shouldn't be trying harder in a game then you do in real life, unless that is your thing. For us, you don't need to climb the corporate ladder to show you share a vision . Guys that what to improve themselves can just drop drop drop with each other, learn off each other and get better without having a "Training Officer"
Some guys like having rigid structure and want to be in a paramilitary good for them, if thats what they enjoy (as you said yourself Kay), I am Glad to see there is plenty of units out there who are able to provide that for them.
As far as awards Kay, If you were to do them, one thing is you want to make it as painless as possible, you dont want somebody have a full time job tabulation peoples stats to see if they are eligible for an award, you want to make the award requirements very easy for your award clerk to determine, Unless of course CW handles it automatically.
I just hope all the Merc Commanders here at the end of the day enjoy themselves with whatever they do to run their unit, that is the goal after all
Some might say that somebody who doesn't have a strict military structure isn't competitive? I guess CW will be the pudding
#98
Posted 21 November 2013 - 08:52 AM
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I'd give u ten Likes for this statement, if it were possible!
i hope PGI will give alist of all Units to CW Management UI, so Players and Unitleaders alike can find others to talk/play with ^^
#99
Posted 21 November 2013 - 11:05 AM
Edited by Grendel408, 21 November 2013 - 11:07 AM.
#100
Posted 21 November 2013 - 12:06 PM
I really like what you had to say, Grendel, about desiring to be in a MilSim more than anything else. That word, right there, might cut my unit introductory pamphlet writing in half... thanks.
Tekadept, on 21 November 2013 - 07:43 AM, said:
We will never need an awards clerk, because as people move up in rank they become more and more privileged as either or both a Valid Recommender or Final Authority. Valid Recommender is the minimum level from which someone can recommend an award for someone else in the unit, and a Final Authority is some who, after what they deem to be an appropriate investigation, will be able to put that award into someone's record. The Excel file I have should allow me to, periodically, whether taking a day per month or one every few months, to go through all personnel records in the Merc Corps Interface and make sure they match what's in the Excel file.
Now, here is my present listing of awards --> Armageddon Unlimited Awards PDF <--, but keep in mind that I am going over these, now, in an attempt to automate them as much as possible, and I'm adding or removing awards that I believe will be onerous and contrary to maximum play time. Here is a list of the changes I'm looking at thus far --> AU Awards Pending Adjustments PDF <--. I'm hoping to leave the more special, non-automated awards for special periods of recognition in my MilSim unit.
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That being said, ALL unit types are valid, and ALL unit types are necessary portions of the overall culture of the MechWarrior universe. Each unit has its own culture, its own way of doing things, its own way of thinking, and everyone has conflict, spoken or not, acted upon or not, with everyone else's culture, because they think differently. It is what it is.
For my part, I would rather have people prove they understand what they are getting into, that they have loyalty enough to the unit and respect for themselves to earn their way up -I have nearly 17 years of experience with putting people I thought were skilled into positions of authority in AU only to have them show their treachery the first opportunity they didn't agree with something that had been a part of the unit since before they joined- and, once they've earned their way up, to prove they can take on the vision and goals of the unit, through continual proof. I don't think there's anything wrong with that, personally. That's how we were able to recruit and retain 77 people, 171% of the people we've had in our greatest iteration of AU, in other words EVER, and all but a couple of them absolutely excellent people, was because of our MilSim properties.
So, again, it takes all types.
For my part, like Grendel said, I absolutely enjoy coming to this thread and talking to good people about what they do and how they do it, for the sake of sharing information, but also so I can improve my own leadership qualities. For example, someone in this thread -I believe it was Durant Carlyle- explained that he tends to look at things from a business/corporate point-of-view, which is something I never considered doing, before, but I am, now. When I reboot the unit this coming July, I will have a much different mindset than I've held on too, bullishly I might add, for nearly 17 years, now.
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