aseth, on 27 October 2013 - 09:18 AM, said:
It was vastly superior to our current matchmaking.
Earlier versions of the MM did indeed balance purely by weight class, so for every assault mech on one team the MM would assign an assault mech on the other. Unfortunately, it considered nothing else and so premades on comms who had been playing for months would be matched up against random PUGs, including those in their first few games. As a result, everyone ended up with frequently unsatisfying matches. The experienced players faced opponents who were no challenge at all and so ended up with 10:1 K/D and W/L ratios and the poor newcomers were massacred match after match. Some newcomers will have persevered but many will have written off MWO as a lost cause and gone on to other games.
Almost as bad was the use of weight *classes*, rather than tonnages, in the forming of teams. I really wanted to play Awesomes (for sentimental reasons), but every time I took an Awesome I was probably giving the other team an Atlas. There were games when I would look around after spawning and see *all* our assaults were Awesomes - at which point I knew we had already lost because we stood little chance against an equal number of Atlases.
I guess the current MM attempts to balance by skill (Elo) alone and it just hopes that the tonnages will balance out now that we are at 12 vs 12. It sometimes gives odd results, but it's much better than the previous versions. I'm a very plodding player, but my W/L has moved to be almost exactly 1/1, whereas when I started it was much, much worse.