New Missile Lock Nerf
#41
Posted 22 October 2013 - 07:23 PM
You will pay money for the upgrade, but for SSRM's there is no tonnage or critical slot penalty.
Technically, artemis is not supposed to benefit SSRM lock time, but due to the way they've coded it such that all missile weapons have the same lock time, artemis will dramatically improve lock on time, and thus should always be used with SSRM mechs.
If you are not already running artemis, that's likely a big cause of your problems locking light mechs.
#43
Posted 23 October 2013 - 03:25 AM
Roland, on 22 October 2013 - 01:53 PM, said:
If you can't lock a light mech with streaks, then you are bad.
Right, it's not like they circle around you and are moving constantly which makes it difficult to keep the crosshair on them. Nah, the only conclusion is that you're bad.
#44
Posted 23 October 2013 - 05:30 AM
Pjwned, on 23 October 2013 - 03:25 AM, said:
Right, it's not like they circle around you and are moving constantly which makes it difficult to keep the crosshair on them. Nah, the only conclusion is that you're bad.
So rather than place and keep the cross-hairs of a weapon over a target you want it to remain targeted as long as its on screen?
#45
Posted 23 October 2013 - 05:34 AM
#46
Posted 23 October 2013 - 05:56 AM
Roland, on 22 October 2013 - 07:23 PM, said:
You will pay money for the upgrade, but for SSRM's there is no tonnage or critical slot penalty.
Technically, artemis is not supposed to benefit SSRM lock time, but due to the way they've coded it such that all missile weapons have the same lock time, artemis will dramatically improve lock on time, and thus should always be used with SSRM mechs.
If you are not already running artemis, that's likely a big cause of your problems locking light mechs.
Got Artemis/target decay and it has improved the situation 150%.
There is so much noise here from people about skill or lack of it. Whether it takes more skill to hold a crosshair on target for 3 seconds to get lock or less skill to hold a laser on target for 1 really isn't the discussion. What we have is a weapon system that has to rely on exploiting a game bug to be effective which to me is broken.
Working as intended or not, I can't imagine the devs intent a weapon system that designed for close combat to lose its effectiveness the closer the target gets.
Felio, on 22 October 2013 - 07:18 PM, said:
I haven't used 360, but from the description, it sounds like you would not lose missile lock unless they hide behind something or go out of the 200m range or whatever it is.
I think you are confusing target lock with missile lock. With 360, you will not lose target lock if a mech is behind you. However, missile lock will break once your crosshairs leave the target lock brackets. Hope that explains it for you.
#47
Posted 23 October 2013 - 06:17 AM
MadKobold, on 23 October 2013 - 05:56 AM, said:
Got Artemis/target decay and it has improved the situation 150%.
There is so much noise here from people about skill or lack of it. Whether it takes more skill to hold a crosshair on target for 3 seconds to get lock or less skill to hold a laser on target for 1 really isn't the discussion. What we have is a weapon system that has to rely on exploiting a game bug to be effective which to me is broken.
Working as intended or not, I can't imagine the devs intent a weapon system that designed for close combat to lose its effectiveness the closer the target gets.
I think you are confusing target lock with missile lock. With 360, you will not lose target lock if a mech is behind you. However, missile lock will break once your crosshairs leave the target lock brackets. Hope that explains it for you.
Right now my Battlemaster has 4mlas and 4ssrms. I have not yet put Artemis on it and I am regularly getting 500 damage games. My missile locust again doing fine, I'll probably spring for artemis on those, but I'm a cheap ******* by nature, and even sitting on 80 million cbills doesn't make just throw them around (well it does a little, I own 2 seismic so I only have to swap half as much).
Just because something can be turned into super easy mode with a cbill upgrade, doesn't make it worthless without it.
#48
Posted 23 October 2013 - 06:25 AM
Felio, on 22 October 2013 - 07:18 PM, said:
I haven't used 360, but from the description, it sounds like you would not lose missile lock unless they hide behind something or go out of the 200m range or whatever it is.
You keep target lock, but still lose missile lock if they get behind you.
Pjwned, on 23 October 2013 - 03:25 AM, said:
Right, it's not like they circle around you and are moving constantly which makes it difficult to keep the crosshair on them. Nah, the only conclusion is that you're bad.
Whether you want to acknowledge it or not, there are a great number of players playing this game who have no problem under those circumstances, so those that do are indeed bad compared to such players.
#49
Posted 23 October 2013 - 06:27 AM
Deathlike, on 22 October 2013 - 02:12 PM, said:
The current state of the missile lock code is like prior to the bug's existence, so it is working as intended.
If you are having problems locking on, I suggest you invest in Target Decay and Artemis.
FYI, it operated like this:
Any player on your screen would be easily targetable, as in you would be able to get their basic info with your cursor on them. The window to targeting a mech gave you like a generous 6 inches (in any direction) from the red box that encompasses the intended target.
How it operates now/before is that your cursor needs to be on the mech itself, with a little bit of wiggle room, but not as obscene as it was with the bug.
Please stop trying to advocate for a bug that clearly made lrms and particularly streaks to be "hover and click".
I speak from experience, having used streaks heavily. Don't even dare complain about the bug, because it's too easy as it is.
Quoted for Mother Pancaking Truth.
#50
Posted 23 October 2013 - 07:08 AM
#52
Posted 23 October 2013 - 08:33 AM
I'm fine playing with/against low skill weapons but high-skill players should be able to play around it to some degree IMO. If they get rid of the artemis bonus, I think between that and AMS making it pretty useless over 90m, its fine.
I was liking where streaks were but my locust hates me for that opinion! At least I found out I can put 2 AMS on my 3M...
With the exception of when i play the locust I must say I like where streaks are at now... though they might have to change it to 2.0 damage when streak-6s come out.
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