Kintaro
#1
Posted 24 October 2013 - 04:42 PM
so my question is.
Is the CT fixed and is the kintaro a usuable mech?
The reason I ask is i got a buddy into the game and and he likes the looks and idea of the golden boy
So any info on this is greatly appriciated
#2
Posted 24 October 2013 - 04:43 PM
#3
Posted 24 October 2013 - 04:44 PM
#4
Posted 24 October 2013 - 09:58 PM
#5
Posted 25 October 2013 - 11:15 AM
Johnny Reb, on 24 October 2013 - 09:58 PM, said:
Yep, kintaro 18 is a great mech, if you are building an anti-light mech. Way better than the shadowcat.
#6
Posted 25 October 2013 - 11:23 AM
The Golden Boy is my favorite. I do hope that in a future Medium pass PGI at least lets it use a 300 size engine, which would allow one more DHS and a little more speed.
#7
Posted 25 October 2013 - 01:03 PM
#8
Posted 25 October 2013 - 01:23 PM
nehebkau, on 25 October 2013 - 11:15 AM, said:
Yep, kintaro 18 is a great mech, if you are building an anti-light mech. Way better than the shadowcat.
What? SHADOWCAT IS IN THE GAME?!?!?!?!
Or did you mean Shadowhawk?
#9
Posted 25 October 2013 - 02:39 PM
Samziel, on 25 October 2013 - 01:23 PM, said:
That sounds pretty awesome - I may have to try one when I can.
I have the GB, KTO20 and KTO18. The 18 is getting me serious kills and due to having the maximum capapcity engine (travelling well over 110kph with speed boost) it is very agile and survives a long time if I play smart. 5 streaks and 2ML is my loadout.
I dealt over 1000 damage a few matches ago with the 18. The other variants, I feel, are not as good, particularly the GB due to the small engine (and I think it has a smaller torso twist or something).
#10
Posted 25 October 2013 - 05:47 PM
http://mwo.smurfy-ne...6ae842ff62426cb
Do not use the mech as a LRM boat. Only shoot the LRM20 when you are withing 500m and can be assured of a hit. Stay with your group to support from the rear and chase lights off. It's an OK build that can be a bonus to your team if played right, instead of a hindrance like the GB usually is.
#11
Posted 25 October 2013 - 10:39 PM
nehebkau, on 25 October 2013 - 11:15 AM, said:
Yep, kintaro 18 is a great mech, if you are building an anti-light mech. Way better than the shadowcat.
Naw, I would rather run this shadow hawk than the kint now:
http://mwo.smurfy-ne...a897acdce09e67e
The 3JJ > 1 streak launcher.
Edited by Johnny Reb, 25 October 2013 - 10:40 PM.
#12
Posted 25 October 2013 - 10:49 PM
operator0, on 25 October 2013 - 05:47 PM, said:
http://mwo.smurfy-ne...6ae842ff62426cb
Do not use the mech as a LRM boat. Only shoot the LRM20 when you are withing 500m and can be assured of a hit. Stay with your group to support from the rear and chase lights off. It's an OK build that can be a bonus to your team if played right, instead of a hindrance like the GB usually is.
Exactly same build as mine. I use this for semi-passively protecting heavies and assaults from lights, and light LRM-support. Too slow to go actively hunting those annoying bugs, KTO-18/19 and SHD-2D2 are better for that.
#13
Posted 26 October 2013 - 01:56 AM
#14
Posted 26 October 2013 - 09:10 AM
Johnny Reb, on 25 October 2013 - 10:39 PM, said:
I can't agree here. I find my Kintaro 18 and GB to be more effective light killers than my Shadow Hawk. Besides, you can't really use all of the Shadow Hawk's other weapons on fast moving lights anyway, so it really does boil down to how many streaks you can send their way.
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