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Dragon Missile Hardpoint Issue


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#1 Mister Blastman

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Posted 16 October 2013 - 05:43 PM

All the Dragons are messed up royally with their missile hardpoints. The missiles will stream one by one no matter how large or small a launcher you use. Put an SRM 6 in... It fires one by one, six times. It used to fire everything in a single burst and still should.

#2 Flagrant

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Posted 16 October 2013 - 05:55 PM

Can we please get a response?

#3 Deathlike

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Posted 16 October 2013 - 06:08 PM

People still use Dragons?

:P

Seriously though... is there a dragon change to be made or what?

#4 Mister Blastman

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Posted 16 October 2013 - 06:17 PM

I don't... But today I got an urge to use one. For some sick reason. Masochistic probably. Then I got a nasty surprise.

#5 Deathlike

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Posted 16 October 2013 - 07:14 PM

View PostMister Blastman, on 16 October 2013 - 06:17 PM, said:

I don't... But today I got an urge to use one. For some sick reason. Masochistic probably. Then I got a nasty surprise.


I do have a few builds in mind for it, but I'm not committing to that expense anytime soon.

#6 Flagrant

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Posted 17 October 2013 - 11:01 AM

Has anyone tried taking out the missiles, save the loadout, then go back in and putting the missiles back?

Just a thought at work. I'll try it when I get home tonight.

#7 Deathlike

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Posted 19 October 2013 - 02:36 PM

It seems like others are reporting in about it affecting all of the non-hero mechs... although noone has reported it for the Fang (does anyone have that to even test with?)

Edited by Deathlike, 19 October 2013 - 02:36 PM.


#8 Duymon

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Posted 19 October 2013 - 07:58 PM

Confirmed all non-hero dragons are broken on mine (I own all 5...)

Really sucks because I really felt like taking my dragons out today and got this nasty surprise.... LRM 10's on a 1-tube is pretty fail.

#9 42and19

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Posted 20 October 2013 - 03:55 AM

That's bizarre, I wonder if they were gearing the dragon for the modular weapon appearance and screwed something up. I can't think of any other reason they would need to mess with the code....

#10 Kargarok

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Posted 23 October 2013 - 05:15 AM

Yup! I dusted off my 1C this past weekend and got this very problem, and noticed a different dragon having similar issues. Not sure what variant it was. Not as bad an issue on the SRMs as on LRMs but still damned annoying.

#11 Phoenix Alien

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Posted 24 October 2013 - 03:06 AM

Well, with SRM6 it is annoying...

#12 Vhetra

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Posted 24 October 2013 - 04:20 AM

View PostDeathlike, on 16 October 2013 - 06:08 PM, said:

People still use Dragons?

:)

Seriously though... is there a dragon change to be made or what?


I use Dragons religiously. Late to the thread here, but my usual build involves an SRM6, and now I had to adjust due to this issue. Is there still no word on this?

#13 Kibble

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Posted 24 October 2013 - 01:22 PM

I actually really like how the missiles work with this "bug". It reminds me of MW2. Also by shooting staggered it rocks the other mech more and allows your other weps to cool down while you are unleashing missiles.

Do not change this ;)

Edited by Kibble, 24 October 2013 - 01:22 PM.


#14 Zomboyd

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Posted 24 October 2013 - 07:06 PM

I am really really liking this 1 shot at a time in my dragons. If you intend to fix it maybe allow us a choice of 1 at a time or all at once when we build it

#15 Firemage

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Posted 25 October 2013 - 06:17 AM

This really messes me up as i use LRM5s on all my dragons and the staggered fire time 'seems' to make AMS more effective as the projectiles don't come in all at once as they normally do.

It also hurts my habit of lobbing a volley (normally at an assault or the like) and dipping back around something to avoid the counter strike.





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