Lets make some ground rules for trial mechs for the noobs then:
-Must follow a stock loadout (already a PGI standard)
-Must not be a hero mech (another PGI standard)
-Has an in-game heat efficiency of at least 1.0 (which still really isn't any decent)
-No Spiders (bugged)
-No mechs that will build up Ghost Heat (because literally nowhere in the game itself is ghost heat mentioned)
-No mechs with the Gauss Rifle (due to its firing mechanism)
-And some might argue this, but for the sake of the point that there's no in-game info about XLs, no mechs with an XL engine.
I'm gonna break it down by weight class to try an make my point.
Light class 'mechs
Medium
Heavy
Assault
So yeah, there's all the mechs based on the given "noob-friendly" criteria as defined by many of us as well as by using the standards PGI uses.
And the selection pretty much sucks. A lot of those remaining are still pretty hot mechs to run in. Hopefully with UI 2.0 it'll solve the problem of Ghost Heat, the Gauss Rifle, and XL engines, but its here yet, so the problem stands - less than half of all mechs are noob-friendly mechs viable to be trial mechs.
My idea would be to just have community suggestions, and some of the ones that are judged to be the best are used as trial mechs for the next period of time until new trials come out. I'm sure that the community could come up with plenty of mechs that exemplify their weight class while remaining an asset to the team and isn't an oven for its pilot. Of course, it would be highly unlikely that the developers would do this, because it would mean admitting that they made a blatantly bad design choice. One can dream though.
Edited by MarsAtlas, 24 October 2013 - 08:50 AM.