If you don`t know what you`re doing in a pure LRM boat and /or are a slowass ****, then the OP is absolutely right. Being on a team in TS helps, but is not essential.
If however your LRM boat runs 80+ and has JJS, combined with proper situational awareness and module selection, and you do know how to play it, then for the most part nothing but lights will be able to close to less than 180m in the first place, and you will be close enough to your team to have them within swatting range in a few seconds.
For general purpose use, a Catapult A1 w/ 6xLRM5, XL300, JJs, 14 DHS, beagle and 2500+ missiles > just about any other LRM boat configuration. Artemis is nice for the lock times (doesn`t help grouping much on 5s), but IMO it takes away to much ammo. In this config, if you`re not launching missiles at something, regardless of what it is, you`re either repositioning, cooling off, or doing something wrong. And with the torso twist of the cat, repositioning is only a partly valid excuse.
Unless you want to go for the "biggest cloud wins" mentality and use a Battlemaster, Awesome ,or Stalker (which ironiocally enough the A1 can also do "better" than anything else, but it sacrifices too much to pump out those huge 90 missile clouds. But 60 is still somewhat feasible).
Edited by Zerberus, 24 October 2013 - 05:09 PM.