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How About Flamers


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#1 Night Rider

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Posted 23 October 2013 - 04:37 PM

have a % chance to cause explosion when shooting at a part of the mech for some time ?

Now they are useless with their unique feature of increasing enemy mech heat. They cant make them viable in that as it would be too frustrating for people to be shut down by light mechs with flamers. But having mechs heating up legs of lrm boats and watch they go boom ?

Its even logical if you think about it! Wouldnt that make flamers cool to use ?

#2 Corvus Antaka

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Posted 24 October 2013 - 01:09 AM

% chance to cause an ammo explosion might be cool. like 1%, given the stream is neverending.

#3 FinsT

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Posted 24 October 2013 - 02:18 AM

In general, i think this is an interesting idea!

But it possibly needs careful consideration before implementation.

1% per second per flamer, you mean? It sounds reasonable on a 1st glance, yeah. But as i usually do, i imagine that used by a lance of mech each carrying multiple guns (in this case, flamers). So let's say 4 lights each having 4 flamers. If each of them hit their victim with 4 flamers for exactly 1 second, the chance they'll case 1 or more ammo explosions - is 14.85% (1-0.99^16). If each of them hit their victim with 4 flamers for 6 seconds, the chance they'll case 1 or more ammo explosions - is 61.9% (1-0.99^96). This is rather high chance for a rather short duration of an attack, me thinks.

That's why, if implemented, this mechanic should probably be a subject for C.A.S.E. protection, though; and also, if this flamer mechanic would be allowed, then i'd also allow C.A.S.E. to be installed in arms. Only then _may be_ flamers blowing up people's ammo would make any sense to me. Because, whatever mechanic one adds, - should always be implemented with a counter to it. Or else, people will find ways to abuse that new mechanic.

#4 DI3T3R

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Posted 24 October 2013 - 03:00 AM

That's a rather odd example, because you used 16 flamers, spread out over 4 Mechs, all hitting the same Mech at the same time.

If you use just one Mech with 4 flamers, the odds are
1 second = 1-0.99^4 = 3.9%
2 seconds = 1-0.99^8 = 7.7%
3 seconds = 1-0.99^12 = 11.4%
4 seconds = 1-0.99^16 = 14.85%

Add in the difficulty to keep hitting the same location while CIRCLING THE ENEMY AT FULL SPEED or BEING SHAKEN AROUND BY ENEMY FIRE and the odds are reasonable.

Edited by DI3T3R, 24 October 2013 - 03:01 AM.


#5 SockSlayer

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Posted 07 August 2022 - 12:20 PM

Ole post revisit... I have given this some thought, if the armor has failed, then a flamer hitting an ammo spot should cause an explosion after some time, as heat and ammo don't mix well.





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