

How About Knockback?
#1
Posted 18 October 2013 - 06:42 PM
But that's really all it seems to be is an exploit.
True it's currently a viable one but I don't think it should be.
This game used to use the "knockdown" effect when mechs collided.
It was a mess.
And very frustrating.
But what about "knockback"?
When two mechs crash into each other they should at least be repelled backward a few meters.
Maybe this should be dependent upon tonnage.
I know light pilots are going to scream "NERF" but it really makes more sense game wise then just having you stand on an Atlas's toes and be danced around like a two year old on their daddy's feet.
If this has already been addressed I apologize.
#2
Posted 18 October 2013 - 06:48 PM
#3
Posted 18 October 2013 - 07:30 PM
I'm talking about "Knockback" where colliding mechs are physically separated from each other in opposing directions by a few meters.
I can't count the times a full speed light has run into my legs when I'm moving forward full speed and instead of my Atlas kicking them 100 meters away into unrecognizable pieces they stick to me like a tick.
Like I said before it is a usable tactic and it works when the light pilot has some degree of skill. I don't begrudge them using it.
But it really seems more like an exploit than anything.
#4
Posted 18 October 2013 - 08:26 PM
note: in the TT, an Atlas did 20 damage when it kicked something (tonnage/5), the same as an ac/20. Collision damage would not be trivial.
#5
Posted 18 October 2013 - 08:43 PM
#6
Posted 18 October 2013 - 08:44 PM
I can see the merit in collision damage, and I support going that route.
Maybe there should be a poll:
Collision Damage or Knockback?
<do the developers consider polls when updating or patching?>
#7
Posted 18 October 2013 - 08:58 PM
#8
Posted 18 October 2013 - 09:20 PM
Durant Carlyle, on 18 October 2013 - 08:58 PM, said:
No offense friend, but how do you know this and where can I obtain such insider information?
#9
Posted 18 October 2013 - 09:36 PM
I suppose this would have to be hammered out quite a bit to get everything working and looking right cause mech don't always collide head on. Probably would have to bring both mechs to a complete stop with no momentum. The difficulty with collisions, I'm guessing, is the fall down and the game didn't know where to place them when getting up not to mention problems with environmental objects as well.
#10
Posted 19 October 2013 - 12:47 AM
Stab Wound, on 18 October 2013 - 09:20 PM, said:
Devs have said so, within the last month or two. Likely in an Ask the Devs, or maybe in one of the Q&As associated with Launch. It's probably going to be a year or so before they revisit the collision coding -- several things they consider important enough to get done first.
#11
Posted 19 October 2013 - 05:14 AM
#12
Posted 19 October 2013 - 09:35 PM
#13
Posted 24 October 2013 - 07:48 AM
#14
Posted 24 October 2013 - 08:04 AM
#15
Posted 24 October 2013 - 08:06 AM
Sowaka, on 24 October 2013 - 07:48 AM, said:
The collision mesh is probably also used for calculating hits, so I don't think that would work.
And, yes, the game was originally designed with knockdowns in mind. Just take a look at how light mechs play when knockdowns are actually in the game:
It was more fun to fight against them and to fight as them, in my opinion (and this is coming from a CB light pilot, I was only on the receiving end of it).
#16
Posted 24 October 2013 - 07:11 PM
#17
Posted 25 October 2013 - 06:52 AM
#18
Posted 25 October 2013 - 05:53 PM
What about getting knocked off your feat if you recieve a certain amount of damage on your legs or torso dependant on your chassis?
I find it rediculous that a 20 ~ 30 ton mech would be running freely without some sort of repercussions (pun intended) after say, an AC/20 to the face.
#19
Posted 26 October 2013 - 11:40 PM
Ronyn, on 25 October 2013 - 06:52 AM, said:
That thought has occurred to me.
Perhaps 'Knockback' would occur only after one or both mechs have reached a certain speed?
Perhaps only if a mech had 20 tons or more weight than its opposing mech?
Maybe only enemy mechs should be affected?
[ My personal favorite idea] = Maybe it could be an installed module that was a one time per match use, triggered by the mech pilot that wanted to use it?
Edited by Stab Wound, 26 October 2013 - 11:44 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users