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[Suggestion] Merc Corp/clan Paint Scheme's


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Poll: [Suggestion] Merc Corp/clan Paint Scheme's (36 member(s) have cast votes)

Please read the post and vote either yes or no to the idea.

  1. Yes (30 votes [83.33%])

    Percentage of vote: 83.33%

  2. No (6 votes [16.67%])

    Percentage of vote: 16.67%

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#61 Corralis

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Posted 28 June 2014 - 06:36 AM

Bumping due to info from Dev's regarding Units in game. Hopefully someone will see it as a viable way to make some money. Looking at you Russ.

#62 Will9761

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Posted 28 June 2014 - 10:35 AM

I support this idea.

#63 Threat Doc

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Posted 28 June 2014 - 10:52 AM

From the original posting, here, which is all I've read thus far, I voted no, and it would be a resounding HELL NO!

If 12 people are going to be paying 18.88m C-Bills each for a Union-Class DropShip, or 4 people paying 59m each for a Leopard-Class, or 11m for each of 36 people for an Overlord-Class, in order to form a Merc Corps, ONE paint scheme and ONE unit logo, as submitted by the Unit CO, should come with it, for the MechWarrior's who ground out the money and paid. This paint scheme and unit logo should be a requirement for unit-sanctioned drops, placed automatically for the drop, and each MechWarrior can choose whether they will wear it outside of those drops, as well.

For each new DropShip paid for, the MechWarrior's assigned to that DropShip get the same paint scheme and unit logo, and so on.

Additional paint scheme's, set for the environment, or alternate situations, could then be purchased, but they have to be something the individual Unit CO chooses from available schemes, or submits for approval. Sub-unit logo's should also be something purchased, but again submitted by the Unit CO; these logo's could then be set by sub-unit commanders for their participant warriors. Then, a CO should be able to choose paint schemes that go into these various environments and, dependent on the map environment being dropped on, the paint scheme is then altered to match the environment.

Colors and logo's are what absolutely distinguishes the warrior groups, they're extremely important, and the basics shouldn't cost a dime.

Oh, and these paint schemes and unit logos, whether first or purchased, may not be taken with a MechWarrior if they decide to leave the unit. They belong to the unit and, though someone could purchase the scheme through illicit in-game trading, spy-work, they should not be added to any all-available listing.

View PostCorralis, on 28 June 2014 - 06:36 AM, said:

Bumping due to info from Dev's regarding Units in game. Hopefully someone will see it as a viable way to make some money. Looking at you Russ.
Is there new information out, today? If so, do you have a link to it?

Edited by Kay Wolf, 28 June 2014 - 10:55 AM.


#64 Corralis

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Posted 28 June 2014 - 12:21 PM

View PostKay Wolf, on 28 June 2014 - 10:52 AM, said:


Colors and logo's are what absolutely distinguishes the warrior groups, they're extremely important, and the basics shouldn't cost a dime.

Is there new information out, today? If so, do you have a link to it?


Sorry but I don't agree with you there and this is why. A paint scheme is a cosmetic upgrade, it adds nothing to the game or how you play it other than to make you all look good and make other people say 'Hey that's a cool camo' (or words to that effect). If PGI is going to become successful then it's ideas like this that IMHO need to be monetized. Now I don't think they should be too expensive because it would put off the smaller units out there but I really believe there needs to be cost. The figure of 10k MC (which had no basis behind it at all other than sounding reasonable) to me seems like a decent figure for something like this.

Oh There is nothing new about units, the post I was referring to was created last week I believe.

#65 Threat Doc

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Posted 28 June 2014 - 01:30 PM

Then we will have to agree to disagree.

Alright, I read last week's posting last week, then. Very much looking forward to being able to put AU up in Unit Creation, but I hope it's a relatively robust experience, as well. If it's just "Name your merc corps", "Give us your logo", "Start inviting MechWarrior's to join", "Buy your first DropShip", I think I'm going to be pretty unhappy.

Edited by Kay Wolf, 28 June 2014 - 01:31 PM.


#66 9erRed

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Posted 29 June 2014 - 02:00 AM

Greetings all,

I am also within the group that would like specialized colours associated with Unit formations.

- PGI gets groups of dedicated players that want to play together. (and make micro transactions)
- These groups have spent considerable time gathering funds to form this group.
- Pride in 'showing' their colours and unit Id is what they want.
- It cost PGI little to 'assign' specific colours to each group, although records will need to be kept, and someone has to do that.

~ There are many Lore and Canon related colour schemes that Factions used, Clans included. These should be a reference to start from and specifically created Units can indeed offer there choices to PGI for approval.
(you should not be able to select a canon colour scheme and assign it to a different Faction.)

Someone at PGI, or associated 'Lead' for this, will need to spent some time in reference and research to insure that 'boo boo's' are not allowed when Units submit there patterns or colours.
- currently we only have the patterns that PGI has designed, any colours can be changed within these patterns.
- With specialized Unit patterns, it requires the artists to 'go back into the model's' and place these patterns on every Mech model. (VERY costly and time consuming, and probably will not be done.)
~ This is where I can see a cost be associated with Unit patterns.

If each Mech model gets 4 or 5 pre set areas for colours to be applied, possibly then it could be cheaper. But there are unique changes for some units that selected camos in the form of 'Mountain' patterns. (up/down camo's) Some Clan were like this.

- This entire area nearly leads to a separate design studio needing to be built just to allow for the diversity of many units and Factions sub-units.
- If it was a simple task of assigning a 'skin' to a model it might be easer. But with the base model changing depending on what weapons are mounted there could be problems.
- This area is quickly turning into an open container of worms or ants. It sounded great on the initial proposal, but could suddenly get very complicated.

Lets see if PGI will even allow such a feature and what they propose as the starting base for units to design or offer.

9erRed

#67 Corralis

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Posted 29 June 2014 - 06:22 AM

View Post9erRed, on 29 June 2014 - 02:00 AM, said:

Greetings all,

I am also within the group that would like specialized colours associated with Unit formations.

- PGI gets groups of dedicated players that want to play together. (and make micro transactions)
- These groups have spent considerable time gathering funds to form this group.
- Pride in 'showing' their colours and unit Id is what they want.
- It cost PGI little to 'assign' specific colours to each group, although records will need to be kept, and someone has to do that.

~ There are many Lore and Canon related colour schemes that Factions used, Clans included. These should be a reference to start from and specifically created Units can indeed offer there choices to PGI for approval.
(you should not be able to select a canon colour scheme and assign it to a different Faction.)

Someone at PGI, or associated 'Lead' for this, will need to spent some time in reference and research to insure that 'boo boo's' are not allowed when Units submit there patterns or colours.
- currently we only have the patterns that PGI has designed, any colours can be changed within these patterns.
- With specialized Unit patterns, it requires the artists to 'go back into the model's' and place these patterns on every Mech model. (VERY costly and time consuming, and probably will not be done.)
~ This is where I can see a cost be associated with Unit patterns.

If each Mech model gets 4 or 5 pre set areas for colours to be applied, possibly then it could be cheaper. But there are unique changes for some units that selected camos in the form of 'Mountain' patterns. (up/down camo's) Some Clan were like this.

- This entire area nearly leads to a separate design studio needing to be built just to allow for the diversity of many units and Factions sub-units.
- If it was a simple task of assigning a 'skin' to a model it might be easer. But with the base model changing depending on what weapons are mounted there could be problems.
- This area is quickly turning into an open container of worms or ants. It sounded great on the initial proposal, but could suddenly get very complicated.

Lets see if PGI will even allow such a feature and what they propose as the starting base for units to design or offer.

9erRed


I don't think it's quite as complicated as you make it out to be. All that's involved here is that as a unit commander you pay for the unit colour scheme, it then takes you to a mech lab with all the camo design's and colours and you create a design that can then go on any mech in your entire unit. Unit decals are a completely different animal and would require pre-approval from someone in PGI and that could get costly and time consuming (although I still think it should be done).

#68 9erRed

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Posted 29 June 2014 - 08:51 AM

Greetings all,

Lets look at what PGI has in the pattern and colour list to date.
- Patterns = 21
- Colours = 137 (and a bit of a mess to select through)

[ Note for PGI; You may want to redo that colour slider for the various selections, every time you add new colours they end up at the end of the list. Could we look at a different method of selecting these, thanks.]


Number of separate Units that could be formed, 100's maybe more if everyone has to pick only one House, Faction or Unit to be in at a time. How many times will the same patterns and colours be selected because they are popular?
- If the Unit Commander pay's cash money, I'm sure he doesn't want anyone else to be fielding those same combinations.
- Each of the House Factions also have preferential colours they were known for, these should be offered free if the player is offering his Loyalty to that House.
- The Clans additionally have unique colours that each used as there base colours, again, you select that Clan Faction those colours are offered free. [you work and represent for us you can wear these colours, or combinations of them. Not absolutely required but they should be offered]]

Many of the player Units that are listed at this time, have already selected there base colour, highlights and trim colours from what PGI has to offer at this time.

The Canon/reference list of actual BattleTech units and there colour schemes is a mater of history now. And can be checked with the records on how there sub units applied these colours. (not withstanding seasonal, operational, or parade colour changes)
- These are the colours and Camo I am referencing, some of the 'repainted Mech art' from the forums shows or indicates the depth of detail that some units may want to go too, to 'be unique' on the battlefield. Unit decals and tac symbols are a different beast, and PGI is making every effort to allow these 'special' placement locations on the Mech's.

One of the reference locations I check for proper unit colours, as they do the background reference work and list where it can be found, is the Camospec's web page.
here: http://camospecs.com/Gallery.asp
- The patterns are not detailed out but the specific colours are listed for all the major and sub units.

9erRed

Edited by 9erRed, 01 July 2014 - 06:44 AM.


#69 Threat Doc

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Posted 29 June 2014 - 01:07 PM

I have my colors picked out for Armageddon Unlimited, but I continue working on a main pattern. I have some ideas, but I'm going to need one of my artists to help me out with them.

as for the 10,000 MCs for the pattern... why in God's name would I pay $42 to get a primary scheme for my merc unit? I didn't pay $240 for the big Clan pack for this FREE-TO-PLAY game, and I've put in a total of $127 to-date, which is more than double of any cover I've ever paid for in my life, let alone monthly subscription, so how is it I'm going to pay for a pattern and paint scheme for my unit?

Whether PGI have to "pay their bills" or not, and because they've stated unequivocally multiple times that they're very solvent, at this point, and we don't have to worry about it, I would actually like for this F2P game to be F2P. I think a LOT of folks seem to be forgetting that this is supposed to be an F2P game, that the micro-transactions have already made PGI horribly rich, and the game's not even CLOSE to complete, yet. $500 for a golden 'Mech!!! Have you fallen out of your damn tree?! With the money they've taken in, the Crytek folks should be crying foul and forcing PGI to purchase the entirety of their engine, and a full year of support for it, so they can get this game bloody finished.

Sorry, guys, headache today.

Edited by Kay Wolf, 29 June 2014 - 01:08 PM.


#70 Corralis

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Posted 29 June 2014 - 09:23 PM

View PostKay Wolf, on 29 June 2014 - 01:07 PM, said:

I have my colors picked out for Armageddon Unlimited, but I continue working on a main pattern. I have some ideas, but I'm going to need one of my artists to help me out with them.

as for the 10,000 MCs for the pattern... why in God's name would I pay $42 to get a primary scheme for my merc unit? I didn't pay $240 for the big Clan pack for this FREE-TO-PLAY game, and I've put in a total of $127 to-date, which is more than double of any cover I've ever paid for in my life, let alone monthly subscription, so how is it I'm going to pay for a pattern and paint scheme for my unit?

Whether PGI have to "pay their bills" or not, and because they've stated unequivocally multiple times that they're very solvent, at this point, and we don't have to worry about it, I would actually like for this F2P game to be F2P. I think a LOT of folks seem to be forgetting that this is supposed to be an F2P game, that the micro-transactions have already made PGI horribly rich, and the game's not even CLOSE to complete, yet. $500 for a golden 'Mech!!! Have you fallen out of your damn tree?! With the money they've taken in, the Crytek folks should be crying foul and forcing PGI to purchase the entirety of their engine, and a full year of support for it, so they can get this game bloody finished.

Sorry, guys, headache today.


Well it's basically simple, if you don't want to pay for a pattern for your Merc Unit, you don't get a pattern. This whole idea was so that if a Merc unit has players in it that do not wish to pay for camo (and many don't), and the unit commander wanted his units to have a unified colour scheme, the unit commander can pay a sum of money (10k was just a figure off of the top of my head but I actually think it's pretty reasonable) to allow everyone in his Merc unit to look the same.

Let's break it down shall we. A single colour currently costs between 250-1000 MC and a permanent pattern on a Mech costs around 750-1000 MC. So lets say you choose a design that include 3 basic colours and a special pattern, let's say Buccaneer. This would cost an individual roughly 2500 MC. If we take the current theoretical figure of 10k MC a the cost of this unified scheme then as long as you have more than 4 people in your Unit your essentially profiting from this idea, and considering you need a minimum of 10 people to get a Unit going well all of a sudden 10k MC doesn't seem like such a bad price after all does it?

Also i don't think you have a very good understanding of business. I want this game to succeed and I want PGI to continue to make enough money to keep this game going and I'm trying to think of ways to allow that to happen.

P.S. @Kay Wolf - This game is Free to Play, you can play the game for free, for as long as you want, without ever having to spend a penny.

#71 Threat Doc

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Posted 30 June 2014 - 06:16 AM

View PostCorralis, on 29 June 2014 - 09:23 PM, said:

Also i don't think you have a very good understanding of business. I want this game to succeed and I want PGI to continue to make enough money to keep this game going and I'm trying to think of ways to allow that to happen.

P.S. @Kay Wolf - This game is Free to Play, you can play the game for free, for as long as you want, without ever having to spend a penny.
It's funny you should say that, actually, because I understand business very well. I also understand what a lie is. Here's the deal... sure, you CAN grind out millions of C-Bills to purchase your own 'Mech, if you're interested enough in doing so. I think everyone agrees that the so-called Champion 'Mechs are, in general, garbage, so getting someone to stick around long enough to earn those C-Bills to purchase one's first 'Mech is something that has always met with limited success. If you want a decent 'Mech straight away, one that fills out your ideals, you have to put money into the game; otherwise, you go away and do not look back. BAD business decision.

You can go with the standard paint schemes, but that's all you get. No pattern, no decent paint, just olive drab. But, you can't EARN C-Bills, like you can with a 'Mech, to get at least some color on your 'Mech. BAD business decision.

Modules. Sure, you can grind those out, but each one, or each level of one, costs as much as a high-Light to medium-Medium 'Mech, which is absolute crap. If you want anything in this game to help even your ability to play in it, you HAVE to spend money, especially now that MCs can be converted into C-Bills.

GXP to get the Modules. If you want GXP quickly enough that it matches your accrual of C-Bills, so you can afford those modules, you have to spend money. By the time you have between 1,500 and 15,000 GXP to get a SINGLE module you want, you've likely already earned enough C-Bills for one or more additional 'Mechs. Oh, but wait...

'Mech Bays can ONLY be purchased with MC. Uh oh, here's a problem, isn't it. You can't purchase a 'Mech without purchasing a 'Mech Bay, unless you happen to get in on one of the faux pas' PGI makes every so often, or on the Free 'Mech/Free 'Mech Bay weekends, of which there have only been two, thus far. MC requires... wait for it... MONEY!!! Real-world honest-to-goodness CASHOLA is required to purchase 'Mech Bays.

You and I already have our 'Mechs, have from the beginning, Mr. Legendary Founder, but having new people come into this game has its levels of entry, not bars to entry, but if you want to be like your peers, if you want to have anything truly decent in this game, you HAVE to pay for it.

Free-to-Play is on the label, but is it REALLY free-to-play for NEW players?

You seem to be of this mentality that everyone in the world should pay for everything they get in a F2P game, and that's fine for you, because you probably make some decent money, likely have a house and a car that's all yours, you're out of school and have completed paying for it, and maybe you're all married and happy-go-lucky. I don't know you from Adam, but I would be willing to bet these things are true. The cost of entry to this game, whether in time or cash on the barrelhead, is exorbitantly high, especially for people, such as myself, who can't afford all that much. $42 for a pattern and paint scheme, so my unit can differentiate itself from another, is 10 gallons of milk, is 26 loaves of bread, is 6.5 dozen eggs, is three-quarters of a tank of gas, is two-thirds of a student loan payment, is $5 short of my new internet bill for a month, is 3 new pairs of shoes, is 4 haircuts... I think you get the idea.

The first pattern and paint should be free for a unit that has purchased their DropShip, for those that are assigned to that DropShip, and for each DropShip purchased afterward, and for those assigned to each DropShip thereafter, with Cash/MC or ground out C-Bills.

If you're going to continue to argue for this course, then you can purchase our pattern and paints when it's time for those things to go into effect, since you seem to have money floating about.

Otherwise, why should I, or anyone else, who desires to play this game, who've put in hundreds, perhaps thousands of man-hours trying to cultivate it, already, who have sacrificed other things to make this a reality, not be allowed to play in this Free-to-Play game? Is it going to be left up to the people who have money?

#72 Corralis

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Posted 30 June 2014 - 05:20 PM

View PostKay Wolf, on 30 June 2014 - 06:16 AM, said:

It's funny you should say that, actually, because I understand business very well. I also understand what a lie is. Here's the deal... sure, you CAN grind out millions of C-Bills to purchase your own 'Mech, if you're interested enough in doing so. I think everyone agrees that the so-called Champion 'Mechs are, in general, garbage, so getting someone to stick around long enough to earn those C-Bills to purchase one's first 'Mech is something that has always met with limited success. If you want a decent 'Mech straight away, one that fills out your ideals, you have to put money into the game; otherwise, you go away and do not look back. BAD business decision.

You can go with the standard paint schemes, but that's all you get. No pattern, no decent paint, just olive drab. But, you can't EARN C-Bills, like you can with a 'Mech, to get at least some color on your 'Mech. BAD business decision.

Modules. Sure, you can grind those out, but each one, or each level of one, costs as much as a high-Light to medium-Medium 'Mech, which is absolute crap. If you want anything in this game to help even your ability to play in it, you HAVE to spend money, especially now that MCs can be converted into C-Bills.

GXP to get the Modules. If you want GXP quickly enough that it matches your accrual of C-Bills, so you can afford those modules, you have to spend money. By the time you have between 1,500 and 15,000 GXP to get a SINGLE module you want, you've likely already earned enough C-Bills for one or more additional 'Mechs. Oh, but wait...

'Mech Bays can ONLY be purchased with MC. Uh oh, here's a problem, isn't it. You can't purchase a 'Mech without purchasing a 'Mech Bay, unless you happen to get in on one of the faux pas' PGI makes every so often, or on the Free 'Mech/Free 'Mech Bay weekends, of which there have only been two, thus far. MC requires... wait for it... MONEY!!! Real-world honest-to-goodness CASHOLA is required to purchase 'Mech Bays.

You and I already have our 'Mechs, have from the beginning, Mr. Legendary Founder, but having new people come into this game has its levels of entry, not bars to entry, but if you want to be like your peers, if you want to have anything truly decent in this game, you HAVE to pay for it.

Free-to-Play is on the label, but is it REALLY free-to-play for NEW players?

You seem to be of this mentality that everyone in the world should pay for everything they get in a F2P game, and that's fine for you, because you probably make some decent money, likely have a house and a car that's all yours, you're out of school and have completed paying for it, and maybe you're all married and happy-go-lucky. I don't know you from Adam, but I would be willing to bet these things are true. The cost of entry to this game, whether in time or cash on the barrelhead, is exorbitantly high, especially for people, such as myself, who can't afford all that much. $42 for a pattern and paint scheme, so my unit can differentiate itself from another, is 10 gallons of milk, is 26 loaves of bread, is 6.5 dozen eggs, is three-quarters of a tank of gas, is two-thirds of a student loan payment, is $5 short of my new internet bill for a month, is 3 new pairs of shoes, is 4 haircuts... I think you get the idea.

The first pattern and paint should be free for a unit that has purchased their DropShip, for those that are assigned to that DropShip, and for each DropShip purchased afterward, and for those assigned to each DropShip thereafter, with Cash/MC or ground out C-Bills.

If you're going to continue to argue for this course, then you can purchase our pattern and paints when it's time for those things to go into effect, since you seem to have money floating about.

Otherwise, why should I, or anyone else, who desires to play this game, who've put in hundreds, perhaps thousands of man-hours trying to cultivate it, already, who have sacrificed other things to make this a reality, not be allowed to play in this Free-to-Play game? Is it going to be left up to the people who have money?


But it's still free, regardless of how punishing it is to play for free.





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