The goal here was to create a support mech w/ max bells-whistles. I havnt had a chance to try this out yet so Im not even sure if its even viable. Oriented for a "Lance Commander" role it forgoes standard firepower for addition command and control facilities.
I thought it might be a interesting discussion peice inspite of it being an older mech: AS7-D-DC.
http://mwo.smurfy-ne...d3be4febcc3ad9a
(not for the faint of heart)


Not Your Average Atlas
Started by Dueliest, Oct 24 2013 05:20 PM
6 replies to this topic
#1
Posted 24 October 2013 - 05:20 PM
#2
Posted 24 October 2013 - 05:22 PM
Utterly pointless.
#3
Posted 24 October 2013 - 05:30 PM
No offense, but that build is pretty terrible. Command Consoles don't do anything, you have 4 tons of ammo in the most commonly targeted location (RT), messy weapon groups of 1 weapon each, none of which share range profiles, NARC, which also is useless, it's slow, and no amount of ECM will protect you from any of the 'mechs which manage to close into close range. The command role is pretty much entirely fluff, as company v. company battles are nowhere near large enough to really need any of that equipment. Why design a 'mech to coordinate your company when you can just do a 12-man with comms AND bring more firepower/armor/speed?
Edited by 101011, 24 October 2013 - 05:32 PM.
#4
Posted 24 October 2013 - 06:17 PM
101011, on 24 October 2013 - 05:30 PM, said:
No offense, but that build is pretty terrible. Command Consoles don't do anything, you have 4 tons of ammo in the most commonly targeted location (RT), messy weapon groups of 1 weapon each, none of which share range profiles, NARC, which also is useless, it's slow, and no amount of ECM will protect you from any of the 'mechs which manage to close into close range. The command role is pretty much entirely fluff, as company v. company battles are nowhere near large enough to really need any of that equipment. Why design a 'mech to coordinate your company when you can just do a 12-man with comms AND bring more firepower/armor/speed?
You bring up alot of interesting points: Weapon stacking, Useless weapons, "comms" (I think you mean voip chat?) > any logistics capabilities in game. With the new application of Ghost heat, it almost seems liek the comunity and the devs are at odds for prefered play style essentialy promoting smaller-stack or no-stack builds.
#5
Posted 24 October 2013 - 09:28 PM
Most typical Battletech command mechs forgo Armour instead of Firepower. The idea being that the Command mech is generally out of combat and has an entire lance to defend it, but it needs the firepower to ward off enemies and look really good on TV.
Also the command console A. doesn't work in MWO and B. is only a second cockpit in your mech that has someone in it watching the battle grid and giving orders over the radio so you can focus on piloting.
If you want a 'command' mech, then design something that is effective at sitting back and observing the battle so it can properly direct it, then load up the big, flashy weapons so it looks good when the Cameras start rolling.
Also the command console A. doesn't work in MWO and B. is only a second cockpit in your mech that has someone in it watching the battle grid and giving orders over the radio so you can focus on piloting.
If you want a 'command' mech, then design something that is effective at sitting back and observing the battle so it can properly direct it, then load up the big, flashy weapons so it looks good when the Cameras start rolling.
#6
Posted 24 October 2013 - 09:30 PM
That mech loadout should be called Frankensuck
#7
Posted 25 October 2013 - 12:20 PM
Oh noes!
Look, I can appreciate the idea. You want to experiment and see if there is any other way to run an Atlas other than the conventional wisdom. But this isn't the way!
NARC is literally, LITERALLY useless. It has a stubby range (a no-go in the big slow Atlas), it's inaccurate and can be surprisingly hard to land, it's effect on friendly missiles is only so-so, and worst of all, it tends to fall off seconds later. 4 tons of complete garbage.
Command console, DOES NOTHING. 3 tons of waste.
A single Streak is not enough to even deter a light mech. Not only that, but you brought 2 tons of ammo for it? 3.5 tons more waste.
An LRM20 can be a way to go, but not on an Atlas. Most believe Atlai shouldn't be packing LRMs to begin with, and when they do, it certainly shouldn't be it's main weapon. The LRM20 dominates a lion's share of slots in your LT and combined with the ammo is sitting on 14 tons. Too much for a single launcher that is going to have to fire in two 10 shot waves.
You cannot afford to waste one of the arm slots in a D-DC on TAG. Especially not on your left arm since after your RT is taken out with your ballistics and LLAS on the right arm, you'll be left without a single direct damage weapon. Leave TAG to the lights, occasional medium, and dedicated lurm boats (who should be bringing their own to begin with).
BAP is not needed when you carry real ECM. The extra sensor range and missile lock time might be handy, but there are better things to do with the slots and tons on an Atlas.
A single AC5. Probably the only decent weapon on this build and it's still not enough. An Atlas needs to hit hard, not plink away. Try dropping all the useless NARC, Streaks, over abundant LRM ammo, TAG, and BAP and add a second AC5. Then you might be on to something.
Oh, and no heatsinks to use any of this garbage with. Guess that's the cherry on top. Wonderful.
--
I know this is probably just a troll build, but on the off chance you posted this in earnest, you need to know this is terrible! Trying to come up with something new is laudable, but this is a disaster!
Look, I can appreciate the idea. You want to experiment and see if there is any other way to run an Atlas other than the conventional wisdom. But this isn't the way!
NARC is literally, LITERALLY useless. It has a stubby range (a no-go in the big slow Atlas), it's inaccurate and can be surprisingly hard to land, it's effect on friendly missiles is only so-so, and worst of all, it tends to fall off seconds later. 4 tons of complete garbage.
Command console, DOES NOTHING. 3 tons of waste.
A single Streak is not enough to even deter a light mech. Not only that, but you brought 2 tons of ammo for it? 3.5 tons more waste.
An LRM20 can be a way to go, but not on an Atlas. Most believe Atlai shouldn't be packing LRMs to begin with, and when they do, it certainly shouldn't be it's main weapon. The LRM20 dominates a lion's share of slots in your LT and combined with the ammo is sitting on 14 tons. Too much for a single launcher that is going to have to fire in two 10 shot waves.
You cannot afford to waste one of the arm slots in a D-DC on TAG. Especially not on your left arm since after your RT is taken out with your ballistics and LLAS on the right arm, you'll be left without a single direct damage weapon. Leave TAG to the lights, occasional medium, and dedicated lurm boats (who should be bringing their own to begin with).
BAP is not needed when you carry real ECM. The extra sensor range and missile lock time might be handy, but there are better things to do with the slots and tons on an Atlas.
A single AC5. Probably the only decent weapon on this build and it's still not enough. An Atlas needs to hit hard, not plink away. Try dropping all the useless NARC, Streaks, over abundant LRM ammo, TAG, and BAP and add a second AC5. Then you might be on to something.
Oh, and no heatsinks to use any of this garbage with. Guess that's the cherry on top. Wonderful.
--
I know this is probably just a troll build, but on the off chance you posted this in earnest, you need to know this is terrible! Trying to come up with something new is laudable, but this is a disaster!
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