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Compararisson Between Ctf-3D Or Ctf-2X


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#1 Kyangan

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Posted 24 October 2013 - 12:38 PM

Hey guys, i was wondering if you could pin point me the PROs and CONs of each mech and whether what role it can play.

* Do i need to make use of 2 or more JJs for better turning? Coz sometimes i use it to evade incoming PPCs or ACs

* Does 35% causes frequent overheating, do you have any build that can help?

Feel free to revise the load outs. Thanks ;)

CTF - 3D:
http://mwo.smurfy-ne...a48a4c9d5c63c07

CTF - 2X:
http://mwo.smurfy-ne...fcfe0a357101831

..I would like to say thanks to Asyres for helping me out for my previous not so good loadout build post LOL :P

#2 Asyres

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Posted 24 October 2013 - 01:01 PM

View PostKyangan, on 24 October 2013 - 12:38 PM, said:

Hey guys, i was wondering if you could pin point me the PROs and CONs of each mech and whether what role it can play.

* Do i need to make use of 2 or more JJs for better turning? Coz sometimes i use it to evade incoming PPCs or ACs

* Does 35% causes frequent overheating, do you have any build that can help?

Feel free to revise the load outs. Thanks ;)


For jump jets, it kind of depends on the application. One is generally sufficient, but two gives you a few more tactical options. I'd say try the 3D loadout as you have it, then maybe drop a DHS if you feel like one JJ isn't giving you enough oomph (you cancertainly afford to drop one).

35% is kind of my bare minimum for heat efficiency on anything intended for brawling. It will be hot until you get it unlocked, but it'll be tolerable -- provided that you're decent at managing heat.

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I'm still not a huge fan of the LBX, but I've seen people in Atlai causing hilarious amounts of carnage with two of them used in tandem. I'd say the 3D build is alright, though you have room to fiddle with DHS/JJ quantities.

The 2X looks almost exactly like a build I used for a while when I was working through efficiencies on my own 2X. I eventually got rid of it because I felt like the srm4s weren't adding anything significant to the mix (but not before trying it with 2ssrm2s). It's not horrible, just not my favorite chassis in the CTF line.

If you're trying to choose between the two, keep in mind that you will eventually need 3 of them to unlock elite efficiencies (and you will want to if you like the chassis).

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..I would like to say thanks to Asyres for helping me out for my previous not so good loadout build post LOL :P


You're very welcome - I try to be helpful. I'm not the best player around, but I can generally build decent mechs.

Edit: I should note that at the time I was playing with the 2X, the game was still in closed beta and a number of things were different. Your mileage may vary.

Edited by Asyres, 24 October 2013 - 08:27 PM.


#3 Autobot9000

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Posted 25 October 2013 - 08:20 AM

Your builds look generally reasonable, maybe a tiny bit too much on your rear? For the jump jets: More JJs allow you to jump further and higher, hence for some high grounds you may get up there quicker or get to some high grounds, where 1 JJ can't get you. You can also fly longer with more JJs or use flight more frequently (before recharge) in a short time, which may be intersting in close range combat. Generally I think 1 JJ is ok, if you don't plan to use it extensively. On my Victors I generally use 4, on CATs and CTFs I use only 1 to save tonnage (my Victor builds have the room for using 4 and I feel it adds to their survivability greatly).

Edited by Autobot9000, 25 October 2013 - 08:21 AM.






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