Roughneck45, on 28 October 2013 - 01:13 PM, said:
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the mindset that being good in 12 man team environment automatically makes something superior to a PUG environment. They are two toally different things, with different needs. In Comp12, you (if you want to be remotely successful) train as a group, and builds tend toward specialization, the then abilities of some units offsetting potential deficiencies of others. (A crude but easy analogy would be LRMs. It's a crapshoot if a LRMboat will be able to contribute in a a PUG environ, but in 12 man, not only will you likely have more than one, hence magnifying their capabilities, but you will have TAG and for the creative, NARC, and such on some of your WolfPack, allowing them to make the LRMs much more effective.)
In PUG drops, you can count on what you bring with you, nothing more. Hence overspecialization leads to getting killed easily. So generally a more adaptable build will be useful.
Comp12, if TRULY Comp. is extremely organized, with everyone being designed in their place for the Teams overwhelming Strategy. PUG drops are utter chaos. You have no wing man (unless, like many "Pros", you spend more time trying to sync 2x 4mans than actually in Comp12), you can't afford to bring a LRMboat with no support weapons, or such.
But when the Epeen begins here, the smug "Comp" argument gets trotted out. Funnily, most of those run the easiest Metarape FotM available, so as to be "competitive" and few actually think outside the box (because you know, while experimenting, your precious stats might take a beating).
Funny part is, my "PUG" build, is actually a Comp12 escort/Defender, used to support and protect the LRM/Snipe/Support units on my team. And the Pat Kell's (the guy who usually is the top of the Stalker brackett every tourney) in my unit tend to like knowing they have me there guarding their flanks. We don't tend to run wolfpacks enough, and IMO, "light hunters" do indeed tend to be a waste of time, as that's a larger mech that is now not supporting the unit as a whole. Conversely, a slower Medium of reasonable fast Heavy, can defend against enemy wolfpacks whilst staying with his unit jsut fine. (And contribute forcing breaches and such in the enemy line if not needed to beat off the dogs).
But It's a "PUG" build and as such a BAD.
Basically, I have little use for "Pro-Gamer" superiority complex.






















