

Advanced Zoom Too Cheap
#1
Posted 01 November 2013 - 10:24 AM
Sniping is an all too prevalent and boring style of play that encourages static strategies instead of mastering movement and group combat. Coupled with the ease of use of long range ballistics, this is a huge problem when you look at it from a variety perspective. Too often half or more of a team is just ridge sniping from unreal distances with little or no risk for their reward.
#2
Posted 01 November 2013 - 10:29 AM
If you had any idea how useless Zoom was since day one, you wouldn't be spouting this tripe...
Price is fine, I never thought I'd live to see the day when someone said that Zoom was OP.
#3
Posted 01 November 2013 - 10:33 AM
Roadbeer, on 01 November 2013 - 10:29 AM, said:
If you had any idea how useless Zoom was since day one, you wouldn't be spouting this tripe...
Price is fine, I never thought I'd live to see the day when someone said that Zoom was OP.
Actually since they fixed it, it's nowadays very usefull. Far from op though, but I do take it instead of seismic on my long range setups (that is if I only have 2 module slots, other is sensor range in most cases).
Edited by Marchant Consadine, 01 November 2013 - 10:34 AM.
#4
Posted 01 November 2013 - 10:48 AM
Cover. Learn to use it.
#5
Posted 01 November 2013 - 10:48 AM
#6
Posted 01 November 2013 - 10:50 AM
Marchant Consadine, on 01 November 2013 - 10:33 AM, said:
If you find snipers with adv. zoom are a big problem, just move more. It's still easy to hit people at extreme range, but very difficult to place shots on intended components when the target is mobile. Unfortunately, so many players are just bad, and stand still, even after taking fire.
See:
http://www.youtube.c...CwiBRTUWQ#t=172
Gah. Don't know how to embed video with a time reference. See link above, or the video here at 2:52:
Quote
I take it on some of my long range builds, but it's a tough choice when I've only got two module slots. Seismic, consumables, targeting modules, etc all vie for the slots.
Edited by Wintersdark, 01 November 2013 - 10:52 AM.
#7
Posted 01 November 2013 - 10:53 AM
Bhael Fire, on 01 November 2013 - 10:48 AM, said:
Cover. Learn to use it.
This. Further, increasing the price won't cause substantially fewer to be used. People who have them will still have them, and others will take a smidge longer to get them or just move them between mechs instead of buying multiples.
#8
Posted 01 November 2013 - 10:57 AM
#9
Posted 01 November 2013 - 11:07 AM
#12
Posted 02 November 2013 - 03:21 PM
1. The image is very unstable during traverse.
2. The Module itself is a digital zoom, not a true magnification system.
3. Missile lock indicators stutter around as do target friendly or hostile indicator.
4. We have no real Sniping weapons. I mean anything with a range out to 1.5km.
As for the Module price! Its probably about right, but some would say its way over priced because of the image quality.
#13
Posted 02 November 2013 - 04:35 PM
Uhm seriously though, it's 2 million c-bills per mech. That's half the price of an entire mech for one system PLUS 5000 gxp before you can even use it. It's far from "cheap"
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