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My Kingdom For A Combat Log!


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#21 Magic Space Mafia

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Posted 26 October 2013 - 02:12 AM

There's a simple logging tool for MWO at magicspacemafia.com. Not an actual battle log yet, but maybe in the future it will be.

#22 80sGlamRockSensation David Bowie

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Posted 26 October 2013 - 04:25 PM

View PostRoland, on 24 October 2013 - 05:47 PM, said:

It would be awesome if they had a bungie-esque battle recording feature, where you could playback battles with a free camera or from the view of any player.



Trivial Fact: The BAP in canon is supposed to record matches and play them back.

Quote

In addition to the ability to detect and classify targets at longer range, the Beagle includes a memory unit that records the events of a battle and allows for later playback. This includes the ability for the user to "re-fight" the battle by making different tactical decisions, which are then analyzed and implemented by the system, allowing for the resulting consequences to be observed.


#23 Deathlike

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Posted 26 October 2013 - 04:56 PM

When you can consider that BAP can get shot off, and it not being obvious, it is MWO's version of Lostech.

#24 Galenit

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Posted 27 October 2013 - 12:49 AM

View PostRoland, on 25 October 2013 - 01:04 PM, said:

This is the worst reason for not implementing a feature.

Guess what? Min-maxing is gonna take place. You aren't gonna stop that. You aren't even gonna reduce its frequency.


Did i say i dont want it?

Maybe you should have read my answer to kunae 3 posts above yours?

Should i have used ironic or sarcastic tags?

#25 Kunae

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Posted 27 October 2013 - 07:35 AM

View PostGalenit, on 27 October 2013 - 12:49 AM, said:

[/size]

Did i say i dont want it?

Maybe you should have read my answer to kunae 3 posts above yours?

Should i have used ironic or sarcastic tags?

You mean this bit of non-sequitur drivel?

View PostGalenit, on 25 October 2013 - 08:22 AM, said:

Like playernumbers would show us how many players playing it?

Has absolutely no relevance to my post, so as it was mindless trolling, I ignored it.

#26 Henry Morgan

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Posted 27 October 2013 - 07:49 AM

View PostOni Ralas, on 24 October 2013 - 05:34 PM, said:

Without any decent form of logging, these anomalous events are super hard to nail down. Like getting cored by an AC20 (and SRM6...) at 800m while full armor. It never happened unless there is either video or logging to back it up :P


As much as that might be a reason, I'd be against it for the overall impact it will have. For every reason like the OP stated, there will be 100 e-peen wavers who reduce the game to nothing but DPS. No scouting tactics. No capping tactics. No support tactics. Just DPS.

Too many games have been ruined with that.

#27 Oni Ralas

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Posted 27 October 2013 - 02:20 PM

Meh, A log isn't going to change the state of epeen.

#28 Dirkdaring

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Posted 27 October 2013 - 02:27 PM

View PostOni Ralas, on 24 October 2013 - 05:34 PM, said:

Without any decent form of logging, these anomalous events are super hard to nail down. Like getting cored by an AC20 (and SRM6...) at 800m while full armor. It never happened unless there is either video or logging to back it up :huh:


Even if your full armor was 0 you didn't cored at 800m by an AC20.

#29 Oni Ralas

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Posted 27 October 2013 - 03:06 PM

View PostDirkdaring, on 27 October 2013 - 02:27 PM, said:


Even if your full armor was 0 you didn't cored at 800m by an AC20.


And hence the need for a combat log. No data, didn't happen.

#30 Taemien

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Posted 27 October 2013 - 10:17 PM

If a full combat log isn't available, a compromise would be fine with me. Something as simple as MechCommander's battle results screen would help show if a stomp was really a stomp or damage being spread out.

#31 Galenit

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Posted 29 October 2013 - 01:10 AM

View PostKunae, on 27 October 2013 - 07:35 AM, said:

You mean this bit of non-sequitur drivel?


Has absolutely no relevance to my post, so as it was mindless trolling, I ignored it.

My fail, to much around the corner, it seems.

They dont want us to see playernumbers.
They need a lot of time and playervideos to find bugs like the srm splash-damage.

Do you really think, they want us to see all the bugs and moan more about them in the forums?
Search for hsr and then think about it with battlelogs ...

A battlelog would help a lot in hunting down bugs and min/maxing.
But they need to react faster to bugs and have to do balancing faster, because the "new meta" will come much faster after a patch.
Giving us a battlelog will set the devs under more pressure ....

Edited by Galenit, 29 October 2013 - 01:12 AM.


#32 Ziogualty

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Posted 29 October 2013 - 05:32 AM

Asking for a combat log?
Really?
C'mon!

This game hide even the "players online" counter, and now you want to see the combat log?

That means all the big or small bugs, hitboxes failures, and all the stuff that actually allows you to be cored at 800meters by an AC20 exposed to the players.

What about the reaction of the player base if they can see all the bugs?

Devs don't want that. They don't even want to discuss about the number of online players.
They want money above all, and hiding all the flaws, keep their minds in denial is economically the best choice.

Edited by Attank, 29 October 2013 - 05:38 AM.


#33 Livewyr

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Posted 29 October 2013 - 05:59 AM

Erm. You don't have a kingdom.

#34 Galenit

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Posted 31 October 2013 - 06:52 AM

View PostAttank, on 29 October 2013 - 05:32 AM, said:

Asking for a combat log?
Really?
C'mon!

This game hide even the "players online" counter, and now you want to see the combat log?


Thats what i tried to say around the corner in the first ....

#35 Buso Senshi Zelazny

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Posted 31 October 2013 - 07:17 AM

Even just a simple combat log dumped into a text file would be incredibly handy. But, maybe making that much information available would lead to a lot of misinformation from people who jump to conclusions about what they read in their own logs. However, I think the positives from releasing a combat log would greatly outweigh the negatives. Unless, *puts tin foil hat on* PGI/IGP really doesn't want us to see how broken things really are...

A video replay a la Halo would be freaking amazing, but a little beyond what I think PGI is capable of handling in the near future. The sneak peaks at the spectator camera are cool, but its still a long way from full 360 degree replay.

#36 Ioun

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Posted 02 November 2013 - 04:47 PM

Yes realtime combat log needed, and if you what to know what I mean by realtime, a scrolling seethrough log (that be enabled or disabled, or moved around the screen as desired) that displays my mechs sustained damage and output damage, and other useful combat related info like critical to me or them, kill, etc.

It's not rocket science, every single rpg game has one, why not this?

#37 aniviron

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Posted 02 November 2013 - 04:53 PM

View PostRoland, on 24 October 2013 - 05:47 PM, said:

It would be awesome if they had a bungie-esque battle recording feature, where you could playback battles with a free camera or from the view of any player.


Bungie- or Quake, or Unreal, or Counterstike, or Day of Defeat (really any source engine game) or dozens of other games where demo recording has been standard for the last 14 years. Heck, even Natural Selection 2 has managed to squeeze that feature in just a couple months after launch, and they're working with a 6-man team in a proprietary engine.





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