

My Kingdom For A Combat Log!
#21
Posted 26 October 2013 - 02:12 AM
#22
Posted 26 October 2013 - 04:25 PM
Roland, on 24 October 2013 - 05:47 PM, said:
Trivial Fact: The BAP in canon is supposed to record matches and play them back.
Quote
#23
Posted 26 October 2013 - 04:56 PM
#24
Posted 27 October 2013 - 12:49 AM
Roland, on 25 October 2013 - 01:04 PM, said:
Guess what? Min-maxing is gonna take place. You aren't gonna stop that. You aren't even gonna reduce its frequency.
Did i say i dont want it?
Maybe you should have read my answer to kunae 3 posts above yours?
Should i have used ironic or sarcastic tags?
#25
Posted 27 October 2013 - 07:35 AM
Galenit, on 27 October 2013 - 12:49 AM, said:
Did i say i dont want it?
Maybe you should have read my answer to kunae 3 posts above yours?
Should i have used ironic or sarcastic tags?
You mean this bit of non-sequitur drivel?
Galenit, on 25 October 2013 - 08:22 AM, said:
Has absolutely no relevance to my post, so as it was mindless trolling, I ignored it.
#26
Posted 27 October 2013 - 07:49 AM
Oni Ralas, on 24 October 2013 - 05:34 PM, said:

As much as that might be a reason, I'd be against it for the overall impact it will have. For every reason like the OP stated, there will be 100 e-peen wavers who reduce the game to nothing but DPS. No scouting tactics. No capping tactics. No support tactics. Just DPS.
Too many games have been ruined with that.
#27
Posted 27 October 2013 - 02:20 PM
#28
Posted 27 October 2013 - 02:27 PM
Oni Ralas, on 24 October 2013 - 05:34 PM, said:

Even if your full armor was 0 you didn't cored at 800m by an AC20.
#30
Posted 27 October 2013 - 10:17 PM
#31
Posted 29 October 2013 - 01:10 AM
Kunae, on 27 October 2013 - 07:35 AM, said:
Has absolutely no relevance to my post, so as it was mindless trolling, I ignored it.
My fail, to much around the corner, it seems.
They dont want us to see playernumbers.
They need a lot of time and playervideos to find bugs like the srm splash-damage.
Do you really think, they want us to see all the bugs and moan more about them in the forums?
Search for hsr and then think about it with battlelogs ...
A battlelog would help a lot in hunting down bugs and min/maxing.
But they need to react faster to bugs and have to do balancing faster, because the "new meta" will come much faster after a patch.
Giving us a battlelog will set the devs under more pressure ....
Edited by Galenit, 29 October 2013 - 01:12 AM.
#32
Posted 29 October 2013 - 05:32 AM
Really?
C'mon!
This game hide even the "players online" counter, and now you want to see the combat log?
That means all the big or small bugs, hitboxes failures, and all the stuff that actually allows you to be cored at 800meters by an AC20 exposed to the players.
What about the reaction of the player base if they can see all the bugs?
Devs don't want that. They don't even want to discuss about the number of online players.
They want money above all, and hiding all the flaws, keep their minds in denial is economically the best choice.
Edited by Attank, 29 October 2013 - 05:38 AM.
#33
Posted 29 October 2013 - 05:59 AM
#35
Posted 31 October 2013 - 07:17 AM
A video replay a la Halo would be freaking amazing, but a little beyond what I think PGI is capable of handling in the near future. The sneak peaks at the spectator camera are cool, but its still a long way from full 360 degree replay.
#36
Posted 02 November 2013 - 04:47 PM
It's not rocket science, every single rpg game has one, why not this?
#37
Posted 02 November 2013 - 04:53 PM
Roland, on 24 October 2013 - 05:47 PM, said:
Bungie- or Quake, or Unreal, or Counterstike, or Day of Defeat (really any source engine game) or dozens of other games where demo recording has been standard for the last 14 years. Heck, even Natural Selection 2 has managed to squeeze that feature in just a couple months after launch, and they're working with a 6-man team in a proprietary engine.
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